BLOG

Alex Walker's picture

By Alex Walker

October 1, 2009

An open letter to Michael Atkinson

 Dear Michael,

I write this letter to address your recent comments regarding the lack of an R18 certificate in Australia, particularly in regards to the following excerpt;

"It certainly does restrict choice to a small degree, but that is the price of keeping this material from children and vulnerable adults. In my view, the small sacrifice is worth it,"

‘Restricts choice to a small degree’. Interesting. What is your definition of small? I ask because the Classification Board has this year refused classification on four games, Risen, Necrovision, Sexy Poker, and Left 4 Dead 2. In a single year, the Classification Board has refused classification to twice as many games as the British Board of Film Classification has in the 23 years since it first rated a video game. This appears to be a huge disparity between two similar countries, and I wonder if you would have any comment to make on that?

As far as keeping such material from children goes, well isn’t that the point of a ratings board certifying products in the first place? It decides the suitability of a film or game for children of various ages, up to the point of it being adults only. Indeed, the National Classification code includes the line: “adults should be able to read, hear and see what they want”

So why are you denying adults the opportunity to play a video game, simply on the grounds that children might get hold of it? Children might get hold of R18 films, alcohol and pornography, but all of these are offered for sale in Australia. In fact, the guideline for an R18 film reads: “Films (except RC films and X 18+ films) that are unsuitable for a minor to see.” There is then an X18+ certificate above that before a film will be Refused Classification.

Given that the descriptors for G, PG, M and MA15+ are identical for films and video games, why then the jump straight to RC for video games? Why do they not get the same treatment as film, which enjoys a further two ratings?

Finally, onto the comment about: "People are participating and 'acting-out' violence and criminal behaviour when they are playing a videogame." I feel that it’s best to let David Cooke, Director of the BBFC answer this, with his comments on the report commissioned by the BBFC in 2007:

“The element of interactivity in games carries some weight when we are considering a video game. We were particularly interested to see that this research suggests that, far from having a potentially negative impact on the reaction of the player, the very fact that they have to interact with the game seems to keep them more firmly rooted in reality. People who do not play games raise concerns about their engrossing nature, assuming that players are also emotionally engrossed. This research suggests the opposite; a range of factors seems to make them less emotionally involving than film or television. The adversaries which players have to eliminate have no personality and so are not real and their destruction is therefore not real, regardless of how violent that destruction might be.”

You can read the full report here: http://www.bbfc.co.uk/downloads/pub/Policy%20and%20Research/BBFC%20Video...

I’m not sure how, given the weight of evidence, you can stand by the inconsistencies in the Australian approach to classifying film and video games. I call on you to stand aside, and allow for a debate on the classification system, a debate which you have so far stifled.

If your points are more valid than mine, then in a public debate your argument will win out. That which grows in the shadows, but withers in the light of day does not belong on the vine. If your argument is as strong as you believe sir, then present it in a public debate.

Yours,

Alex Walker

Alex Walker's picture

Rather unexpectedly, I received an email this morning acknowledging receipt of this letter, and that a letter of reply would be posted out to me. Exciting times!

I'll update when I get the reply.

mentor07825's picture

This forum post has attracted the attention of GamePolitics. They've twitted this page and even reported it in their site: http://gamepolitics.com/2009/10/02/blogger-challenges-aussie-ag-debate#c...

deadkat's picture



An open reply to Alex Walker

"Dear Alex,

As all right minded adults understand, videogames (unlike films) are only really played by - and marketed to - children.

It is my opinion that placing 'adult' content in a videogame in order to achieve an 18 rating is merely a cynical attempt to make videogames more appealing to minors whose natural curiosity will always make them push at enforced social taboos.

As a result, please let me make it clear that I consider 'mature videogames' to be a contradiction in terms - the equivalent of Alcopops as a means to tempt vulnerable children using inappropriate material purely to maximize profits.

Yours patronisingly,

A Right Minded Adult"

I have had some heated discussions (even amongst family and friends) that make me believe the above reflects the true views behind the resistance to 18 rated games.

This makes the subject a very tough nut to crack - if people won't acknowledge that mature videogames have a right to exist because videogames are for children, it makes every potential safeguard irrelevant.

Jeremy Paxman once famously exclaimed on a Newsnight debate about just how evil videogames are - "You mean adults play these things?!" - that was not fake shock to provoke a guest, that was real.

Abaculus's picture

It's reassuring to see considered and reasoned arguments like this becoming gradually more prevalent in the defence of the medium. Five or so years ago the community's reaction to, say, Jack Thompson's antics still seemed weighted towards sarcasm and insults. That more recent pieces can tackle the specific issues in question instead of wildly trying to prove gaming's general worthiness, demonstrate empathy instead of being totally one-sided, and back their arguments up with solid stats and references, shows the maturity of the industry and players alike. Good show.

