4J Studios picked up the Game Of The Year award for its console versions of Minecraft at last night’s TIGA Games Industry Awards. The UK trade body held the event at the OXO 2 building in London. The GOTY award, which is voted for by the public, exceeded last year’s record with just under 12,000… Continue reading →
Our latest issue, which is out now in print, on iPad, Google Play and Zinio, features Tequila Works’ captivating open world adventure Rime on the cover. We head to Spain to visit the small Spanish studio behind the game, meet its creators and hear about their ambitions to give players more freedom than they might be used to. Our other previews this… Continue reading →
To celebrate Halloween, Argos is offering Edge readers the chance to win an Xbox One along with a bundle of zombiethemed prizes and a copy of Dead Rising 3. Along with Microsoft’s console, the winner will receive a customised Xbox One controller with zombie decals, a 3Dprinted zombie model sporting their own face, a reversible… Continue reading →
Public voting for the TIGA & Edge Game of the Year award is now open, and you can cast your vote here. The winner will be announced at the 2014 TIGA Awards, which takes place on November 6 at OXO2 on London’s Southbank. The deadline for submitting your vote is Tuesday October 20. If you’d… Continue reading →
In E267, we visited Hamburg to check in on its thriving, online-game-focused development scene. Germany’s other development hub, Berlin, has had similar success in the browser and F2P markets, but many of the city’s studios have recently turned their attentions to mobile games and are proving every bit as successful there, too. The scene is… Continue reading →
Berlin is a city defined by unification. This year it celebrates the 25th anniversary of the fall of the Berlin Wall, a barrier that separated East from West Berlin for nearly 30 years, and in the time since the city has become an international hub for European trade, finance and politics. The videogame industry here,… Continue reading →
The most striking aspect of the offices of Berlin Partner For Business And Technology, the location for today’s roundtable discussion, are the elevators that move between the floors in the building’s large glass atrium. Constructed of brushed steel and wood, with a hint of simplified Art Deco to their shape and design, they suggest that… Continue reading →
Bigpoint had a turbulent 2012. The company axed 120 jobs and saw its CEO step down as its success stuttered. Today, however, the studio behind Battlestar Galactica Online, Drakensang Online and DarkOrbit Reloaded is practically unrecognisable. New attitudes to development, players and, perhaps most importantly, staff have reversed that decline and put the company in a… Continue reading →
Spec Ops: The Line, Yager’s powerful exploration of wartime morality, cleverly subverted genre conventions to carve out its own space. The studio itself is no stranger to standing apart, either, since it’s one of the few remaining traditional development studios in Berlin – there’s not even a whisper of mobile or browser games during our visit…. Continue reading →
Wooga wants its staff to fail. That is, the rapidly expanding mobile game studio isn’t afraid to take risks and get things wrong along the way. Its recently instated Hit Filter process ensures that while there are many games in production at any one time, only the best make it to market. But, thanks to so-called… Continue reading →