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NGai Croal's picture

By NGai Croal

July 31, 2009

Best In Show

Lens flare. Water effects. Bloom lighting and high dynamic range imaging. Breast physics. Over the decade or so that I’ve been attending E3, these have been some of the features that have taken their turn in the great-minds-think-alike spotlight. What trend would bring home the 2009 E3 Breast Physics Award For Shared Inspiration? Would it be hi-def kart racing games, like Joy Ride for Xbox 360 or Mod Nation Racers for PlayStation 3? What about Facebook integration, as promised at this year’s show by both Microsoft and Nintendo? Could it be interactive painting (Sony and Microsoft) or archery (Sony and Nintendo)?

In the end, the most potent trend on display was the unabashed embrace of alternative interfaces: Microsoft’s Project Natal, Sony’s Wand and Nintendo’s Wii Vitality Sensor. Yet the camera announcements didn’t quite wow me as much as they did many of the other conference attendees, not because they weren’t inspiring, but because I’ve long been familiar with depth-perception cameras. During a 2002 visit to Sony Computer Entertainment America’s Northern California headquarters, the same Dr Richard Marks who took the stage this June to demo the Sony Wand showed me his company’s experiments with 3D cameras and a cruder version of the Wand. Five years later, I met with 3dv Systems (whose technology has been rumoured to have been acquired by Microsoft) both at E3 2007 and later that year in my New York City offices, where the founders assured me that its cameras would be in stores by the end of 2008 at a reasonable price. Needless to say, it didn’t happen.

A number of publishing CEOs, analysts and journalists that I spoke with saw in these announcements proof that the console manufacturers would rather extend the current generation via peripherals and firmware updates than hasten the start of the next generation. If that’s the case, those CEOs and their developers will almost certainly breathe a sigh of relief. During a panel that I co-moderated at the New York Comic-Con in February, when asked how they would respond if Microsoft and Sony privately approached them to develop games for the PlayStation 4 or the Xbox 1080 in advance of a next-gen console unveiling at the Game Developers Conference or E3, 2K Boston/Australia creative director Ken Levine (BioShock) and Bethesda executive producer Todd Howard (Fallout 3) both said that they would reply, “Good luck with that”, and decline to jump in right away. The twin implications of their shared spurning? That devs’ practical visions are not yet being bounded by the current tech; and that the precariousness of the current business model might not survive the heedless suicide of the installed-base reset that accompanies a newly launched machine.

It’s easy to see how the new input devices will benefit certain genres, like party games and especially fitness games, a category whose growth shows little sign of slowing. But as the founder of one publisher-owned developer told me, the three forthcoming interfaces are sufficiently different as to further fragment the market (to say nothing of their as-yet-nonexistent installed bases). Yes, a killer app can drive a peripheral’s success, as SingStar, Buzz!, Guitar Hero, Rock Band, Wii Sports, Wii Play, Wii Fit and Mario Kart have proven. But neither Microsoft, nor Nintendo, nor Sony demonstrated anything resembling a killer app for these add-ons during their E3 2009 press conferences. And if thirdparties are as wary about Natal, the Vitality Sensor and the Wand as I believe they’ll be, our new interface overlords shouldn’t expect to be greeted as liberators in the short term.

So while the new peripherals are undoubtedly my Breast Physics Award winners for 2009, the more significant announcements to my mind were those surrounding Twitter and Facebook coming to consoles, with only Sony’s absence preventing social media integration from taking my award. As retailers continue to cut back on inventory levels and the number of titles they carry, and as digitally distributed games on consoles still in many cases struggle to find a paying audience of sufficient size along the long tail, word-of-mouth marketing becomes increasingly important.

That’s at heart what Twitter and Facebook are: opt-in word-of-mouth marketing engines with an elevated level of trust built in to their social DNA. After all, these recommendations are coming from people you’ve elected to follow, and whose opinions you presumably value. And just as developers and publishers of games for browsers and iPhones are leveraging the growing ubiquity of Facebook and Twitter, it’s become clear to me that the blending of our gaming identities (Gamertag, PlayStation Network ID, Friend Code) with our more multipurpose social media identities (Facebook, Twitter, MySpace) is not only inevitable but essential to the survival and growth of the modern game industry. More on this in the months ahead.

N’Gai Croal is a writer and videogame design consultant. You can follow him online at ncroal.tumblr.com.

Peadar's picture

This may be good for gamers but it could be the death of twitter. Facebook became unusable for me once all those apps started clogging up a once user-freindly interface. Twitter is simplicity itself and is completely non-invasive but if people's twitter accounts are somehow linked to their XBL accounts and I start getting endless updates on the games people are playing or achievements they are unlocking then the useful information i get from twitter will be lost in a wave of pointless, uninteresting updates. This is the sort of implimentation I'm worried about. If MS are just adding a twitter browser thats fine with me.

quietIdentity's picture

What sort of implementations were they looking for? Can't you already use a web browser on all these consoles? I know Wii and PS3 do, and I'm guessing 360 has a browser? Having some integrated apps on the XMB would be nice though, but they'd have to be optional because I would not like a Facebook app, but a twitter feed I can bring up while playing a game (Without leaving/Pausing Sony!!!!) would be pretty cool. Why is simple shit like this big news anyway? How hard is it to integrate social networking stuff into a console, stuff like Home has to be 1000 times as hard to create rather than just adding some third party apps onto your system. I'm pretty sure the latter would be more popular as well.