Sadly I suspect Atkinson's actions may depends less on his own opinions than what he perceives as the opinion of the people who voted for him -- which (and I'm being careful here) is in fairness his job. A moderate number of letters from his own constituents would probably do more to change his stance than a whole internet's worth of balanced debate from the rest of the world. So let's hope they're reading this!

Ben_Lathwell's picture

While i agree these games should be released in Oz, i feel your argument will be heavily flawed by one single response.

There is no example of an age rating system, anywhere in the world, that works even marginly, at restricting minors from partaking in the use of mature rated games.

Britain and the BBFC have one of the best systems in the world, fining companies, stores and individuals who sell underage games. Yet still underage gaming is rampant. The only way to ever stop it is to convict parents who allow it, which will never happen as
A) It would be so so hard to enforce

B) Parents are voters, most people under 18 arent.

I would expect to see more games banned than un-banned in the future if anything.

Alex Walker's picture

Well, I made the argument that films, alcohol and pornography are all things children will get hold of, and yet are freely available for sale in Australia. So why are games any different?

The main reason for children playing games intended for adults is that their parents buy it for them. This is an issue of education, not an argument for prohibition.

edshot's picture

Parents buying violent games for their underage kids for the most part is, as you rightly say, an issue of education, or lack thereof. However, as someone who worked in a store whilst a student, I can say, with a degree of assuredness, that there is a percentage of parents that are well aware of the content of such games but just DO NOT CARE, it's as simple as that.

By the same token, these same parents would stop short of buying their kids pornographic material. The buying of violent games for kids has to be made into a similar social taboo as buying pornography. But, as you also rightly say, shouldn't be a reason for prohibition.

Blake's picture

If parents decide to buy their children an R18+ game or dvd that is entirely their decision.
The governments place is to educate, inform and recommend.
A parent is quite within their rights to disagree with the government and decide something is acceptable for their child to see/play.

Governments forcibly stopping children from exposure to material is overstepping their boundaries, governments banning adults from exposure to material is dangerous.

Remember we own our government, they don't own us.

Ben_Lathwell's picture

Again i agree as well, it is definately an issue of education. However everyone knows sweets are bad for kids yet they had to ban junk food adverts aimed at children in the U.K, due to 'pester power' (read bad parenting).

Lets just face it a large proportion of parents today have no control over their kids due to being idiots, no smarter than your average brick, educating them on games would be like trying to educate a hippo in the fine art of rice sculpture.

edshot's picture

I wouldn't hold your breath for an answer.

It's usually my experience that anyone who suppresses anything based on their own judgements, either doesn't know enough of the subject to reciprocate with a valid counter-argument, or just takes a holier-than-thou 'because I say so' stance.

This guy clearly has problems coming to terms and dealing with his own inner-emotions and doesn't trust adults enough to do the same.

Having said that (because we don't live in a cut-and-dried world), I'm not sure I wholeheartedly agree with Director of the BBFC, David Cooke either, who says:

"a range of factors seems to make them [games] less emotionally involving than film or television."

If that is the case, then why do I feel unsettled if I plough my car into a crowd of pedestrians in GTA4, of feel compelled to heal the wounded on the sidewalk in inFamous?

Having said that, I saw some footage on the evening news of the execution of a hostage. It was brief, grainy and was filmed at some distance from the event. But because it was real and involved a real person, I felt both emotionally and physically affected in a way no amount of videogame violence does.

Videogames allow us to be characters who we wouldn't want to be in real life as well as the type of hero we would. They in turn, allow us to explore ourselves and question the emotions that arise. As responsible adults, the people of Australia shouldn't be denied such a fundamental opportunity.

Alex Walker's picture

Well, David Cooke was commenting on a the results of a report commissioned by the BBFC, so it's not simple opinion, he is basing it on something. Obviously the reaction will differ from person to person, but I'll bet you that whilst you feel uncomfortable ploughing into pedestrians in GTA, there are many more people who's only issue is that their wanted level just got raised.

This is one reason why more research needs to be done so we're more aware of the effects video games have on people. This in turn will make the job of classification boards easier.

quietIdentity's picture

Nice message Alex, I hope he does respond, it deserves a response. However I'm sure he's received so much hate mail he probably just erases the messages without reading them. There's always hope though. I wish you fellas across the ditch good luck :-)

Alex Walker's picture

This letter has been also been emailed to Michael Atkinson. I don't expect a response, but you never know.

mentor07825's picture

Best of luck man.