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By Ben Judd

November 28, 2008

Capcom's Ben Judd on Japan

For those who could tear their eyes from the cosplay annex,‭ ‬this year’s TGS saw the inner turmoil of Japan’s game industry made public.‭ ‬Typically reserved executives brought passion‭ (‬and pessimism‭) ‬to their keynotes,‭ ‬while their studio booths brought little,‭ ‬the showfloor dominated by western titles.‭ ‬Stealing the biggest queues was a solid and truly global display from Capcom‭ – ‬a reward,‭ ‬perhaps,‭ ‬for its steady courtship of western developers and unflappable in-house values.‭ ‬Key to those is veteran expat producer Ben Judd who offered his thoughts.

What did you think of the showfloor this year‭?
Not impressed.‭ ‬I don’t want to toot my own horn or anything,‭ ‬but the Capcom booth probably has the most major titles,‭ ‬and we’re ranked about sixth of seven in terms of profitability.‭ ‬I think this year’s going to be a pretty tough one for Japanese publishers.‭ ‬You go to the Sony booth and it’s pretty much western games‭ – ‬it doesn’t put a lot of faith in me for the future of the Japanese games industry.‭ ‬TGS itself might now have to encompass more anime,‭ ‬more manga‭ – ‬more universal stuff.

Why so few announcements this year‭? ‬It’s not like E3‭ ‬or Leipzig stole them.‭
Japanese publishers are traditionally more conservative‭ – ‬maybe they wanted to wait and see which hardware was going to pan out before starting production.‭ ‬And since it’s been one of those tough-to-decide kind of things,‭ ‬maybe they didn’t start fast enough.‭ ‬And they’re not making as many original games so there’s not that much to announce.‭ ‬Oh,‭ ‬look,‭ ‬another Castlevania game.

How about LittleBigPlanet‭? ‬What are its chances here‭?

It stands a better shot than most.‭ ‬If you look at western games in Japan,‭ ‬the ones that have done the best have traditionally been platform games:‭ ‬Crash Bandicoot,‭ ‬Jak‭ & ‬Daxter,‭ ‬etc.‭ ‬But still,‭ ‬I can’t see it doing anything better than what LocoRoco or Patapon do.‭ ‬It’ll sell to that same target group,‭ ‬which is,‭ ‬what,‭ ‬a million units‭?

Where does Capcom stand now in its relationship with the west‭?
There are two phases,‭ ‬I think.‭ ‬Phase one was the Dead Rising,‭ ‬Lost Planet stage‭ – ‬our Japanese studios trying to design western games.‭ ‬Now it’s about having a Japanese publisher work with western developers‭; ‬let’s have our US office create more product.‭ ‬Because five years ago we had Final Fight:‭ ‬Streetwise,‭ ‬and that was pretty much:‭ ‘‬OK,‭ ‬let’s not let the US make any more games‭’‬.‭ ‬But we can’t stop trying until we’ve found the right connection because international markets are so important.

How was Bionic Commando received at your booth‭?
People have been lining up for it,‭ ‬which is good.‭ ‬But it’s a smaller booth compared to some of the major titles,‭ ‬and that’s because it’s just not as Japanese-centric.‭ ‬A game that has the sort of controls that this one does:‭ ‬I’ve seen the western press play it and pick it up in five minutes,‭ ‬and I’ve seen the Japanese press be confused by it for ten,‭ ‬15,‭ ‬20‭ ‬minutes.‭ ‬They walk around in circles not knowing what to do.‭ ‬And you’re just sat there,‭ ‬going:‭ ‘‬Why is the camera looking up at the ceiling‭?’

Is there a fallacy there,‭ ‬then‭? ‬Some people tend to associate Japanese consumers with‭ ‘‬hardcore‭’ ‬gaming.

There’s a ton of casual Japanese gamers‭ – ‬casual to the point where they need to be led around.‭ ‬They’ve created some extremely linear action games.‭ ‬But when it comes to timing,‭ ‬combos and fighting games,‭ ‬that sort of precision is where you see them become hardcore.‭ ‬They’re the best Street Fighter IV players in the world because they focus on those details.

Picture courtesy of Kotaku.

AndyLC's picture

>>And they’re not making as many original games so there’s not that much to announce.‭ ‬Oh,‭ ‬look,‭ ‬another Castlevania game.

could you elaborate on what you mean by Original games? Does this mean western publishers have been more creative lately, if so with what?

>>Japanese publishers are traditionally more conservative‭
so how are western publishers more liberal? If so, how?

>>:‭ ‬I’ve seen the western press play it and pick it up in five minutes,‭ ‬and I’ve seen the Japanese press be confused by it for ten,‭ ‬15,‭ ‬20‭ ‬minutes.‭

Why is that? Did you play it yourself to know why? Were the controls very different from say, Capcom's Devil May Cry?