Crash. Bang. Wallop. Rocksteady brought to grand, videogame fruition a canon of graphic novel influences in its rendition of Arkham Asylum. It was interesting to find a developer working closer to a blueprint laid out by a grade-A writer of the comics (Paul Dini) than using the money-spinning blueprint of the film released within cash-in distance. Perhaps both an acknowledgement of the unified nature of the comics geek/videogame fanboy and the well-known staleness of the film-to-game tie-in, it encourages thoughts about what other funny-books would make a neat transition and how interchangeable the two mediums are.
The comics medium is actually a more relevant contemporary template than film for the games industry even though, due to pricing, they may seem worlds apart. Birthed a little later, hated on a little more, comics have traversed the cultural trials of acceptance and encountered the creative blockades games have only recently been faced with. Both mediums have flourished in times of crisis (the current recession is perhaps the WWII of the games industry - invigorating sales and warranting newspaper column inches). Comics, too, have had to come to terms with the holy trinity of sales challenges presented by digital distribution/out-pricing themselves in their own market/piracy. So what can be learnt? Firstly, taking the comics template, the film adaptations will get better. We're currently in the equivalent of comics' 1980s and early 90s. David Hasselhoff was playing Nick Fury, Dolph Lundgren was playing The Punisher - there was a light acknowledgement of the medium's draw and creative worth but it was being exploited by the wrong people with the wrong approach. It took a good chunk of change and a realisation that good storytellers needed to tell these good stories, and so should it be with games. The argument that games are based more on aesthetics than story should be welcomed rather than battled - perhaps we do need primarily good aesthetical engineers to do justice to our videogame worlds on the silver screen. Perhaps Zack Snyder would do better justice to a Gears of War or a Halo than a Ridley Scott. Second, the hardcore and mass markets will always co-exist and always clash heads. And, as “event” stories like House of M and Civil War will attest, when the big players try to cater to both worlds nobody wins. The most interesting analysis of comics, however, won’t be of where they’ve been, but where they’re going. Having conquered Hollywood with commercial successes now married to fuller realizations of the core material (Iron Man, The Dark Knight), all eyes should be on the comics spinners to see what effect all this profit and mass media attention has on the medium and what we can learn from its time in the spotlight. Is there a correlation – inverse or otherwise – between the commercial success and the creative risks and riches on offer?
On a lighter, less fiscal note, here are some comics series and runs that are just begging for pixel power:
DMZ – Brian Wood/Riccardo Burchielli Point and shoot. It's not a soldier but a journalist caught up in the fictional civil war on New York soil in Brian Wood's seminal series about politics, power and the human spirit. The setting makes Escape from New York look like Club Tropicana and the clannish alliances dotted around the desolated Manhattan would present a fantastic, eccentric array of NPC/user clans. Think Jet Set Radio's looks and attitude married to Freedom Fighters’ sense of progression and drama.
Queen and Country – Greg Rucka More politics, this time its politics versus the spy. A female spy. With a conscience. Forget No One Lives Forever and Joanna Dark, the protagonist of Rucka’s series – Tara Chase - is a shaken, vulnerable spec ops worker trapped in the moral and bureaucratic web of international political intervention and corruption. Set in and amongst real, contemporary conflicts, Queen and Country would make for a thrilling and challenging journey through war and its psychological trials.
Daredevil (Vol 2 – 13) – Brian Michael Bendis/Alex Maleev Clocking in at around the 60-issue mark, the length of Bendis’ run on Marvel’s under-dog belies both his success with the character and his wealth of imagination. From “Out” to “The Murdock Papers”, Bendis drags blind lawyer and night-shift tights-model Matt Murdock through the mud of New York’s criminal classes and culture clashes. From court-room to crime scene, Alex Maleev’s artwork is bleak, robust and a perfect companion to Bendis’ sparse, economic language. This is superhero noir as it should be. The idea of a blind protagonist may sound ridiculous for an interactive title, but the story here would work almost frame-for-frame as a point-and-click adventure (tweaked, of course, to provide more exploratory incentive). A wordless issue, a stunning, affecting dream sequence and the best fisticuffs in comics’ history are just the icing on Maleev’s beautifully painted canvas.
Strontium Dog – Various 2000AD’s nomadic bounty hunter Strontium Dog’s (a racial slur against the breed’s Search and Destroy forced occupation and mutant status) journey through the under-world of space’s darkest places is an ideas factory ripe for transference. The cast of characters, the locales and the good-Samaritan message would make for a space GTA with a moral heart. Rebellion has flirted with the 2000AD cast (Rogue Trooper, Dredd vs. Death) but they’ve yet to blow the bloody doors off this British comics creative stronghold.
It'd be nice... but will they actually LOOK like what they're based off of? Say those hollywood adaptions, they take the characters, but nothing any particular artist's style. The only game to have specific artist's renditions of comic book characters was Capcom's X-men and its sequels.
