It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
If we want our medium to be taken seriously, it wouldn’t hurt to demonstrate that both ‘Fun’ and ‘Not Fun’ games are equally within our capabilities.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.