BLOG

Mike Yuen's picture

By Mike Yuen

August 27, 2008

Prepare for the Digital Distribution Era

 

As the debate over the future of the console wages on, the gaming community continues to look for the latest trends that will give one of the leading consoles the edge to push ahead of the pack.

However, some gaming enthusiasts have taken a step back to view the entire gaming landscape and the ways that distribution plays into the future of the industry.  As consumers increase their interest in, and access to, digital entertainment content, the gaming industry must reevaluate the way it distributes content – especially in emerging markets slow to enforce international conventions on content ownership.
 
At this year’s Casual Connect Conference in Seattle, Alex St. John, CEO of WildTangent, predicted the death of console gaming by 2020.  He surmised that as the industry shifts its focus from quality graphics to production value it will be less inclined to invest in the development of next-gen gaming consoles.  When coupled with rapidly increasing digital content distribution through online and mobile devices, the decrease in console production will cut into the profits and demand for retail console and PC games.  With the increased proliferation of affordable, immediate digital content, St. John predicted that the PC and browser will emerge as the dominate “console” within the gaming industry. 
 
Last year, I contributed an article to Jon Peddie’s Tech Watch newsletter that introduced my thoughts about wireless digital content distribution and its future impact on the gaming industry.  My comments then and my thoughts now continue to focus on how the inevitable drive to digitize content along with the growing importance of emerging markets and the promise of cross platform design will ultimately drive the industry forward.  As the volume and types of available digital content multiplies, consumer buying habits will relate more to how they are able to access this content via new distribution outlets like a PC browser, mobile phone or potentially new yet to be launched consumer electronic devices enabled with wireless connectivity, than to the particular content itself.
 
Digital Distribution Effects

 
Over the last few years, the entertainment industry has increased the ways it distributes its digital content and that increased focus has affected every facet of entertainment from videos to books to music to games.  In May for example, Apple announced that they will be offering full movie downloads on iTunes the same day they are released on DVD in retail stores, which expands the reach to consumers for entertainment companies beyond traditional storefronts.  As a result of this success, game console companies are also looking to establish and expand their digital content distribution into the digital living room worldwide, as consumers require on demand content at the touch of their fingers and from the comfort of their living room sofas.  At E3 2008, Microsoft announced a distribution deal with Netflix to stream more than 10,000 movies and TV shows to Xbox Live subscribers. More deals like this are sure to follow.
 
Within the gaming industry, digital distribution has been a hotly debated topic and on the forefront for the top console and PC game companies.  Earlier this year, NPD analyst Anita Frazier stated that the $60 million drop in PC software retail revenue from 2006 to 2007 reflects the industry’s movement towards digital distribution as opposed to more traditional forms of distribution.  By redefining what “console” means, and offering new mobile devices to view the latest content, the increased availability of digital content will cause console companies to invest in new wireless options and technologies as well as explore new business models.  A precursor of the future to come in terms of business models is Amazon’s 3G-powered Kindle e-book reader.  By bundling wireless airtime with the price of content, Amazon has created a simple seamless transparent consumer experience – a model we’re sure to see more of in the future.
 
Emerging Markets and Piracy

 
Content providers of all types (not just games) will also be able to better control illegal sales and piracy via digital distribution.  Global piracy costs game publishers billions of dollars a year, with Nintendo estimating that it alone lost about $975 million worldwide to piracy in 2007.  This trend is especially strong in developing South American, Central American and Asian markets where courts are slow, or even unwilling to enforce international conventions on content ownership. By distributing branded digital content on secure 3G, and eventually 4G networks, companies can protect their content while delivering it to a new market hungry for it.  For consoles to succeed in these markets they’re likely to rely more upon digital distribution than disk-based distribution.  This is a trend that markets like North America and Europe will also continue to embrace as publishers navigate the very sensitive balance between their existing physical retail relationships and their growing desire to offer more digital content direct to consumers – a dynamic that is less well established in emerging markets.  In many cases these emerging market consumers’ first exposure to games will be via their mobile phones seeing as the majority does not own a console or even a PC in their homes.  Goldman Sachs estimates that by the end of the next decade, 800 million people will move into the middle class in Brazil, Russia, India and China – more than the populations of the United States, Western Europe and Japan combined. With a potentially large untapped consumer base, the numerous and difficult political, regulatory and economic hurdles in these regions are sure to be overcome.  Furthermore, as the on-device experience continues to improve for emerging markets of the world, wireless digital distribution will be the primary method of content distribution on platforms of all types, including consoles.

