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Indrema's picture

By Indrema

June 20, 2009

Digital Downloads VS. Pirates

Publishers have only two options: Support Digital Downloads or Support Piracy - whether they like it or not.

 

The ESA's Michael Gallagher exclaimed that piracy is scourge.  Last year, publishers lost an estimated $50 billion dollars to U.S. companies alone.  China, piracy's "Great White Hope", averaged 80% in illegal software downloads in 2008, and even they have been eclipsed by Georgia and Bangladesh.  Each of whom average well over 90%.
 
 
Apparently In the Gaming Industry, we've been working so hard to prove we're a legitimate business over the last two decades that we haven't noticed what's been going on with the music industry.  We woke up one morning, and realized, suddenly, that the internet is fast enough to download whole games in a matter of hours.  Learning nothing from record label's violent reactions, our response was also reactionary.  Gallagher called it a scourge, Sony's Peter Dille called it sickening.  Although not directly aimed at consumers themselves. aggresive statements like these are seen as personal attacks to anyone who's so much as downloaded a Sinclair ROM  for an emulator.  Pirates, providing free, available, DRM-removed software, again become heroes to the masses.  By creating an enviornment of "You Vs. Me", companies unwittingly increase piracy levels.
 
Given our track record, it's only natural that the only thing we've gleaned from iTunes, is the "digital" part.  The iTunes model is a combination of convienance, price, & availability.  Steam, and services like it, could be the answer, but publishers must actually support it; instead of simply submitting to it.  Where Apple can practically force its model and pricing on the music industry by tying iTunes to the iPod, Steam must cater to the development community.  Two of the key factors to the success of iTunes - pricing and availability - are largely left up to the publisher.  Instead of working to make this model competitive, we've decided it would be better not to alienate retailers.  In siding with them, gaming has attached itself to their particular public image.  Retailers are already struggling with their own relevancy to their install base, & are seen by most consumers as an antiquated model, flawed by design, and declining rapidly.  The industry won't stop piracy by appearing old, flawed, and out of date.  It won't even slow it down. 
 

 

It isn't like retail is doing publishers any favors.  In the Retail Model, publishers host huge events, all trying to generate excitement for their individual products.  A single booth can cost, literally, hundreds of thousands of dollars - the last event I attended, organized by Best Buy, we were charged $500,000 for a 20ft.x20ft. space. Once a publisher has convinced the retailer to carry their title, buyers aggressively negotiate greatly diminished profits in favor of the retailer; sometimes as much as 30% lower than originally requested.  Failure to comply results in the store not carrying your product, and companies must decide if profits lost through negotiations are smaller than profits lost by not being in the space altogether.  There's also no guarantee or promise of support.  Retail chains promise to transport products from a publisher's warehouse to the retailer's store...that's it.  I can't imagine Capcom getting excited when they see the PC version of Lost Planet in back corner of a store by the restrooms because the retailer felt it wasn't as relevant as the console version.  If I were a developer who spent millions producing a game, only to find it "spined" on the shelf because the employee thought Halo 3 was "way cooler" so they needed the space; I'd be pretty upset. 
 
Console manufacturers, now putting their own Steam models in place, are being met with the same resistance as Steam itself.  Since these models cater to publishers, they take the opportunity to treat these new models the way they have been treated.  Companies set ridiculous prices, and if digital distributers fail to comply, they risk not being able to carry product.  We wrongfully assume there is some sort of "battle" between retailers and Steam, and we think publishers choose the bigger side.  The problem is, Steam isn't fighting retailers.  They're fighting pirates.  By not working to make the Steam model competitve, the industry is actually siding with pirates themselves.  There is no neutrallity in any of this.  If we are not for one, then we are for the other. 
 
