Edge is the world’s most prestigious brand in games journalism. Launched in 1993, it has won numerous awards and continues to be the preferred read for game industry professionals and creative leaders.
Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.