"The overall effect of Echochrome is one of surprisingly powerful melancholy, and one can only wonder at Sony’s crassness in packaging the game, in the west, with lurid happy colours and a photograph of a woman spurting think bubbles."
Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.