Consumers make purchases emotionally, not logically; and the industry needs to admit this to itself.  It actively maneuvers people one direction or another using their emotional connections.  Brand-Loyalty is considered as important as technology and pricing,  Consumers know the general concept of production: trees are cut down, plastic is forged, discs and boxes are cut, manuals are printed, products are transported; and humans merchandise the games.  All of this obviously costs some money, and the lack of said items would, in turn, save the considerable amount required to produce them.  When nothing is reduced from the overall cost to the end-user, The industry is saying they either believe customers unintelligent enough to realize these facts, or that they, simply, do not care about the user beyond the investments they make.
 
Pirates, on the other hand, deliver software to the masses, prostelitizing how information should be free to all.  It sounds like rhetoric to anyone over the age of 25, but to a teenager, it actually makes a lot of sense.  No amount of threats involving jail will have any effect on this group; whose principle activities can include vandalism, underage drinking, theft, and violence.  Seeing as how many of the largest franchises involve at least one of these activities, oftentimes many, not only do publishers fully understand this fact; they practically depend on it.  Pirates create an emotional connection that gaming propagates in the artform itself.  They're given an unfair advantage to start.  The last thing a company wants to do is look like is "The Man".
 
Digital Downloading isn't coming.  It's already here, and the sides are being polarized.  Pirates have the advantage of appearing philanthropic, but the industry has the advantage of communication.  The way the industry and pirates are perceived comes directly from the fact that the industry communicates daily with the population.  This is the part scary part of the digital age.  To drive consumers to your cause, one actually has to drive.  This is the part of the Retail Model companies enjoy.  You can be as self-righteous as you want.  A store becomes the "fall guy" in your success.  Publishers can stick their corporate "head" in the ground, blindliy blaming the chain for any failures they may have.  

 

 The Digital Model requires responsibility.  Distributers are, largely, background clients; and one can't hide behind the iconic image associated with retail.  You control your own image.  To succeed you must set fair prices, answer questions - honestly, and choose not to charge for products you produced 10 - 20 years ago, simply because you can.  Free software doesn't hurt a company as much as a tainted image - for questions elaborating on this, please contact Sega regarding the year of the 32X.   Pirates are taking their advantage; while the industry seems to discard it with threats.  For the millions it costs to produce the latest DRM software method, how many viral PR employees could be retained?  How much less piracy would there be if publishers collected the same royalties from digital content as they do from retail?  How much more could be made?  If a consumer is willing to spend $45, but unwilling to spend $60, the industry's own arrogance has created another pirate.
 
In the end, publishers can do whatever they want, it's their right; but so can consumers.  If the industry won't change, they can't expect customers to change.  If the system works, companies can stop complaining about it.  Just carry on with Retail channels, DRM, and violent threats.  It's worked pretty well so far. 

 

Alex Walker's picture

A good article, agreed that you don't really need an editor (although they always help!), but I would take issue with this part:

"Retailers are already struggling with their own relevancy to their install base, & are seen by most consumers as an antiquated model, flawed by design, and declining rapidly."

Given that GAME recently posted record profits, it's somewhat difficult to see them as being in rapid decline. Perhaps this is a regional thing, since you were speaking in dollars. The situation might be different in the US to what it is in the UK.

'Being seen as an antiquated model by most consumers' is a bit of a stretch, that certainly doesn't seem to be the case as far as I can see.

Indrema's picture

Yes, in the U.S. I believe we are having serious problems. "Big Box" stores spent the last decade forcing out medium & small businesses. In the past 5 years alone, a bunch of smaller companies lost to large retail price wars - Best Buy/Curcuit City/Walmart.

Now these large chains have spread themselves so thin, & resorted to some shady business practices, that they're really in trouble. Curcuit City went defunct, closing hundreds of stores; Best Buy's expanded to the point that its begun competing with itself - and they've posted record losses this year, but it could be argued that's the recession. Walmart is still in expansion, but everybody hates shopping there. The only small game store left is Gamestop, & they price their products about 10% higher than the large stores; so it's difficult to shop there. That's not to say people don't shop retail, but I believe its image is definitely declining.

