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Colin Campbell's picture

By Colin Campbell

February 11, 2009

Ten Best Stories for Today

Ten stories of the day, including the tale of a fake CliffyB; the best Star Wars games; the truth about memes and why we need a constitutional amendment to protect Killzone 2.

1) Exciting Ideas


Y'know those dreary, earnest editorials whining about gaming's lack of respect in the broader "culture"? Here's something fresh and definitely worth reading, from Magical Wasteland...

"Legitimacy, like respect or admiration, is a quality bestowed by others upon you, and something you’ll never truly achieve if you grovel after it like a dog. Clambering onto the treadmill of validation can easily lead you away from what really matters in your work."

2) How to Own Your Audience


This is Capcom's "Official Blog", a community page that delivers up contests, gossip, pics of dudes dressed up like MegaMan. I found it via Kotaku's story about some guys who were rendering Street Fighter characters in 3D. Capcom is doing something that doesn't cost a whole bunch of money, and drives consumers to its own brands where it can own the audience and reap the benefits of multi-dimensional conversations about its products. It's simple; it's anti-corporate (in that it's clearly not at the mercy of layers of approval) and it works. Bravo.


3) Ben Dutka Says He's Right and Anyone Who Disagrees Must Therefore Be Wrong


Ben Dutka at PSXExtreme refuses to link to Edge's review of Killzone 2, accusing it of dishonesty (apparently, the review is "desperate-for-attention, we're-going-to-prove-our-elite-status"). We're happy to link to his absurd riposte. His point seems to be that anyone who disagrees with his opinions must be an ego-maniac with some underhand agenda. Because why else would anyone see the world differently to you Ben?

4) The Tale of Fake CliffyB


A guy pretends to be someone famous (via Twitter) in an attempt to get laughs. In this case, it was a couple of guys pretending to be Cliff Blezsinski. It was genuinely funny. People liked it.  Even better, the guys at Epic got the joke. Most admirably, when the gag ran its course, they stopped. Do read this.

5) Endogenous

The word 'endogenous' (an outcome, coming from within) is useful to people talking about game design. Google the two together and you'll see what I mean. But now the word is on the loose. It's only a matter of time before it's in the marketing meeting room or, even worse, being uttered by my fucking advertising manager. I plan to hold a private contest at GDC. I will buy myself a pitcher of Long island Iced Tea every time I hear this word.

6) The Truth about Memes and Viruses

If you work in marketing or journalism, and this article somehow does not capture your attention and imagination, go find another career.

"Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication -- that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture. Arguably, those ideas which survive are those which can be most easily appropriated and reworked by a range of different communities. In focusing on the involuntary transmission of ideas by unaware consumers, these models allow advertisers and media producers to hold onto an inflated sense of their own power to shape the communication process, even as unruly behavior by consumers becomes a source of great anxiety within the media industry. A close look at particular examples of Internet "memes" or "viruses" highlight the ways they have mutated as they have traveled through an increasingly participatory culture"

7) Take a Date to a Videogame?


You've gone on a date to a movie, right? How about taking your date someplace where you can play a videogame together? Er...if you really need to know why this is a terrible idea, Wendy Despain has the answers.

8) Yuji Naka on Suicidal Rodents


Here is Sonic creator Yuji Naka talking to Develop about his innovative new title Let's Tap. Asked about some of his creative inspirations, he talked about Lemmings.

"It might just a personal thing, but having hundreds of different characters moving around, all doing different things, really fascinated me back then. I think Lemmings is a big reference point in terms of character development too – the way the Lemmings work is kind of based on the real animal, like the idea of the mass suicide – although that’s just a myth – but it defines the character."


9) The Nine Best Star Wars Games Ever


Worth a look if only to remind yourself that there really have been some very good Star Wars games.

10) Art and Code Symposium


Just a very quick boost for Art & Code at CMU in Pittsburgh in March. Pre-registration has opened.







JedJL's picture

The problem Ben Dutka had with the KZ2 review was not the score.

The problem he had with the EDGE review was that it was not done objectively. Writing a review objectively means telling the gamers what the game is like. What the controls, graphics, and gameplay are like. That way the the reader is informed and can form THEIR OWN opinion.

When reading the Killzone 2 review, it is obvious that the reviewer did not like the game. So rather than informing us about the gameplay, features, controls, sound, or graphics, he told us the story was bad and that. there was no innovation. He didn't like the game because it didn't have anything new. So,(excuse the metaphor), Killzone 2 did not re-invent the wheel. And that's all that matters. Even if it was the best, prettiest, smoothest riding wheel in the world, it wouldn't matter..

Ben is not ranting about the game getting a low score, he is mad because there is no real reasoning behind why the game deserves a 7 besides the fact that the reviewer doesn't like the story and that the game is not an innovative.
Also, only a very small part of the review mentioned anything good about the game.

It didnt look like many of your own readers were happy with the review either.

ujean's picture

really illuminating

Tycalibre's picture

We're not, it was disappointingly shallow.

ujean's picture

about point 3

Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.

Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.

Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)

jazzbrownie's picture

Honestly, the edge review scores always seem pretty off to me. In fact, I've yet to come close to agreeing with any of them. Especially that 'best of' list they posted at the end of the year. That was total crap.

Alexander Cederholm's picture

I've never really heard of Ben Dutka and the site before but I lost all respect for him in a instant when I read it and saw how fanboys were referring to his editorial in the Killzone 2 review.
To be an Editor in Chief and write stuff like that about another publication is just plain wrong. Shame on Mr. Dutka. Everyone is entitled to an opinion.
The way he handles comments on his own site is really bad too. Learn to be humble man.
On another note. You keep up the good work Colin. Love every little column you write!

Huw Jass's picture

I'm sure Ben would really appreciate any feedback - bdutka@psxextreme.com

themule's picture

Well, EDGE liked Assassin's Creed as much as Killzone 2, go figure...I don't believe in scores after Assassin's Creed and Grand Theft Auto 4. I like to read the commentary, the opinion,information to help me have an educated guess before committing my purchase, that's what matters. If EDGE is to be so on the edge and different, they should consider getting rid of scores. They should also take the criticism and examine themselves, not mock it. Yes, much of it is unfounded , but there's some true in it and if Edge isn't willing to pay attention to their readers/critics, then I guess they're the ones who definitely think they are absolutely right and can't have faults.

My opinion, and just my own: your reviewing needs better work. Just that, bye.

Martin_Beek's picture

If memory serves me, EDGE has experimented reviews without scores some time ago.
Worked just fine for me, but as I recall many thought otherwise.