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Articles by Craig Owens

    Exploring Assassin’s Creed IV Black Flag’s new underwater sections, crafting and naval systems

    at 05:00pm September 30 2013
    Assassins Creed IV Black Flag 3

    We’re not sure at what point Ubisoft finalised the script to Assassin’s Creed IV, but Edward Kenway couldn’t be a better antidote to his grandson if he tried. Connor’s dour attitude and whining tone have been replaced by the cocksure swagger and confidence of a man who just can’t wait to rip his vest off…

    Call Of Duty: Ghosts multiplayer – a few series firsts and as slick as ever, but no great leap forward

    at 11:17am September 9 2013
    Call Of Duty Ghosts

    We find the latest build of Call Of Duty: Ghosts’ multiplayer polished, thrilling but hardly revolutionary.

    Dishonored: The Brigmore Witches – three DLC missions of escalating brilliance

    at 02:15pm August 15 2013
    Brigmore witches

    The latest add-on finishes up Daud’s tale and adds real depth to the world’s mechanics and narrative.

    Experiment 12: what happens when indie developers take turns to make a game?

    at 11:39am August 6 2013
    Experiment 12 - Terry Cavanagh

    Our look inside the chaingame made by 12 different indie developers.

    Clash In The Clouds: Can BioShock’s combat mechanics keep up without story support?

    at 03:58pm July 31 2013
    Bioshock Infinite Clash In The Clouds

    We run the rule over Irrational’s first Infinite DLC, which strips out story in favour of all-out gunplay.

    Still Playing: Portal 2

    at 10:00am July 20 2013
    Portal 2

    Craig Owens thinks Valve’s puzzle sequel is the perfect co-operative game.

    Still Playing: Fez

    at 11:00am June 1 2013

    Craig Owens thinks that the focus on Fez’s cleverness distracts from the majesty of its world.

    Still Playing: Ni No Kuni

    at 04:00pm March 23 2013

    Craig Owens explains why he’s still raising familiars in Level-5′s charming JRPG.

    Still Playing: The Binding Of Isaac

    at 04:39pm January 28 2013
    The Binding Of Isaac review

    The Binding Of Isaac tricked me, its opening cinematic (well, sketches with a voiceover) hinting at a straightforward anti-religious fable, the kind of smug deconstruction that the equally smug atheist in me could easily enjoy. As the young, terrified Isaac flees into a secret basement to escape his kitchen-knife wielding mother, it can only be madness, and not the voice of God, whispering in her ear.

    Still Playing: Half-Minute Hero: Super Mega Neo Climax Ultimate Boy

    at 12:09pm January 7 2013
    Half Minute Hero Super Mega Neo Climax Ultimate Boy

    The only long-winded thing about Half-Minute Hero: Super Mega Neo Climax Ultimate Boy is its name. It might look like an RPG, it might affectionately mock RPGs, but what we really have here is a bright, brisk puzzler dressed up in a delightfully cheap and tacky fancy dress RPG costume. It’s glib, achingly net-savvy in its humour and entirely irreverent in its tone. I think it’s one of the most sophisticated parodies that games have seen.

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