After delaying DriveClub, Evolution is back on track with its PS4 debut

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at 10:00am June 26 2014

Let’s get this out of the way now: when it launches in early October, DriveClub will render at 1080p, but only at 30fps. Evolution Studios had hoped to achieve 60fps when development began, but even with PS4’s formidable power, apparently something had to give under the weight of the sheer amount of detail the team…

Why do we relish Nintendo’s crises so much?

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at 12:00pm June 25 2014

This year is Nintendo’s 125th anniversary, and so the company is celebrating by haemorrhaging money. The figures are dour. Nintendo announced net losses of $229 million for fiscal year 2014, a saddening reversal of 2013’s return to profit. Just 2.7 million Wii U units were sold last year, compared to 7 million PS4s and 5…

How Amazon Game Studios is planning to broaden out gaming’s middle ground

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at 10:00am June 18 2014

Amazon has been in the game-making business for some time, but not so anyone would notice. In 2008, it bought Wik And The Fable Of Souls developer Reflexive and put the studio to work on games for Kindle tablets and the Amazon Appstore, firing out casual games such as Airport Mania and Simplz: Zoo. Amazon Game…

Microsoft’s E3 2014 press conference: a solid but uninspiring start for Phil Spencer’s ‘new Xbox’

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at 01:47am June 10 2014
Phil Spencer

And with that, Xbox One is an Xbox again. To the relief of the millions watching around the world earlier today, Xbox One wasn’t referred to as an ‘all-in-one entertainment system’ at all during Microsoft’s E3 2014 media briefing; instead, we were presented with a string of new games intended to recapture some of the…

An Audience With: Andrew House

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at 10:00am June 9 2014

Andrew House joined Sony in 1990, and became part of the PlayStation division at the very beginning in 1995. After nearly a quarter of a century at the company, he has risen to president and group CEO of Sony Computer Entertainment, and recently helped to bring about the remarkable transformation of the PlayStation business that…

Why there’s more to Borderlands: The Pre-Sequel than its title implies

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at 12:00pm May 23 2014

Borderlands is an exuberant series. From the theatrical size of its characters and their gloriously ham-festooned delivery to the uncountable permutations of weaponry, there’s nothing modest about the world of Pandora. So the decision to call the third full-length game The Pre-Sequel is bewildering. ‘Pre’ is self-deprecating. It’s corollary. It’s less. Pre-Sequel, bluntly, screams stopgap.…

Xbox One is languishing behind PS4 – what can Microsoft do to put the Xbox brand back on top?

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at 12:49pm May 7 2014

The party, if there was one at all, was shortlived. News that UK sales of Xbox One had surged 96 per cent in the week of Titanfall’s release, with seven out of every ten consoles sold alongside Respawn’s multiplayer shooter, should have set champagne corks popping in Microsoft’s Redmond HQ. Any suggestion that this was…

An Audience With: Ken Lobb

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at 10:36am May 6 2014
Ken Lobb

When Ken Lobb defected to Microsoft in 2002 after nine years of service as Nintendo’s development manager, his name was already shrouded in an aura of industry reverence. Often an unseen influence, he was perhaps best known as the designer behind Killer Instinct (and the voice of Chief Thunder); the Nintendo-side support for GoldenEye 007,…

Trust and the online lynch mob: a plea for greater understanding between players and publishers

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at 12:00pm April 30 2014
big picture mode

On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a…

‘Without Far Cry 2, there would be no Watch Dogs’: Ubisoft on systems, player agency and that delay

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at 02:57pm April 7 2014
Watch Dogs glitch

The eighth generation deserves a more dramatic reason for its postponement than the one that Watch Dogs creative director Jonathan Morin has to offer. “I can’t say anything like, ‘It was completely broken.’ It’s not even necessarily that something tangibly wasn’t working. It’s more that when [we crammed] all the features together, we started reacting…

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