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Articles by Marsh Davies

    The Edge ExPlay Panel: gunfeel

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    at 01:34pm November 6 2012
    Rage

    It seems to me that gunfeel is an important science for videogames. This is not because guns are fundamental in any way to our medium – although I think you’ll agree they are quite popular – but because guns in videogames represent a quantum of interaction. A single click. In fact, this piece might have been entitled ‘clickfeel’ but, I think, it’s with guns that the aesthetic of this interaction is thought about most frequently and most keenly.

    David Perry announces new game for charity

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    at 02:08pm July 12 2012

    David Perry has teamed up with charity OneBigGame to bring the spirit of a 1983 ZX Spectrum classic to iPad.

    Lionhead on life after Peter Molyneux

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    at 05:14pm July 11 2012
    Lionhead on life after Peter Molyneux

     

    Is the Japanese game industry dead?

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    at 05:29pm July 10 2012
    Is the Japanese game industry dead?

    Is the sun setting on Japanese game development? Not yet, says Dewi Tanner, a Welsh-born former producer at NanaOn-Sha, and now a freelance developer intent on fixing relations between Western devs and Japanese publishers.

    Turbulenz: Developers should target HTML5, not smartphones

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    at 02:25pm July 10 2012
    Turbulenz: Developers should target HTML5, not smartphones

    At the Develop Conference in Brighton today, COO and co-founder of browser game publishing platform Turbulenz Gavin Shields’ talk pointed to the fact that the top 50 games on the App Store account for 71 per cent of its revenue – this, Shields says, is proof that latecomers simply can’t crack a market that has already had its heyday. Cut The Rope, whatever its other charms, made money by getting out of the gate first.

    Korean government raids Blizzard over Diablo III DRM

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    at 02:40pm June 1 2012

    Blizzard Entertainment’s insistence on a permanent internet connection for Diablo III has done more than cause disgruntlement among gamers hitting log-in difficulties – it may have led the company to break Korean law. According to the Korea Times, the country’s Fair Trade Commission raided Blizzard’s Seoul HQ on Monday to seize documents relevant to its investigation.

    Nvidia launches new GPU range

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    at 02:30pm March 22 2012
    Nvidia launches new GPU range

    Nvidia has today launched its latest graphics card, the GeForce GTX 680, retailing at £429. The step-change in capability that it offers is something of a statement of intent for the PC market as a whole: a GPU which effectively throws down the gauntlet to manufacturers of next-gen consoles. Not only does it make huge gains in performance, but it does so while slashing the required power intake, and running cooler and quieter, too.

    GDC 2012: David Cage shows new tech demo

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    at 12:23am March 8 2012
    GDC 2012: David Cage shows new tech demo

    A pretty android lady with an existential crisis was the subject of Quantic Dream’s latest tech showcase, demonstrated to a packed hall at GDC. Like The Casting, Quantic Dream’s 2006 demo reel, it wasn’t indicative of the Heavy Rain developer’s current project; indeed, it’s a year old. The flashy new engine that supports it has moved from version one to three in that time – although the video on show today hardly looks worse for it, illustrating just how much juice there is to be squeezed from PlayStation 3.

    Pete Hines on Bethesda’s past, present and future

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    at 03:15pm July 19 2011
    Pete Hines on Bethesda's past, present and future

    Bethesda has been both a developer and a publisher since it established in 1986, but over the last few years, it’s moved to becoming one of the world’s leading gaming companies.

    Todd Howard on Skyrim

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    at 12:03pm July 18 2011
    Todd Howard on Skyrim

    In the first of a pair of new interviews with Bethesda leads (look out tomorrow for an interview with marketing VP Pete Hines on Bethesda's past, present and future), we speak to Skyrim game director Todd Howard. He's has had a rich history with the Elder Scrolls series, having project led Morrowind, executive produced Oblivion and helped design Daggerfall. We asked him about the series, hoping its latest incarnation will build on some of its more idiosyncratic attractions.

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