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Articles by Andy Hartup

    Rare veterans Flippin Pixels: “In the console market you just cannot take risks”

    at 04:27pm March 5 2013
    Goldeneye 007 Review

    Flippin Pixels is a group of ex-Rare veterans who have with a new start-up of their own team in a smart building just outside Leicester. The five man team have worked on the likes of Banjo, GoldenEye, Donkey Kong Country 2, Viva Pinata and the recent Kinect Sports titles. Each of the developers at Flippin Pixels…

    From Metal Gear to Big Brother: the story of République

    at 02:58pm February 20 2013

    Ambitious is the word that best describes République. It’s a dark, Orwellian adventure game from Camouflaj, a new super-studio based in Washington State, USA. Its team consists of veterans from high-profile console titles like Halo, Metal Gear Solid series, Uncharted and FEAR, and the project itself is Kickstarter funded – so the future players are bankrolling the creators. And in case you haven’t noticed, it’s a beautiful-looking iPad game.

    Why Pixel People is more than ‘the new Tiny Tower’

    at 12:31pm January 31 2013

    Singapore-based developer LambdaMu Games on the iOS title that’s part Tiny Tower, part Sim City, part Pocket Planes, part Habbo Hotel and part Doodle God.

    Fallen London’s creator on why free-to-play could be the future of storytelling

    at 02:15pm January 11 2013
    Fallen London

    Writing and storytelling in games is often seen as a bit of a joke – window-dressing for bigger explosions, or weak justification for increasingly lavish bloodshed. Even indie developers are reluctant to place script at the centre of their games, because it’s tough to sell story in an industry with such disregard for it. One notable exception, however, is Alexis Kennedy from Failbetter Games, the UK studio behind Fallen London.

    Might & Magic: Duel Of Champions’ producer on Ubisoft’s “first true cross-platform game”

    at 04:44pm December 20 2012

    Might & Magic will always have a nerdy stigma. It’s a card game that’s been around for 25 years, and it moves in the same circles as Dungeons & Dragons and live action roleplay. However, to call it a geek relic would be doing the series an injustice, and with millions of players worldwide, it isn’t exactly niche either. So, with the recent release of Might & Magic: Duel Of Champions – a free-to-play game that breaks new ground for Ubisoft by offering “true” cross-platform multiplayer – we spoke with producer Stephane Jankowski about ensuring the experience remains consistent across all platforms, using free-to-play to attract new players, and blurring the line between the physical and digital world.

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