Though not a comic book game, Contra had famous comic book artist Jim Lee do the character design in his style.
The Warhammer 40k games recreate the idea of 40k, but don't look particularly like the models or art from the series. Some(Many) designs come out much uglier due to this artistic license
I think a big problem is when adapting games, these studios just do "their version" of it rather than sticking to what's already done. Ubisoft's Naruto is noticably less 'Naruto-esque' than Bandai-Namco's rendition.
That's a good point and a major issue. As with film-to-game adaptations, there's a danger of cutting and pasting the art direction rather than doing the source material full justice. On the topic of 2000AD, MadWorld is a title with an approach to art and animation that would fit the bill. Perhaps it's studios like Sega and Capcom, those willing (and able) to take more risks with IP that should be lining up alongside comics giants and their weird and wonderful designs/ideas.
Fat Slags - The Game. Need i say more?
Strontium Dog? Yes please, if only for the chance to play as Wulf in co-op. "Cool as der cucumber, Johnny!"
As an Alan Moore fan, I'd hate to see yet more of his work bastardised by the entertainment industry...but a Top 10 game could be great. For anyone who hasn't read it, it's a police procedural series set in a city where everyone is a superhero. As a sandbox style romp with a strong main plot, it could be a doozy.
Moore's Top 10 is a great off-the-wall choice. As a sandbox it'd be Crackdown meets Oddworld with a sprinkle of SWAT. How about The Ballad of Halo Jones? A space-bound road-trip through some creepy stellar back-alleys - think Beyond Good and Evil, with more post-punk feminism and less photography.
I might be wrong, but I seem to remember a Halo Jones game for the Spectrum. According to Wiki, one was developed but it doesn't say whether or not it ever saw a release.
Ian Gibson's art sure would look stupendous in shiny hi-def animated form, though.
Preacher! That would make for an aweosme game. Or a Preacher spinoff that sees you playing as Cassisy (the drunken Oirish Vamp) in a 3rd person RPG that starts with him turning into a vamp in Irland and then arriving off the boat in New York during the 1920's or even a game where you play as The Saint Of Killers in a dark western FPS. They have been arseing around with the Film/tv series/film for well over a decade now yet there's still nothing (although Mendes is apparently making it now). We have already had one great Garth Ennis adaptaion that was Darkness and I thought that was a great game. Although I think i would be more difficult to find the correct VG genre for this title.
Brian K Vaughn's Y: The Last Man might make a similarly interesting (albeit difficult) transition to games. Titles with such long, rich runs as Preacher and Y are story boards in waiting, the challenge is keeping the heart of the original story beating whilst providing enough discourse for the user to remain interested without cheapening the material (interactive graphic novels; no thanks). The 2005 THQ Punisher title released for the Xbox is an example of taking a potentially serious theme - revenge - and rendering it impotent with a childish attitude to violence and cheap thrills.
>>The 2005 THQ Punisher title released for the Xbox is an example of taking a potentially serious theme - revenge - and rendering it impotent with a childish attitude to violence and cheap thrills.
being serious can also be a cheap thrill, it just depends on execution.
Considering comics never transcended their childish origins on a mass scale outside of Japan, I think a positive view of the mediums' similarities is not the best way to go.
They did dude, comic books were carried by nearly every American soldier in WW2. Comic books had as much variety as TV does today, there was romance, horror, sci fi, drama, etc.
The difference between Japan and America is what occurs after the war. In Japan, because they were bombed back to the stone age, many cities didn't have theaters or TV at home for movies and TV to flourish, so the simple medium of paperbacks spread. In the US you had TV and movies booming, but the big kicker is when pop psychologists began associating comic books with delinquency in children.
Because this medium popular with all ages was also popular with kids, and because of a "SAVE THE CHILDREN!!" attitude comic books were retarded into something Safe for little kids.
There's been too much damage done in America to reverse this, nowadays comic books here are only good as fodder to turn into movies.
That would depend on your definition of "transcend... on a mass scale". The commercial (and critical) successes of comics-to-film adaptations like The Dark Knight, Iron Man and even the X-Men franchise suggest that there's a worldwide, mixed demographic out there willing to pay premium cinema prices to watch comics characters brought to life (The Guardian's film editor went as far as calling Batman the Hamlet of our age).
The huge resurgence of interest in science fiction, fantasy and comics was highlighted this past week on BBC's Newsnight Review (Kevin Smith and Mark Millar made appearances).
I don't think they're there for "comic book characters turned to life" though, but rather " a movie"
How many viewers of Dark Knight, X-Men, Superman and whatnot are regular comic book readers?
Also note that these movies have nothing to do with any comic book continuities. They were also live action, wouldn't the more 'logical' progression be to have them animated in the style of artists?
Heck, the animated tie-in to the Batman movies was made in... .Japan!