Of all the cliches that exist in the dialect of English known as review speak, the one that really leaves me cold is "jaw-dropping" (as in graphics, of course - jaw-dropping is almost never applied to videogames for their sound effects, menus or control schemes).
According to the Merriam-Webster Online Dictionary, Jaw-Dropping is an adjective invented circa 1980 (suspiciously close to the birth of the videogaming specialist press) to describe "causing great surprise or astonishment".
I don't really want to get bogged down into a rant on the overuse of the phrase, so instead I will just point out that (at the time of writing) the top ten search results from Google for "jaw-dropping graphics" include a reference to "Alone in the Dark: The New Nightmare" on the Gameboy Color.
Now I can honestly state that the only time I truly felt my jaw drop over videogame graphics was back in 1982 when I saw about 3 seconds worth of Pole Position footage on Midlands Today during a feature on videogame Arcades - it left me speechless, and for a while afterwards (until I saw the game in the flesh) I suspected that I had imagined the whole thing.
As a benchmark for the phrase, I hope you'll agree this sets the bar a little high.
The trouble is that as a constant gamer since 1981, almost everything has felt like a minor incremental progression, even with a major advance of technology from the colour clash ridden 8-bit ZX Spectrum to the 256 colour palette 16-bit Atari ST - because at that time, my reference point was what was in the local Arcade, not what was under my B&W portable telly.
Here is a very specific example:
In 1993 I sold my SNES, MegaDrive, Game Gear and Atari Lynx together with a huge stack of cartridges to be able to afford a second hand 286 16Mhz PC advertised in the local paper. This was for the express purpose of playing Lucasarts' newly released X-Wing, and although it is almost always a big mistake to sell an entire game collection in order to play a single title, this time was an exception as X-Wing was everything I had hoped it would be and more (but not jaw-dropping).
Oh, I recognized that the depth of gameplay presented in X-Wing was way beyond what a SNES or MegaDrive could handle, but I also remember thinking that it was only really the lack of a Hard Disk Drive that made the game beyond the capabilities of my old Atari ST - and it certainly wasn't any more 'jaw-dropping' than The Killing Cloud or Warhead (which in turn hadn't seemed that much more impressive than Starfox on the ZX Spectrum).
Not true of course - the mind plays tricks.
Although I seem to be incapable of being impressed by the "next big thing" as it arrives one day at a time, thanks to the magic of emulation I am able revisit my old systems and much loved games whenever I want - more often than not causing a car crash when memory and reality meet in the cold light of day.
Only then am I dazzled by the lens-flare of technological progress - and the only sound you will hear is my jaw hitting the floor.
The only games (by generation) that made my "jaw-drop" at first seeing them were:
- Mario 3 (NES)
- Another World (Amiga)
- Sonic (the original title/Megadrive)
- F-Zero (Snes)
- Ridge Racer (PSX)
- Final Fantasy VII (PSX)
- Mario 64 (N64)
- Gran Turismo 3 (PS2)
As for this gen...none as of yet.
I more or less agree with you. The only time I remember having a jaw-dropping moment w.r.t. graphics was having missed a generation and jumping straight from a master system (1!) to a PSX which I got for christmas. Alex Kidd -> Tekken 2 was pretty stunning, but I wonder if i'd've felt the same way had I ever played a snes or mega-drive? The only other time I've come close was my first play on Final Fantasy X. It all just looked so much crisper than previous FFs.
On a slightly different note, I think graphics can be jaw-dropping stylistically. I remember getting home one day to find my brother playing XIII (which I'd never heard of), and feeling a little low-jawed. It's like he's playing a comic book! Of course, having seen that Borderlands didn't have the same effect on me, but I still think it's a really cool look.
It's interesting that Borderlands keeps cropping up after so much money was no doubt spent on marketing but failed to register on my radar - a few replies on this website and I am buying it this weekend!
I agree that art style is the only direction that games can sensibly take, and this is one reason why I think an extended generation is a good thing for all concerned. I know the game XIII and agree that the graphics were very striking (and the game deserved a higher profile than it received).
Other close calls were Half Life 2 (for the eye contact!), Ico (for the fidgeting of the girl) and Prince of Persia Sands of Time for the 1930s Hollywood film atmosphere.
Thanks for the comment - this was a bit of a navel gazing blog that I didn't really expect to get any replies!
Borderlands is the shit, get it! The only thing I can complain about (and this is nitpicking) is the game feels slightly linear. One of my favorite things about the game (something that RPGs I've been playing as of late does wrong) is the character DON'T level to you. So if you level grind then move ahead in the game you're actually a bad-ass (I'm looking at you Too Human, Fallout 3, Mass Effect). Get it, you won't be dissapointed. Awesome FPS controls, pretty deep RPG elements, tons of loot, decent AI, I could go on.
I remember reading the reviews for Alone in the Dark on the GBC when it came out - to be fair the graphics were meant to be insanely good given the hardware.
Yes - they were very, very impressive and I am not trying to detract from the developers achievements. But I don't think the "squeezing every last drop out of limited hardware" accolades meet my criteria of jaw-dropping.
I remember when a developer managed to get "hi-res" graphics out of a ZX81 back in 1983. That was astounding - obviously, otherwise I wouldn't still remember it - but as this was after most people had moved to the ZX Spectrum, it had lost the ability to drop jaws.
I disagree somewhat. If a developer manages to squeeze out visuals that were not thought possible out of a machine - even if there is a more powerful machine - then it can still be considered jaw dropping.
For example, Quake II on the PlayStation was unreal. I remember thinking that they were even taking the mickey when I discovered that they had hidden areas that you could access by shooting them. The giveaway was that it looked like a glitch. If you saw one, you shot it, because there were no graphical glitches in Quake II. Yes it was on 5 year old hardware, and yes, it wasn't as impressive as the PC version, but it was better than it had any right to be, and that was what made my jaw drop.
I didn't play Quake II on the Playstation, but I think an equivalent experience for me was Alien Resurrection released in 2000 right at the death of the PS1 as a mainstream platform.
That was a superb technical achievement, and if it had been released 4 years earlier it would have been a jaw-dropping experience. This is where the incremental nature of progress comes in - in 1996 we were playing Alien Trilogy on the same hardware that was capable of delivering Alien Resurrection and Quake II. If you are a regular games player, each release in between feels like a natural evolution of improvement - and this does not generate a sense of shock and awe.
I am not being tight - I can look at the likes of Alien Resurrection on PS1, Alone In The Dark on GBC, a youtube clip of Quake II on the PS1 and my head recognizes the breathtaking technical achievement it represents - but my heart isn't in on the deal!
Jaw dropping moments for me:
1. Super Metroid (SNES)
2. Super Castlevania IV (SNES)
3.Yoshi's story (SNES)
4. Super Mario World (SNES)
5 Star Fox (SNES)
6. DKC (SNES)
7. SM64 (N64)
8. Pretty much all Zelda reveal trailers
9. Metal Gear Solid 1 (PS1)
10. Battle Arena Toshinden (PS1), hey it was a launch PS1 game and it looked great.
11. Tekken (PS1)
11. Wipeout (PS1)
12. Panzer Dragoon (Saturn)
13. Tomb Raider 1 (Saturn)
14. Halo 1 (xbox)
15. CoR: Escap from Butcher Bay (xbox)
16. Rogue Squadorn 2 (GCN)
17. CoD 2 (360) and mainly for its silky smooth 60fps.
That's just off the top of my head, probably leaving some out.