We revisit some of our best Keynotes of the year - Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.