Stylish realtime strategy One Minute To Midnight is the winner of this year’s Get Into Games Challenge

Comments 0
at 10:20am July 31 2014
oneminutetomidnightCROP

Yesterday, we announced the runners-up of our Get Into Games Challenge 2014, and today we reveal its winner. George Ing’s One Minute To Midnight was the favourite of four out of the five judges, and as a result he wins a Unity Pro licence and a trip to Unity’s annual Unite show, this year taking place…

E270: Infinite. Epic. Indie. The inside story of No Man’s Sky

Comments 2
at 08:56am July 31 2014
edge_image_270

Infinite. Epic. Indie. Three words that sum up No Man’s Sky, Hello Games’ seemingly impossible endeavour and cover star of our new issue, out now in print, on iPad, Google Play and Zinio. We spend some time at the studio for our definitive 12-page feature on the game which promises to deliver a never-ending universe to explore. We speak to the team…

Sailing and running feature as we reveal the runners-up of Get Into Games Challenge 2014

Comments 6
at 10:38am July 30 2014
GIGchallengerunnersup

This year’s Get Into Games Challenge is now complete and, after three months of teams crunching across the globe, it’s time to reveal the winners. Protest was the theme for the third of our annual coding competitions, inspiring some extremely creative interpretations and a diverse field of games that included RTSes, puzzlers, brawlers and even a rebellious-ant…

Abertay’s ProtoPlay gears up to showcase the brightest new videogame talent

Comments 0
at 10:53am July 21 2014
DARE

Dare To Be Digital, Abertay University’s annual student coding competition, kicked off in June and will see 15 teams of five students attempt to create a game prototype in just nine weeks. The results of their work will be showcased at ProtoPlay, under a large marquee in Dundee’s City Square, which is taking place August…

When will the game industry’s representation of women change?

Comments 20
at 09:26am July 10 2014
The-Last-of-Us-Left-Behind

It’s curious what can happen when you don’t write something. There are obvious things, like you don’t get paid, and nobody reads it, but sometimes, as in the case I’m about to describe, the thing you didn’t write gets more interesting for not having been written; as though it’s silently accruing wisdom while shuffling through…

Blade Symphony review

Comments 2
at 10:00am July 4 2014
Blade Symphony review

Blade Symphony is about the fantasy of being a swordsman and all that comes with it: honour, skill and etiquette. If you’re responsive to those ideas to even a small degree, it is a fighting game with tremendous depth and promise. It’s a realisation of its core fantasy that’s original enough in its execution to stand…

E269: The creator of Dark Souls unleashed on PlayStation 4

Comments 2
at 02:46pm July 3 2014
edge_image

Bloodborne leads the 40-page E3 preview special in the new issue of Edge magazine. It’s out now in print, on iPad, Google Play and Zinio. Dark Souls II was nothing short of wonderful, but the mere mention of Hidetaka Miyazaki’s involvement with a new PS4 project is enough to make us drop New Game Plus for just a moment. Bloodborne…

Develop 2014: recommended sessions

Comments 0
at 01:00pm July 2 2014
Develop

One week from today developers from across the world will gather in Brighton for the UK’s biggest gaming conference, Develop. Ahead of the show, we present the must-see sessions and definitive presentations, from some of the industry’s luminaries. 20 Years of PlayStation, 40 Years of Console Games, and 100 Years to Come Wednesday, 9:30 Mark…

The Making Of: Tearaway

Comments 1
at 12:00pm July 2 2014
tearaway

Tearaway didn’t begin with a piece of paper, as you might suspect, but with a strange slate-like device surrounded by a terrifying tangle of wires. As a Sony-owned studio, Media Molecule was among the first to get an opportunity to play around with this early Vita prototype. Yet despite its unfriendly appearance, this slab sparked the imagination of…

Ace Combat Infinity review

Comments 5
at 10:00am July 2 2014
Ace Combat Infinity

Countries spend millions keeping their air forces in the sky. Fuel is expensive, after all. With Ace Combat Infinity – the 17th instalment in Bandai Namco’s flight series, but its first sortie into free-to-play – Project Aces has managed to simulate that burden. Every time you take to the skies, whether it’s part of the campaign…

View Archive
sssss