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Making Stuff Up

In another act of shameless self-promotion, Randy Smith looks at his game, Spider, and how successfully it tells its story.

Let’s Burn Down D.C.

A string of new games fantasise about waging war against America's capital. Meanwhile, real-life Americans are dreaming about the same thing, says Chris Dahlen.

Playtesting

In which Hello Games recruits Rob the Tesco grocery deliveryman as a tester and is forced to see its game, Joe Danger, in a whole new light.

The Interface Wars

N'Gai Croal wonders whether the real battle of the current console generation wars is in interfaces, not silicon.

Power Fantasies

The stereotype goes that nerds love superheroes because they fuel the fantasy of beating up their bullies, but is that really behind the reason why Batman: Arkham Asylum's so good?

Little Big Scribble

Or, should we just be thankful for what we have?

The Rise Of Ugh-Meck

Chris Dahlen proposes opening the door into a new world of user-generated, machine-mediated content: games made from things we’ve made but picked out by the machine for our entertainment.

City Of Wanderers

Steven Poole nurses a coffee at a street cafe and wonders whether there ever was such a thing as an open world.

Hello World

In the first of a new series of columns by Hello Games, the team relates the terrifying prospect of pitching their game, Joe Danger, for the first time at Leipzig 2008.

Tell Us A Story

Chris Dahlen explores the Honeycomb Engine and how it uses rules to help players to tell their own, awesome, stories in games.