E272: Far Cry 4 – The new frontiers of open-world game design

Comments 8
at 12:01pm September 25 2014
top image

Pagan Min, Far Cry 4′s dapper antagonist, stares out from the cover of E272, which is out now in print, on iPad, Google Play and Zinio. We take an in-depth look at the latest entry in the open-world series, and speak to the team behind the game to find out what has been learned from Far Cry 3 and why 4 won’t…

E271: Return of the king – Miyamoto, the world’s greatest game designer, is back at the controls

Comments 4
at 12:01am August 28 2014
top image

Legendary game designer Shigeru Miyamoto is leading several new projects as Nintendo positions the Wii U for a fightback. So it’s the perfect time to visit him in Kyoto to talk about Nintendo’s new strategy, its plan to win over core gamers and why building something new is key to the console’s success. The man…

TIGA’s 2014 game industry awards open

Comments 3
at 11:07am August 21 2014
TIGA logo

Game industry network TIGA has opened entries for its third annual awards, aimed at recognising achievements in creativity and technical innovation throughout the UK across big and small companies alike. This year’s awards feature a total of 31 categories and include Edge/TIGA’s Game Of The Year, which will be chosen by the UK development community…

Stylish realtime strategy One Minute To Midnight is the winner of this year’s Get Into Games Challenge

Comments 11
at 10:20am July 31 2014

Yesterday, we announced the runners-up of our Get Into Games Challenge 2014, and today we reveal its winner. George Ing’s One Minute To Midnight was the favourite of four out of the five judges, and as a result he wins a Unity Pro licence and a trip to Unity’s annual Unite show, this year taking place…

E270: Infinite. Epic. Indie. The inside story of No Man’s Sky

Comments 5
at 08:56am July 31 2014

Infinite. Epic. Indie. Three words that sum up No Man’s Sky, Hello Games’ seemingly impossible endeavour and cover star of our new issue, out now in print, on iPad, Google Play and Zinio. We spend some time at the studio for our definitive 12-page feature on the game which promises to deliver a never-ending universe to explore. We speak to the team…

Sailing and running feature as we reveal the runners-up of Get Into Games Challenge 2014

Comments 6
at 10:38am July 30 2014

This year’s Get Into Games Challenge is now complete and, after three months of teams crunching across the globe, it’s time to reveal the winners. Protest was the theme for the third of our annual coding competitions, inspiring some extremely creative interpretations and a diverse field of games that included RTSes, puzzlers, brawlers and even a rebellious-ant…

Abertay’s ProtoPlay gears up to showcase the brightest new videogame talent

Comments 1
at 10:53am July 21 2014

Dare To Be Digital, Abertay University’s annual student coding competition, kicked off in June and will see 15 teams of five students attempt to create a game prototype in just nine weeks. The results of their work will be showcased at ProtoPlay, under a large marquee in Dundee’s City Square, which is taking place August…

When will the game industry’s representation of women change?

Comments 24
at 09:26am July 10 2014

It’s curious what can happen when you don’t write something. There are obvious things, like you don’t get paid, and nobody reads it, but sometimes, as in the case I’m about to describe, the thing you didn’t write gets more interesting for not having been written; as though it’s silently accruing wisdom while shuffling through…

Blade Symphony review

Comments 2
at 10:00am July 4 2014
Blade Symphony review

Blade Symphony is about the fantasy of being a swordsman and all that comes with it: honour, skill and etiquette. If you’re responsive to those ideas to even a small degree, it is a fighting game with tremendous depth and promise. It’s a realisation of its core fantasy that’s original enough in its execution to stand…

E269: The creator of Dark Souls unleashed on PlayStation 4

Comments 2
at 02:46pm July 3 2014

Bloodborne leads the 40-page E3 preview special in the new issue of Edge magazine. It’s out now in print, on iPad, Google Play and Zinio. Dark Souls II was nothing short of wonderful, but the mere mention of Hidetaka Miyazaki’s involvement with a new PS4 project is enough to make us drop New Game Plus for just a moment. Bloodborne…

View Archive