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A Season of Hope

The Child's Play charity dinner made me especially proud to be part of this industry.

The Ethics of Persuasive Games

The question before us today is “Should games persuade?”

Video: The Uncanny Valley

As in-game character models become more photo-realistic, their 'artificialness becomes more obvious'. James Portnow explores the phenomenon known as "The Uncanny Valley", with a mini-video documentary.

The Power of Tangential Learning

In a combined video and text keynote, James Portnow presents a variety of cheap and free ways for games to fulfill the role of teacher.

Top 5 SIGGRAPH Predictions for Real Time Rendering

                                                   

 

 

    Game Designer Lost in a Graphics Engineer's World:

Dastardly Developer's Diary - SIGGRAPH

Developer James Portnow enjoys the wild side of convention life.

iPhone Games - Design Challenge #4

Divide By Zero's James Portnow wants you to propose an iPhone game to win a subscription to Edge magazine.