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Articles by Daniel Robson

    Kenji Eno’s memory lives on as development continues on his final game, KakeXun

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    at 04:49pm April 7 2014
    Kenji Eno

    When Kenji Eno wrote a 10-page project proposal for KakeXun, he knew it would be his last game – but he couldn’t have realised that he would not live to see its completion. Eno’s sudden death from heart failure in February 2013, at the age of 42, came shortly after he had told his partner…

    First impressions of Yakuza: Ishin, Sega’s sprawling drama of swords and betrayal

    Comments 5
    at 03:08pm March 3 2014
    Yakuza- Ishin

    Historical heroes don’t come much bigger than Sakamoto Ryoma. Born in 1836 in Tosa (feudal-era Kochi Prefecture, on the island of Shikoku) to a merchant family that had bought its way to samurai status, he became a master swordsman, an unlikely politician and instrumental in ending a period of bitter feudal conflict in Japan. He…

    PS4 launches in Japan – but with a lacklustre turnout at retail, do Japanese players care?

    Comments 6
    at 12:58pm February 24 2014
    PS4 Japan launch

    Three months after its release in North America and Europe, PlayStation 4 is finally available in Japan. On Saturday February 22 it was greeted across the nation by the after-effects of the heaviest snowfall in decades; while stores in the major cities were unaffected, blocked roads in some parts of Japan meant that Amazon was…

    Short Peace is a collaboration between Suda 51, Tokyo Jungle’s director and Akira’s creator

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    at 02:00pm January 21 2014
    Short Peace

    Short Peace: Tsukigime Ranko No Ichiban Nagai Hi is quite the collaboration. It is the fifth and final part in a new omnibus series conceived by Akira creator Katsuhiro Otomo; while parts one to four were short anime films, Ranko Tsukigime’s Longest Day, as its title translates in English, is a videogame, with a scenario…

    Fuze, the Tokyo club night with Unity-powered interactive visuals

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    at 10:00am January 20 2014

    Always striving to grow the local user base for its middleware tools, Unity Technologies Japan has put on all sorts of workshops aimed at fostering community. And with the recent launch of vjkit, which makes short work of creating and mixing live-triggered VJ elements, its recent Open Class workshop series gave participants the chance to…

    Prepare to dine: inside Tokyo’s Dark Souls Café

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    at 04:00pm January 7 2014
    Dark Souls cafe

    The curse is a part of life itself. Would you like chips with that? Peckishness and pain go hand in hand at Tokyo’s Dark Souls Café, open until 3 April in the swanky neighbourhood of Nishi-Azabu. And dark is the menu. Many of the dishes we nibbled at an exclusive press opening today were as…

    Ueda ‘terribly sorry’ for The Last Guardian delay

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    at 10:00am November 19 2013

      Fumito Ueda’s output is small but very familar to Edge readers – the towering forms of Ico and Shadow of the Colossus. He’s most recently been working on The Last Guardian, though it’s now heavily-delayed. In Edge 261, we interview him about his career, his decision to leave Sony and how art motivates him.…

    Vita TV: first impressions from Japan

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    at 05:08pm November 14 2013
    God Eater 2 2s

    PS Vita TV went on sale in Japan today, and we spent a couple of hours with our unit, testing the main features. The results are a mixed bag: region-locking, compatibility issues and a slightly inelegant interface detract from a well-built and well-priced device. The unit itself feels solidly built, compact and quite sexy. About…

    Something about Japan: No next-gen hardware in Japan means the holiday is Nintendo’s to lose

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    at 02:00pm November 14 2013
    mario 3d u

    Lucky old Nintendo. By delaying the launch of PS4 in Japan, Sony has given the Wii U pretty much an uncontested run of the home-console sales this holiday season. (Xbox One was unlikely to be a contender in Japan even if it was coming this year, which it isn’t.) And with brand new Mario and…

    Toshihiro Nagoshi on the new Yakuza game and the future of Japanese game development

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    at 12:00pm September 27 2013
    Toshihiro Nagoshi

    One of the longest lines at last weekend’s Tokyo Game Show was for a special trailer for Ryu Ga Gotoku: Isshin, the forthcoming spin-off from the popular Sega series known in the West as Yakuza. Why would gamers line up so long just to watch a trailer? If you have to ask, you may be…

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