UK game design legend David Braben (Elite, Frontier Developments) calls on the British Government to get behind the games industry, and promote a vital business…
Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.