- Which is obviously up for argument

Jack_'s picture

I think that as long as clearance, used games, and price matches remain, physical game stores will as well. Clearance is more common among physical stores (and you don't need a well-hidden code to find it), paranoia and inconvenience surround sending in games for trade, and there's no beating a price match when an internet retailer runs out of stock of a good deal.

'Course, that's all for hardcore gamers. Casuals just see them as normal stores, and like someone else said, granny's going to go to Gamestop to shop for little Timmy's birthday present, not Newegg.

michael_sylvain's picture

Like this a lot. Particularly regarding the way in which the image and identity of the legal/illegal industries result from business practice, and the way that the games industry is blinkering itself, and using inappropriate solutions that in some way only further the problem.

A couple of points. First, when I lived in China it was actually more difficult to get 'genuine' product than pirated versions; in fact, virtually impossible. The consoles sold for western equivalent prices, but all the games were illegal copies. This does no favours for console makers depending on title sales to deliver the profit on machines and it will not change.

Secondly, the retail industry is somewhat complicit in the problem by being in the pocket of the bigger game companies. What is displayed as a chart game, or those that are given floor space, is often as a result of a rather threatening marketing. Reps visit stores (in the UK anyway) to ensure their product gets what they think is the right profile. Stocks of other sure-fire sellers may not be delivered to stores witha more esoteric or gamer-based agenda. So even if you know Fifa Street (say) sucks, if you don't put it in your chart games section on release, you may not get the good stuff later. This actually can make shops a worse place to identify good product, and encourages disillusioned but less-well informed consumers to give up on them and go elsewhere where they won't feel ripped off. Again, the industry does itself a disservice in the act of self-interest.

Finally, one difference in the music/game piracy model. A lot of people download stuff that they want to try before they buy. Given the returns policies of retail outlets being much stricter (partly due to piracy!) this isn't something current retail models offered. If they like something, they often buy it. The same doesn't really apply in gaming with a bigger outlay and an installed product and save files. It's not to say music piracy is a good thing, but it does have a helpful side-effect in some cases. I don't see that in gaming.

Good article. Read my more foolish ones if you get the chance.

Indrema's picture

I don't have anything I could add beyond your first point. To that - I had no idea the industry's near-absence in China has also promoted piracy. Seeing as how a lot of product gets uploaded from China, It's another example of how piracy is directly created by the industry.

Your E3 blog was brilliant

michael_sylvain's picture

Thanks. But I defintely need an editor, whereas I don't think you do at all (despite what you say). More blogs on Edge, I say.

Indrema's picture

I just redid it, Sorry.

But I think it's as perfect as it's going to get.

dreamhunk's picture

really good post well thought out too.

mentor07825's picture

I've read your recent posts, who are you? You're not Dreamhunk!

dreamhunk's picture

either way consoles are doom this maybe the last generation of consoles ahahaha it's me!!! lol

Indrema's picture

Then you should write a blog - Hell, we should all write blogs on the weekends.

I'm always waiting around on the site for something to happen on the weekends. Trolls like Mutant Clown are most excitement I see come Friday afternoon.

Add pic's, use links for info without posting them, and show a steady decline - as you see it - from consoles beginning with the NES to now. You could make an argument that profits are declining due to the cost inflating faster than the install base. I'm sure you'd get 100 responses the first hour.

mentor07825's picture

Will read this at a later time, it's very late where I live.

Indrema's picture

It's too long, but I don't know what should be cut.

Now I know what people pay editors for.

grognard66's picture

I really enjoyed your article, Indrema, and don't think it needs to be shorter. Frankly, I'm growing tired of the increasing trend towards brevity - sometimes there's more to say than 140 words can do effectively. I hope you continue writing these well thought out articles - it's refreshing to read them!

mentor07825's picture

I think it's fine, just at the moment I'm too lazy at this time of night to bother myself reading this.

You included pictures, pictures are nice and they're worth a thousand words!