Control Freak
The arcade stick is the beat ’em up aficionado’s most important tool, and with February’s console release of Street Fighter IV, players the world over will be hunting for the right controller to give them an edge over the competition.
Traditionally the best arcade sticks are built in Japan, by Japanese manufacturers using Japanese parts. So why is Mad Catz, a western thirdparty peripheral manufacturer of mixed reputation, now responsible for the official SFIV controllers?
And moreover, why is the beat ’em up community so excited about it? We spoke to Mark Julio, one of the fighting stick experts employed by Mad Catz to work on the hardware, to find out.
Edge: Beat ’em up players seem to become as attached to their sticks as they do their in-game characters. Why do you think that is?
Julio: A familiar and reliable arcade stick puts you in a comfort zone, important for playing at your best. You want to stick with what works best for you with how you control your character. I have over 70 different arcade sticks, but when it comes down to serious competition I only use the one or two that I am most comfortable with.
How did you come to be involved in the Street Fighter IV stick project with Mad Catz?
I’ve been involved with the competitive fighting game community for well over ten years now, attending competitions and collecting, reviewing, and modding arcade sticks for my site sdtekken.com. I’d just started working in the customer support department for Mad Catz when a member of the product team heard of my expertise and approached me.
What are the main differences between Mad Catz’ two official FightSticks?
Each is made for a different audience. The standard FightStick is the perfect choice for anyone who wants to get that same arcade feel from the official Street Fighter IV arcade unit. I think any massmarket player will be very happy with that purchase. If you want to take things a step further, the FightStick Tournament Edition provides the best home arcade experience available.
It was heavily inspired by the Viewlix arcade cab, uses the exact same parts and layout as the official SFIV arcade cabinet, and has all the same features the regular FightStick has plus some unique innovations of its own. Opening up the arcade stick will show just how much detail, engineering and research was put into the design. It’s fair to say that the price difference between the two reflects this, so you really do get what you pay for.
Mad Catz is a company that has a reputation for cheap thirdparty peripherals – how did you feel when it first approached you about working on a stick?
We’re not oblivious to the reputation a lot of thirdparty accessory companies have, nor will I pretend that every product Mad Catz has released in the last decade has been worthy of design awards. But we’re now focused on quality and not quantity; we’re a very different company today to that of a few years ago.
Are the sticks all made from Japanese parts?
The standard FightStick will use our own Japanese-styled parts and the Tournament Edition stick will use premium components from Sanwa Denshi.
Which component manufacturer do you think is better – Sanwa or Seimitsu?
It is purely a matter of preference. When it comes to arcade stick levers the Sanwa ones are traditionally the most popular as they have set the standard for precision and durability. Seimitsu has a different feel as the spring is tighter and the actual lever goes back to neutral faster. Both work well for fighting games, but overall Sanwa is usually the preferred choice amongst serious gamers. For the push buttons, the Sanwa ones are more sensitive and react better to the touch.
Seimitsu ones require more pressure to engage the actual input. Again, it is totally a matter of preference in how you want your stick lever and buttons to react while you play.
How do you feel going up against companies like Hori, whose products you’ve no doubt been using for many years?
It’s exciting. We knew going into this project that, in order to satisfy the hardcore fans, we needed to put something out there that was at a previously unseen level of quality. With no disrespect to Hori, I don’t think their range of sticks has evolved much beyond the new artwork variations in the last few years. You could say that their sticks are already so good that they don’t need to evolve, but I think that we’ve set our standards higher still.
How has Capcom’s Street Fighter IV team been involved in the project?
We’ve worked closely with Capcom’s Seth Killian and the game’s producer, Yoshinori Ono, on the designs. We’ve had direct feedback from the game’s team on the FightSticks and they’ve been extremely influential in helping us create what we think are the best arcade sticks on the market. It’s been a true collaboration.
I have the Hori EX2. It does the job, but it certainly isn't the best. My main complaint is that is it really light. I haven't yet, but I really want to mod it simply to make it heavier. I also want to add more grip to the bottom of it so it doesn't move...AT ALL. Once that it done then I will complain about the buttons and stick haha. I do have one main complain about the button layout though. I wish it had 8 face buttons instead of 6. The controller would be much more diverse if it did have the 8 button configuration.
That being said, I am not hardcore about fighting games anymore... Though I might buy the lower end MadCatz stick because even that seems way ahead of the Hori EX2.