Six Students Who Shouldn't Develop Games
The way we work at Essex, we have a common first year for all students wanting to study one of: computer games, software engineering, artificial intelligence, networks, security and straight computer science. Right now it's this way partly because we want to give all of our students a solid grounding across the board, and partly as a form of insurance so that those students who like computers but are unsure as to which direction they want their career to go have an extra year to make their decision.
Here are some stereotypes of people I interview who don't make the cut:
1. The enthusiastic but dim
They have this great idea for a computer game which actually isn't all that great and there's only one of it. Ask them to suggest how a game about something random might work out - penguins and machine guns, say - and they're stumped. However, they're enthusiastically stumped...
2. The "how hard can it be?"
This is usually a local student looking for a degree at a local university. The student only wants a degree, and they don't care what in. They choose computer games because "how hard can it be?" I tell them.
3. The inveterate player
The inveterate player believes that because they spend every waking moment playing computer games, they should do a degree in it. They're good at playing games, so they'll be good at making them! This is like saying that you'd make a good brewer because you like beer, or that you'd make a good singer because you like music. It doesn't necessarily follow.
4. The back-up
I can't tell you how excited I am when I read a personal statement extolling the virtues of physics or mathematics. I can't tell you, because I'm very unexcited by it... It means that the student has applied to some prestigious Russell Group university to do something else, but is using you as a backup. We do generally accept these people, as they usually do have the ability to do well; they often lack the enthusiasm to do well, though.
5. The wrong career move
Quite often, we get applications from mature students who have had half a career already (eg. in the army) and they're looking for a fresh challenge. Computer games are up and coming, and their research has shown that this is where they can carve out a second career. OK, so they CAN do this, but they really need to be sure it's what they want to do. The pay isn't great, it's hard to get a job once you have the qualification, and it's going to cost them £10,000 in fees. Do they still want to do it? We'll happily take them if they do (they're usually very hard working and will do well), but they might be better off going for an MSc somewhere instead.
6. The sadly deluded
These are people who have no idea that they are unsuitable not only for a degree in computer games, but for a degree in anything else. Personal statements written entirely in lower case do not impress (even profound dyslexics know to capitalise the word "I"). Getting the name of the university wrong does not impress. Stinking my office out with smoke ingrained in their 20-year-old leather jacket does not impress. Exuding confidence does impress, but only when you have something about which to be confident.
Essex University is strongly in favour of education, rather than training. Some people just want training, in which case we're probably not for them, and it would be unfair to trick them into coming here by promising them that's what they'd get. We don't want to fill your head with liquid knowledge, we want to throw fuel on the fire of your own, burning interests.
Richard A. Bartle is a visiting professor and principal fellow in the Department of Computer and Engineering Science at Essex Univeristy. He is also the co-author of the world’s first MUD, which is also known as the oldest virtual world in existence.
First off, I'd like to thank Mr. Bartle for this article which boosted my confidence! I am going into my last semester of college and will soon be sending my résumé to as many game companies across North America as I possibly can. My main concern was, and still somewhat is, my lack of experience in the gaming industry. I certainly have played a lot of games, but playing and making are worlds apart! The closest thing to making a game I have done would be HTML based: "choose your own adventure" stories that form a massive web to many different endings and outcomes. I think on the path to trying to be a professional game designer this has been helpful for me.
This article gave me a good confidence boost as I was able to understand my strong points better and see what areas may need some improvement. This article may seem as somewhat of a deterrent to some people, If anything I found it to be good confidence booster and a way to somewhat examine my own self and my readiness for the game design field.
-Robert W. Polzin
Enthusiastic, confident, and hopefully not dimwitted!
While I certainly appreciate what Mr. Bartle is saying, and do agree with most of it, as someone working as a designer in the games industry I have to highlight the following: "Stinking my office out with smoke ingrained in their 20-year-old leather jacket does not impress." - The earlier mention of low pay/tough environment/harsh job market means that if you aren't a chain-smoker before you start doing game development, you damn sure will be shortly there-after. They might as well be used to it before they head into the field. :P
Wow, I'm totally surprised by the two comments so far.
As a professional software developer, its VERY CLEAR that certain character types just do not have the temperament, self-discipline, and motivation to carry out the necessary self-learning and slog-work required to succeed in the games industry.
Software development of ANY sort requires a love of what you do. If you don't enjoy it, if you aren't driven to excel at it, you won't ever make it into any of the serious game development firms, and the second-rate ones you end up at won't be too thrilled about you either. Having interviewed a lot of developers, I speak from experience.
There isn't any real lack of people trying to get into the game industry. Practically half of the software industry thinks about getting into games. But the long hours, low pay, thankless tasks, and extreme pressure mean that most just would not make it, and are wasting their own time and potential to try it.
Richard Bartle isn't saying don't get into the game industry. He's saying that unless you are serious and have the character traits required to succeed, you'd be happier and better placed looking elsewhere.
I’m sure Bartle knows what he’s talking about. But I’m not so sure if the tone in the article helps him, potential students or his school – or the game industry for that matter – when some of the arguments have nothing to do with a lack in a student's individual potentialities but rather seem to be a personal reaction after years of dealing with people he statistically can say don’t fit (in the industry or in his school I still can’t tell as his points can be interpreted in at least two ways).
Seriously, what has a stinking leather jacket in his office to do with a person’s abilities and potentials? The first impression of a person is very important but as a principal he would definitely know that education changes people. And – as he points out himself and which should call for viewing his own perspective in the same way – things don’t necessarily follow.
Philip Arcan
wow...what a dick this guy is. You might want to start *encouraging* more people to consider gaming as a viable career option, so that the industry in general can benefit from a larger talent pool. Rather, he sounds like a pretty and vacant high school cheerleader...telling all the fat, ugly, and unpopular girls why they shouldn't try out. I don't think I've ever written the following phrase...ever...nor do i think i've ever actually even said it...but here it goes: dude, get over yourself.
Actually, I’m not so sure if I get the point here. You have apparently met a lot of wannabes and ambiguous people out there and I have met them too. But as you point out – things don’t necessarily follow.
So, is it really about six students who shouldn’t develop games or is it six students who shouldn’t apply for your courses?
Philip Arcan