 

ducky's picture

Personally,

I absolutely love digital distribution -

1- my broadband is fairly fast - and most games would be downloaded in a matter of hours.
2- Like EA is starting to do at the moment, most of the digital distributors are releasing the game ahead of the stores, or making most of it available for download, making it so you get your actual game on the launch date
3- I can make a backup of the install folders on an external hdd that will be fairly safe for years to come - while I already had to re-buy some of the game's original discs due to scratch, or plain loss of them - (some games rebought thru steam, so downloadable as often as I'd like in case of pc wipe).
4- stores can be out of an item, especially on release date.
5- Why would I sell a game exactly? most digital distributors now offers a cool off period - if there's something wrong with the game, or you can not run it etc, you could be entitled to a full refund, most stores don't do that anymore, because of piracy...
6- I don't have to go to the stores and be fighting with a bunch of uneducated kids to get what I need, nor do I have to face that underpaid sales person, that has no interest in gaming - and knows as little as his salary forces him to...
7- I don't have to keep a bunch of cd/dvd/boxes anywhere - saving space - nor do I have to look for a cd to be able to play most of my games.
8- the serial number is linked to my account - so if anyone gets that serial... somehow - I will simply either get a new one - or be declared "fine" by default, as my order got the serial :)
9- Most of the digital downloads keeps your game updated right away on their own -
10 - most of the downlod managers just looks shiny , and we like shiny things.

NickgamertagO1's picture

I couldn't agree with you more and dissagree with the other guy more. You're referring to mostly PC style DD, but a lot of that is similar to xbox live's service. At 1mb of download speeds, a 7 gig game would take less than 2 hours to download. If your game on PSN takes two weeks, there's something wrong with your internet. Or you need to can your crappy DSL I don't know. Any way, good post. Nothing more I can add to that.

coop's picture

Sorry, but I've been reading about how digital distribution is right around the corner and "old" media is virtually dead for about 5 years now yet DVD/BRay still sell like hotcakes. It's a nice thought, but there are many reasons discs aren't going away any time soon.

The US still has horrible broadband penetration, and the speeds are still terrible. Exactly how many days am I waiting to download MGS4, two weeks?

Also, people like physical media, its taken the music industry 10 years to find a digital distribution system and its still only a small fraction of sales. People are willing to spend $1 on a digital item that downloads in seconds, not $60. You can also lend, borrow, and sell physical media.

Every digital title that I spent more than $15 has left me feeling ripped off. I can't lend it to my brother, I can't sell it back, I'm just stuck with it (damn you GT Prologue, you POS).

NickgamertagO1's picture

5 years huh? Hmm. Maybe making poor purchasing decisions is your problem if all you want to do is get rid of your PSN crap. I understand the trading in aspect of DD will suck, since you can't trade it in, but that's kinda the idea behind the whole thing for publishers, so they don't lose new games sales to people buying the game used from gamestop. Sucks for us, good for them. And I'm sorry, the slow download speeds a problem exclusive to Sony and their PSN. My download speeds on my xbox are blistering fast, sometimes clocking in over 1mb/sec actual download speeds (faster than my PC has ever run) and HD movies at 5-7 gigs are ready to view after 5-10 minutes. Oh, and Blu-Ray is NOT selling like hotcakes. I don't know where you get your info, but that's false. The broadband penetration in the US has climed to over 50%, hows that terrible? Micorosft has made a butt load of money from the marketplace (if I must remind you, ALL the content on the marketplace is digital). Why would sony adopt a system similar to xbox live if its not profitable? And also, sales of disc based music has plummittted, how can you say that DD for music is a tiny percentage? Where do you get this info? Sales of CDs are so bad most of the music stores had to actually shut down, sam goody, tower records any one? When's the last time you complained about not being able to let your friend borrow your latest copy of MC Hammer, or Jewel? Or that you couldn't sell your copy of Madonna's latest offering back to the store? People need to embrace the simplicity of DD and get the fuck over it already.