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Gabe Newell Writes for Edge

Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.

Ad Analysis: PSP 3000

Sony pushing features of its latest handheld ahead of the holiday season.

Who is The Real Lara Croft?

Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.

The Ethics of Persuasive Games

The question before us today is “Should games persuade?”

Nintendo is Right to Hold Firm on Price

Lower prices don't always mean better value.

What We’ve Learned About Parents and Games

John Davison, co-founder of What They Play, the parents' guide to videogames, celebrates the site's first year with some insight into his audience's attitudes to videogames.

The Big Question

How much of the average videogame is art, and how much is product?

Today's Opinion and Links

Games as an expression of vengeance.

For Playing Out Loud

Jennifer Frkanec, Director of Marketing at Vivox shows how communication in online multi-player games is evolving

Beyond the Pad

Idiotic peripherals of the very-near future.