Façade. Galatea. The Sims. Ultima. Civilization. Quantic Dream. BioWare. Bethesda. Randy Smith charts the fertile middle ground of interactive dialogue.
It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.