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Compromising positions

Steven Poole plays PeaceMaker and discovers that its greatest message is about controlling player control.

Editorial: Simulacra And Simulacrap

Simulation and realism are often thought of as bosom buddies, but are they are actually often at odds?

An Apple A Day

Apple has long had a troubled relationship with videogames, but iPhone's finally changing all that with its notion of play for play's sake.

What Does It Take To Make You Care?

It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.

Stretch Panic

Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.

In The Line Of Fire: Part Two

N’Gai Croal concludes his look back at the furore around Resident Evil 5's trailer with an account of his interview with producer Jun Takeuchi.

Selling To Customers

Introversion Software's financial director, Thomas Arundel, on why selling shouldn't be seen as such a dirty practice by indie developers.

Comic Taste Figure Doraemon: Don't Worry, Doraemon

Suda 51 presents more from his model collection, this time the tool wielding cat-robot from the future.

E3note: Microsoft

UK director of Xbox and entertainment Stephen McGill explains why he believes Microsoft is changing the face of interactive entertainment.

E3note: Bethesda

Pete Hines, vice president of PR and marketing, introduces Brink and the other games Bethesda is showing at E3 this year.