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Articles by Tony Coles

    Why are players of 30-year-old games still chasing new high scores?

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    at 01:25pm May 12 2014
    Dk1

    The twisted tale of gaming rivalry documented in 2007’s The King Of Kong isn’t responsible for starting the high-score-chasing scene that surrounds vintage arcade games, but it certainly fuelled interest in it. Nearly seven years on, Donkey Kong’s highest scores remain hotly contested. Plastic surgeon Hank Chien set the most recent world record in 2012,…

    Still Playing: Parasol Stars

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    at 03:21pm November 5 2012
    Parasol Stars kick

    Taito’s Bubble Bobble series needs little introduction, but Parasol Stars – the unofficial sequel to Rainbow Islands – rarely gets a mention when retro fans reminisce about Bub, Bob and food-based bonuses. Unlike earlier entries, Parasol Stars never saw an arcade release (though unsubstantiated rumours of prototype boards persist), but it did find its way to a number of home machines, including the PC Engine and Amiga. As a Bubble Bobble game, it’s sublime. Keeping to the series’ signature vibrant palette and charmingly cute graphical style, the game takes on scrolling-stage elements from Rainbow Islands but retains the small playfield and clear-the-enemies mandate of Bubble Bobble.

    Still Playing: Ace Combat 6 Fires Of Liberation

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    at 11:47am October 5 2012
    Still Playing: Ace Combat 6

    Namco’s Ace Combat series is one of those unsung stalwarts that rarely gets a mention in the greater gaming culture, yet for its fanbase it provides a near-ideal package that’s always improving with each iteration. With Ace Combat 6, the principal improvement was graphical, but it was so striking that it still sits in my current games pile for semi-regular play. My reasoning for this is pretty nostalgic, somewhat geeky, and hinges entirely on the Free Flight mode.

    Still playing: Fallout New Vegas

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    at 02:02pm September 7 2012
    Fallout New Vegas still playing

    We tend to stop writing about games when you start playing them. We cover the announcement, we write previews and reviews, but by the time you unwrap a new game we’ve moved on. Still Playing is our bid to address that. Every Monday and Friday, staff and contributors go into detail on the games they’ve been playing in their spare time. Here, Tont Coles explains why his determination not to finish Fallout: New Vegas has left him defining an endgame of his own.

    Still Playing: Splinter Cell Conviction

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    at 11:44am August 20 2012
    Still Playing: Splinter Cell Conviction

    We tend to stop writing about games when you start playing them. We cover the announcement, we write previews and reviews, but by the time you unwrap a new game we've moved on. Still Playing is our bid to address that. Every Monday and Friday, staff and contributors go into detail on the games they've been playing in their spare time.

    Games within games: Racing memories

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    at 04:31pm March 29 2012
    Games within games: Racing memories

    When can you score a win in a race when you don't cross the line in first place? The answer is when you've taken a lovely photograph during the replay and had it praised on the Internet.

    Games within games: Hoarding

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    at 11:36am February 20 2012
    Games within games: Hoarding

    This is the first in a new series of articles in which Tont Coles examines the imaginative play you can perform within games. Each month, he'll look at different ways players can stretch rules outside their formal designs.

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