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savagehenry's picture

By savagehenry

December 2, 2009

Just One Man's Opinion.

I see something rather amiss with the current style of reviewing games. I don't want to single out specific instances; all I'm really looking for is discussion. I'd like to hear from members of the Edge community and engage with them on how reviews of games are perceived.

There has been a recent trend of high review scores across the board in the past few months that has on occasions has caused some controversy. So is there anything we as a community can do to make things better?

Is the system of reviewing games is stuck in some nineteen nineties time warp, pre-dating a time when the internet was commonplace, before meta-scoring and sites like Edge, IGN, Kotaku or game spot (et al.). We once relied on magazines like Edge, C&VG or whichever games magazine you preferred back then. We'd wait patiently from month to month looking for news and features and most importantly the reviews, we used to read them religiously (and still do) to help us decide what to spend our money on.

Thanks to various sites, we reached a stage as gamers where we've become more informed and information is more available than it ever was before. We can follow games closely through their development thanks to articles, interviews and various other media, we happily pre-order months in advance to secure our copies usually on the back of the information that we've been fed on the lead up to release. Are we being courted with hyperbolic claims of grandeur? Has anyone genuinely been disappointed when they've played a game a game with a high review score?

Trouble is with a market so saturated with product, it’s hard to make an informed decision so it falls to reviewers to give us a warts and all account of how they got on with a game. Though without the need to go over the top and tear a game down, we should at least be given examples of features that were liked or disliked, there still seems to be a lot of fallacy in reviews, if we are to take one persons opinion as guide, it needs to be critical and most of all independent.

One thing I have noticed over time is the disagreements being caused by the scores and you have to question the logic, with the standard of writing so high and a set of opinions as far reaching as those we find on Edge, is there any need for a score at all?

When a review gets published, there is always a person that will disagree, that’s unavoidable and far from saying that we should ignore or discredit them maybe sometimes they’ve got a point. There are a lot of factors involved but format generally plays a huge role, do we really enjoy coming here to talk trash at one another. Not particularly intelligent or constructive, if we could only forget about the consoles for the moment, they only really matter when talking about exclusives and the graphical quality between the next gens is a matter of taste. We should start considering what is actually important, the games which we all enjoy and we should be doing something more constructive to help one another.

No game should receive a perfect score! There are always going to be issues that you either like or you don’t, no game is perfect and sometimes the score and the opinion simply don’t match. You’re setting up for the fall if you mark everything high and at the moment there is a worrying trend to appease the mainstream by making sure that the score fits in with the rest. Maybe by dumping the score all together some of the reviews would make more sense after all it’s just one man’s opinion and often it’s very clear what the reviewer is putting across, so why do we feel the need to clarify it with a score. It can be misleading and you often leave yourselves wide open for fan-boyisms and troll-like responses.

Another suggestion which may help not only set the online element of Edge apart from the magazine would be to have community driven reviewing allowing those who’ve bought a particular game to re-enforce  what is being said by Edge (or not, whichever the case may be). Instead of brow beating one another over perceived impressions of scores and validity thereof we need to be more acceptant of different opinions, take them on board, try the game in question and formulate our own arguments and convey them in a sensible and relaxed manor.

We should always be mindful of the fact; we are guiding impressionable people who may be missing out on games that they may find more appealing. What suites the reviewer is not necessarily what will suite the mass audience and we can help in relaying what WE think is cool or clever or fun to play just as much as Edge.

We have our own tastes and though a good review can sometime sway you into trying new things, developer publishers and the media shouldn’t expect us to like games because they rate them highly.

Games often sell well if they are given high marks but doesn’t that discredit those that maybe haven’t hit the mark, but in many respect can be just as entertaining to play, but may lack the polish that some of the bigger studio’s can produce. There are certainly games in my own collection that have been rated poorly though I enjoy them for a number of reasons and I am sure many of you feel the same.

There is a blog section here on Edge that struggles to get more than a handful of members contributing, yet we all have some many opinions some that are often at odds with one another. We should be using the space we’re given and the time we spend here more constructively. A blog allows you to properly explain yourself far better than a short paragraph on the comments page and won’t slip so easily from people’s memory and if approached with intelligence and forethought would generate discussion not animosity. We should be adding our own reviews if you don’t agree with Edge’s version and it may be possible for us to remain independent and objective where as Edge staffers maybe cannot.

 

 

 

 

 

 

I Am The Manta's picture

Well, with this post in mind, I'm flattered that my Monsters review lived up to your expectations!

I'm with you on review scores - I run a record label, and only a few of the publications we send promos to ever include a number on the end. It seems a cold way to categorise something so subjective. However, I do think that they can be useful to contextualise a review, especially in the case of knowing a particular reviewer's (or magazine's) style, and feeling allied to their opinions. For me, that magazine is Edge (which, incidently, I am never doubtful of in terms of objective integrity).

The evolution of game scores over time that Jason mentions is a very important factor in contextualising reviews, and perhaps it would be harder to spot the '10's if a number didn't sit at the bottom. Conversely, perhaps less people would discount the '6's if it were absent...

sohbetchat's picture

As far as comments go, most of them I find after reviews are just noise to me. I try to read them to see if any interesting points are being raised, but quickly get bored by complaints of console favoritism and especially sesli chat by critiques from those who haven't even played the game in question

grognard66's picture

Good comments, savagehenry. I'm not a big fan of scores and am surprised that a publication like Edge still uses them. I wonder if the gaming journalism community will eventually evolve similarly to many other media journalism did and do away with scores entirely. You rarely see scores given out for movies and music anymore - just the reviewers opinion (yes, there are exceptions, but the rule is that scores are rarely given).

The problem isn't so much with the scores but with many users misunderstanding of what these scores mean. Almost every publication states that their scores represent that particular moment of time and are relative to other offerings on that platform. However, almost every score these days is greeted with complaints that a game on X console 3 years ago scored higher than this game on Y console released this month and they can't see how that is possible.

I would rather hear whether a game is well polished, offers a captivating experience, offers solid value and if it innovatives in interesting ways rather than quibble over a score.

Jason_Seip's picture

A well written review should convey the experience a game delivers, the high and low points of its design, and whom the game would be enjoyed by (though arguably a properly written review should provide enough information for the reader to decide for himself whether he would enjoy it). The reviewer's level of affection for the genre (i.e. bias) is also important, but I think a good reviewer should rise above that and/or factor it in. Review scores are something I am mostly against, but I will admit I like to view them in aggregate on Metacritic or (in the case of films) Rottentomatoes. In general I find it more productive to quickly read several reviews rather than depend on a single source.

As far as scores go, I consider them to be placed on an ever-evolving scale. To me, a 10/10 means the game is perceived as being the best we can expect from the industry at this time based generally on current hardware capabilities and particularly on our collective estimation of what games can realistically accomplish. That belief however can change in an instant with the release of a game that breaks new boundaries. This year's 10/10 may not be a 10/10 next year. Whether it is or not will be based largely on a) the game's individual success as an accomplished work and b) if the industry manages to put something out that supplants it (raises the bar, so to speak).

As far as comments go, most of them I find after reviews are just noise to me. I try to read them to see if any interesting points are being raised, but quickly get bored by complaints of console favoritism and especially by critiques from those who haven't even played the game in question.

The most legitimate discussions I've come across regard the value of innovation versus polished, but familiar, gameplay. It's a difficult issue. How do you rank a game with audio/visual polish like Killzone 2 versus a game with innovative mechanics and sharp dialogue like Portal? In the end, I think it's important for reviewers to distill the experience down to the fundamental enjoyment they experienced and let that drive their rating.

And then let the comment boards have at it.