Reality, but better: what Google’s first videogame reveals about its vision of the web’s future

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at 02:02pm April 16 2014
Ingress

There’s a new entity spreading across the globe that’s connecting people while becoming ever more influential. Many believe that by harnessing its power, people can become smarter and more creative; others are sceptical, wary of sacrificing control and concerned about its darker implications. It is a polarising force – whose side are you on? This…

Get Into Games: BAFTA winner thanks ‘God’ Terry Cavanagh

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at 10:06am April 16 2014
Dare 2014

There are many routes into the game industry, but seldom will the path be easy. That’s a truism BAFTA One To Watch award winners DOS Studios can vouch for, and then some. Most of the team met up in their native Norway to create a game as a final year project in their Game Design…

Chaos Reborn is the sequel 30 years in the making

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at 03:44pm April 15 2014
Chaos Reborn

Julian Gollop made four Rebelstars, two X-COMs, a Ghost Recon and an Assassin’s Creed before considering a return to Chaos. Before Chaos’s most recent rebirth, it was a 1985 ZX Spectrum game, and before that it was a boardgame, but only a handful of British 30-somethings will recognise this as a sequel. For most, Chaos Reborn…

N++ and parting’s sweet sorrow

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at 11:50am April 15 2014
N++

In 2008, I interviewed a game developer for the first time. N+ creators Mare Sheppard and Raigan Burns didn’t ask about my age when I spoke to them, but I would have lied to them if they had. I was 16. Sheppard and Burns were brimming with energy and optimism back then. They’d become two…

How to launch a game in China

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at 10:07am April 15 2014
Auto Club Revolution

China is a huge, intimidating territory for your average studio, but Eutechnyx CEO Darren Jobling is a great believer in its potential. And he’s not the only one – figures from the Chinese government suggest that next year it will overtake the USA as the world’s largest consumer market, and a slew of western companies…

Still Playing: FTL – discovering new ways to die in Subset’s challenging space-captain sim

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at 04:00pm April 14 2014
FTL

The Hitchiker’s Guide to the Galaxy would probably classify the spiky, metallic Lanius as the one creature in the galaxy you’d least want to meet, largely thanks to their tendency to suck all of the breathable oxygen out of any room they’re standing in. You’d be forgiven for wondering why you’d want one manning the…

Hollow souls: why today’s football games can’t simulate the spirit of the beautiful game

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at 02:48pm April 14 2014
World Cup 2014

While the crazy money at the top tiers of professional football can make a man weep, there’s no doubting what comprises the enduring appeal of the world’s most popular sport, followed by an estimated 3.5 billion people. Or: half the globe’s population. It’s not the glamour or the sports cars, or even the montage of…

This War of Mine: a civilian survival story that is 11 Bit Studios’ ‘most important work ever’

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at 10:50am April 14 2014
This War Of Mine

The opening seconds of the reveal trailer for This War of Mine could be the first mission of a new Modern Warfare. A bunch of well-outfitted soldiers barrel along a wrecked street, bullets whizzing by and grenades going off. One gets caught in the shoulder and spins round to the ground. True, the scene plays…

Retrospective: Puyo Pop Fever

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at 04:32pm April 12 2014
Puyo Pop Fever

Puyo Puyo was created in 1991, but it wasn’t released outside its native Japan until it was repackaged a couple of years later as Dr Robotnik’s Mean Bean Machine on the Mega Drive, and Kirby’s Ghost Trap on the SNES. Even then, it took a while to impress European and American audiences due to the…

Why do game reboots face more skepticism than their music and movie equivalents?

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at 03:42pm April 11 2014
tomb-raider

As art reflects culture, so one art follows another. What happens in music, in film, in literature increasingly crosses over to games as trends and fashions prevalent elsewhere become incorporated into our pixelated pastime. Revivalism is a prominent characteristic of so much cinematic action – consider the various reboots or remakes of RoboCop, Total Recall,…

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