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Articles by David Valjalo

    After Arkham, Black Flag and GTAV, is this the end of an open-world gaming golden age?

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    at 12:00pm December 2 2013
    GTAV

    Assassin’s Creed IV: Black Flag can easily see you through to the new year with its heaving open-world of missions and quests. You could put hours into Arkham Origins over the winter weeks, too, hunting for all the snowbound secrets and swooping down on rampaging thugs. Then there’s Grand Theft Auto V, with its generous…

    When new consoles launch, cynical hardware bundles show videogame retail at its worst

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    at 02:23pm November 29 2013
    game_storefront

    I worked in a Game store for a number of years. The experience was invaluable for broadening my knowledge of videogame releases, the planning and processes involved in promoting a game, and it opened my eyes to why – back then when physical sales were the be all and end all – certain games could…

    Super Mario 3D World: an obsession reborn after a decade away

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    at 02:00pm November 26 2013
    SuperMario3DWorld_3

    My love affair with Mario began in December 1993. All-Stars rarely left the hatch of my Super Nintendo, muscled out only by certain special cases like Yoshi’s Island or Super Star Wars. Or Star Wing. Or anything that pushed my SNES to the limits and further towards Lawnmower Man-style vicarious visions. Similarly, Mario 64 was…

    Zelda and Tearaway show that new hardware is an investment, not an impulse buy

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    at 10:30am November 25 2013
    A Link Between Worlds art

    As the new generation of hardware landed Stateside this month, I heard as much post-release grumbling as pre-release hype. “The software line-ups are too similar; there’s no differentiator”. “It’s best to wait”. “They aren’t about games anymore”. “Where’s Drive Club?” All this and the hardware’s only been on  retail shelves – or flying off them…

    Assassin’s Creed IV: Black Flag and why the pirate genre’s promises are fool’s gold

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    at 02:00pm November 12 2013
    treasure_map

    The pirating life, it seems, is all about prospects and broken promises. The prospect of wealth made by the promise of a treasure map or faintly whispered legend. A legend often unfulfilled, of course, or forever unclaimed, ending in more skulls and scabbards lining the treasure trove. The videogame pirate genre, too, has been marred…

    VooFoo, the indie bringing age-old games to new consoles

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    at 06:00pm November 8 2013
    Voofoo

    The growth of Birmingham-based developer VooFoo has been a slow burn to say the least. It started out with just three men and a dream to make indie games. It’s since grown to seven employees in six years, and shows no sign – or intention – of speeding up. How fitting, then, that the games…

    Why Wii U should steal your Christmas

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    at 12:00pm October 25 2013
    WiiU

    With news of the Watch Dogs and Drive Club delays, I somehow found myself shelling out for a next-gen console ahead of time. Last week, in fact. It has second screen functionality that means I can play in the palm of my hand if Coronation Street is on. It’s HD. And it’s a shiny black…

    The slow death of movie tie-ins, their move to mobile and the gamification of cinema

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    at 12:00pm October 23 2013
    Thor

    If you have a passing interest in blockbuster cinema and/or comic-books (or perhaps just beards) then there’s a strong chance you’ll be seeing Thor 2: The Dark World over the coming fortnight. You won’t, however, be able to hammer-throw your way down the bustling high-street to drop hard-earned cash on a movie tie-in videogame. And…

    Brutal Doom, the mod that brings today’s trends to id Software’s 1993 opus

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    at 02:00pm October 9 2013
    Brutal Doom

    David Valjalo discovers the mod that answers a great videogame “what if…”

    Red Dead Redemption revisited, through the lens of cinema

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    at 04:00pm October 7 2013
    Red Dead Repemption

    One of GTA V’s least conspicuous moments leads us back to New Austin, and Rockstar’s finest, most secretive cinematic playground.

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