A string of new games fantasise about waging war against America's capital. Meanwhile, real-life Americans are dreaming about the same thing, says Chris Dahlen.
The stereotype goes that nerds love superheroes because they fuel the fantasy of beating up their bullies, but is that really behind the reason why Batman: Arkham Asylum's so good?
Chris Dahlen proposes opening the door into a new world of user-generated, machine-mediated content: games made from things we’ve made but picked out by the machine for our entertainment.
In the first of a new series of columns by Hello Games, the team relates the terrifying prospect of pitching their game, Joe Danger, for the first time at Leipzig 2008.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.