Trade body encouraged by “sympathetic” comments about Games Tax Relief.
Social networking site beats out search engine as most visited site.
Sega West boss says the publisher is at work on titles for both Sony and Microsoft motion devices.
Wright delivers a futurist lecture arguing gaming exists on three platforms—technical, cultural, and philosophical.
Bungie's Jaime Griesemer explains the fine art of game balancing and why he's bad at playing his own game.
Highlights from our community-written blogs, featuring PlayStation Home's potential for gaming and the emotional impact of Heavy Rain.
The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.