More info on what kind of 'social networking' stuff MS and Nintendo were thinking of doing would shed more light on what they were meaning, as at the moment I'm kinda lost.

Blain's picture

To Jack_ & M.Kelly:

You probably don't care about these things because you're core gamers, and social networking integration isn't for you. It's for converting new people to gaming.

People using social networking sites aren't afraid of technology and may already be trying flash games or simple facebook RPGs like Mouse Hunt and Mafia Wars. A lot of these people might be interested in gaming, if properly motivated. As people they know post highlights of what they're playing, there's a good chance they'll see a game that appeals to their interests and be more likely to pick up a console.

facebook claims to have 250 million active users, with 120 million logging in daily. World of Warcraft doesn't even have 12 million subscribers, much less daily users, last I heard. So if Nintendo and Microsoft can bring even a fraction of those people to console gaming, it'll spell huge profits.

So if you don't get it, that's cool. It's not for you.

GeeLW's picture

"People using social networking sites aren't afraid of technology ..."

You might want to edit that to " A percentage of people..." Ever log onto any SN site and see just how many folks just sign up and never appear again or just get accounts because a friend has one and after a few months, STILL can't figure out how to upload a photo?

Granted, you have good points, so I'm not clubbing you over the head here. However, SN sites are free and so are the games on them. Consoles cost money and trying to get someone who plays a bunch of stuff for free to start dropping real loot on a console and subscription service AND game content they're not sure they want, need or can be convinced to buy is something I'll leave to the PR gurus.

Of course, Nintendo's recent Wii sales figures shows that a recession is crappy for expanding your user base to such a huge extent. Either that, or all those folks who got lured in by the hype vacuum have ended up with Wii-related stress injuries or can't find the games they want to play for some reason. Or they buy one game and play it, never venturing to the store or any game website to see if something different might appeal to them besides a sequel to what they already own (but won't buy because they don't grasp the concept of a second game improving on the first one).

It's one of those classic Catch-22's here: Get too many people interested in something new and shiny and it actually becomes less popular over time.Second Life*, anyone?

(*Hell, does anyone still use that since it's become a virtual shopping mall and home to people out of the loop trying to be "cool" and "with it" with stiff virtual avatars and boxy, 3DO-quality environments. So DEVO...)

GeeLW's picture

As noted, there's absolutely no need for a new console generation anytime soon, particularly given the number of studios that have folded (either completely or into other companies). The message I got from all the motion peripheral sickness going on was that there's nothing new console-wise coming for a few years. Anyone out there screaming for their five-year fix had better get their head adjusted to a different paradigm. Or just buy/build a gaming PC that happens to read discs for every console...

Unless that next-gen wonder system costs well under $300 and is sold via infomercial, that is...

Looking at common sense, it goes like this (my crystal ball has a crack in it, so these predictions are subject to change):

Sony will stick to its 10-year plan for the PS3 (a smaller and cheaper model packed in with the motion controller and game will do well). The PSP GO! will live or die by content, exclusives and (unfortunately) more apps that turn into less of a game machine and more of a phone-less iPhone. PS3 games will continue to get better (unless they're cross-platform ports that make the 360 and PC fanboys bounce up and down with glee that they're slower and harder to port to the PS3) and the PS2 will finally be put out to pasture (or downsized even more to the size of a CD Walkman and shipped out to retail as $40, possibly with an LCD screen, but don't bet on it).

Despite some killer exclusives, Microsoft will add more and more services to their console, making games almost secondary while making adequate storage space the really big deal for consoles*. An "adults-only" service will raise eyebrows (at least) by announcing a partnership with MS before outrage from gamers (that can kill your character five times as soon as you log on for a COD4 match) forces the deal to go south. If there's a portable Xbox, it'll be the new Zune, even with a big franchise like Gears or Halo as a pack in. Somehow, those tiny analog sticks and all those buttons make people wish for a PSP or DSi instead...

(*unless you bought that 360 to play games, which I did. I still refuse to log on and update my dashboard because i don't want to Wii-make myself out as an Avatar - thanks Rare!).

Nintendo has the biggest row to hoe (or hoe to row, if you want to go there). With Wii sales falling and otherwise decent third-party games failing to sell (The Conduit should have done far better), Nintendo has to somehow convince anyone still not interested in a Wii (or interested and broke) that it's a great value in a recession. The DS Lite will go the way of the GBA Micro as the DSi finally gets a few more apps and games that make real use of its features.

The backlash against the Wii will continue as sales bottom out because grandma threw her hip out at Wii Sports Resort and can't trundle to the shops for Wii Shuffleboard, Wii Checkers, Wii Bocce or Wii Rascal Scooter Racing. Hardcore owners will storm Nintendo HQ, damning the new Kid Icarus for being a God of War rip-off, forcing the National Guard to arrest and detain about 170 Wiimote-waving fat guys dressed up as Pit (and two as Tingle for some reason).

... or something like that.

Jack_'s picture

You already can access Facebook and Twitter on a PS3. It has a web browser.

It's totally beyond me why anyone would want those apps, but whatever. If I had a 360 or Wii, I'd hope installation was optional.

M.Kelly's picture

^this.

I'm genuninely at a loss as to why facebook integration to consoles is so special- surely Sega had beaten everyone to the punch with the Dreamcast without even knowing it themselves?