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Teenage Kicks

Game makers' adolescent imaginations are making videogames a cultural backwater, says Steven Poole.

Satisficing Guaranteed

Why is Noby Noby Boy Steven Poole's best game of 2009? Because you've nothing else to do in it than be creative.

Against The Grain

Steven Poole explores the notion that videogames are decadent, and why this might be impeding their future.

Jacks Of Both Trades

If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.

City Of Wanderers

Steven Poole nurses a coffee at a street cafe and wonders whether there ever was such a thing as an open world.

Survival Horror Syndrome

Steven Poole on the notion that videogames' tendency to teach players to always strike the first blow could help reinforce contemporary belief in ‘preventative’ atrocities.

The Path To Art

Challenging interactive folktale or pretentious, FMV-loaded hogwash? Steven Poole ponders both approaches to The Path.

The Will To Underpower

Steven Poole explores the potential for videogames to increase players' emotional engagement by balancing impotency with total power.

Compromising positions

Steven Poole plays PeaceMaker and discovers that its greatest message is about controlling player control.

Stretch Panic

Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.