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City Of Wanderers

Steven Poole nurses a coffee at a street cafe and wonders whether there ever was such a thing as an open world.

Survival Horror Syndrome

Steven Poole on the notion that videogames' tendency to teach players to always strike the first blow could help reinforce contemporary belief in ‘preventative’ atrocities.

The Path To Art

Challenging interactive folktale or pretentious, FMV-loaded hogwash? Steven Poole ponders both approaches to The Path.

The Will To Underpower

Steven Poole explores the potential for videogames to increase players' emotional engagement by balancing impotency with total power.

Compromising positions

Steven Poole plays PeaceMaker and discovers that its greatest message is about controlling player control.

Stretch Panic

Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.

Sonnet The Hedgehog

Of course Flower isn't a "video game version of a poem", but that's no reason not to like it.

The Inner Child

Steven Poole calls out the difference between childish and childlike.

Melody Makers

The best videogames allow the player to show off while accomplishing preset tasks, yet most music games stick to the Pavlovian QTE route.

Tomb Tomb Tomb Raider

Does repetition deserve such scorn in the world of videogames?