What is it that motivates you to play a game? There’s the catch-all term, ‘fun’, which I love and loathe in equal measure.
I love it because it binds all of us who indulge in interactive entertainment together: One Nation Under A Game. But I loathe it for much the same reason; the word ‘fun’ is so overly broad that it often fails to capture the specific experience that I’m looking for, the precise itch I want scratched. Am I looking to kill time? Challenge myself? Compete against someone else? Pretend to be something I’m not? Lose myself in another world? All of the above?
The simple answer, of course, is that it depends. The more complicated answer is that, as of late, I’ve found it difficult to motivate myself to complete story-based games like Grand Theft Auto IV and Metal Gear Solid 4: Guns of the Patriots. Increasingly, I don’t want to remember what I was doing when I last played. I don’t want to recall which button does what. I don’t want to remember how much I have previously accomplished. I don’t want to return to a particular emotional state that corresponds to where I left off in the narrative or mission structure. Once I do all of those things, I’m good to go. But given my increasingly busy life, the time and effort that it takes to properly resume my place in the game-story feels too much like, well, work.
Now, I’m not expecting you to sympathise with me here. After all, I’m one of those people who are lucky enough to play games for a living. But I’m fortunate in that my editors at Newsweek don’t tell me which games I have to play or how long I should play them for; instead, they pretty much leave me to my own devices. Which, for the second year running, means that I more often than not choose to play games that I can get in and out of quickly, yet are still capable of holding my interest should I decide to go on a binge: Rez, Lumines, Every Extend Extra, Super Stardust HD, Everyday Shooter, Geometry Wars Galaxies, Rock Band, Space Invaders Extreme, Bejeweled.
Each of these titles scratches the itch, and they all do it exceedingly well. But it’s more than that. Every session that I have with one of these games feels like a complete experience – even when it’s interrupted – as though I’ve experienced a beginning, a middle and an end. With a story-based game, beginnings are easy, middles are often attenuated and misshapen while the endings, assuming I even get there, are frequently awkward, truncated or anticlimactic. This isn’t always the case – there are always exceptions – but it’s certainly reasonable to say that even many of the best developers struggle with the pacing and structure of narrative-driven titles. Telling a story well over the course of ten or 20 hours isn’t an easy task, as even a terrific game like BioShock bears out.
I know these things to be true about videogames, so I can of course overlook them if I choose. The problem is that when I take a broader look at my current entertainment habits, my recently developed aversion to narrative is also manifesting itself when faced with other media. I’d rather watch sports than a dramatic television series now that HBO’s holy trinity (The Sopranos, The Wire and Deadwood) is off the air. I find I don’t watch as many feature films these days, whereas before I thought nothing of going to see three movies or more over the course of a single weekend. Just what’s going on here?
In my opinion, the older I get, the less willing I am to waste my time on an entertainment experience that isn’t of uniformly high quality; in fact, I’d prefer not to even take the risk of making the commitment. Every televised basketball game isn’t uniformly good, but there’s certainly enough ritual and custom there, from the announcers’ banter to the game’s ebb and flow, that it, well… scratches that itch. It’s comforting.
That’s what I get when I pick up Rez or Super Stardust HD or Rock Band for the umpteenth time – or, rather, I know what I’m going to get when I pick these games up for the umpteenth time. That’s not to say, however, that I’m no longer receptive to new gaming experiences. It’s just that I prefer them to be shorter games; titles like Geometry Wars: Retro Evolved, PixelJunk Eden, Castle Crashers and The Last Guy, which I can quickly sample, then determine whether they will make it into my rotation or get dropped for all eternity.
And that’s how I feel at the moment. I may feel differently in a week, a month or a year’s time. But for the time being, when I think of fun, it’s in the shorter games that I’m discovering the greatest and most reliable pleasure.
Looks like NGai is becoming a “casual gamer”. Nothing wrong with that, I’m following the same path as well (my preferred games nowadays are Big Brain Academy and Dr. Mario RX). Think we’re both getting older. :)
As an anecdote about the work necessary to immerse oneself in the game world at every session, I recently got pretty upset because after a couple of months I returned to play Majora’s Mask and, guess what, I forgot which dungeon I had visited last. Since the game always starts from the first of the three days cycle on the village, and since I’ve unlocked most of the dungeons, I have no clue about where to go. I’m thinking in start it all over again, but just because it is such a wonderful Zelda game.
On the other side, I tried to found an example of an engrossing game (with beginning, middle and end) that needs no effort to immerse myself and play right of and could only think of Super Mario Galaxy (and the majority of the other Marios for that matter). Anyone can pick another one?
Agreed, the older I get the more specific my entertainment needs become. I'm kind of torn on this one. I agree with N'Gai on the fact that sometimes I just want to pick up a game and be entertained momentarily, because I don't have n hours to play at that time. In those moments, it's tough to choose a game with an arguably long story or complex game mechanic, because I feel like I would need to spend a lot more time to truly enjoy it the way developers intended. On the other hand, once in a blue moon I "make" time and want to plunge myself into a deeper game experience, and through that process allow myself to be totally immersed into an imaginary and visually stimulating world. So, I guess for me, sometimes I just want a quick play experience and others a deeper/longer experience, therefore I can appreciate a varied set of games to fit my mood. tis true that few game at this point in time, are developed with a decent mix of narratives, story, pacing, etc. to keep the 'user' entertained throughout but more and more I think we kind expect some AAA games to reach the level of maturity that movies took decades to achieve. It's normal, it's our nature, it's evolution, and we expect it in games too.
I disagree in away. I do enjoy XBLA games, BUT my true gaming comes from full retail games with action and a great story and top notch gameplay to boot. I'll take Fable 2, Assassins creed or Bioshock over any "Bite size game" any day of the week. I love gaming and even witha full household i still find time to get my gaming in . The only thing that suffers is my TV time. Heck Battlestar Galactica is still a few months off anyway !
I can relate to your final point. TV gets pushed aside for gaming far more in my life nowadays. Some of the story lines in games can easily outperform most of the dross on (UK) TV.
I have generally found that having enough time to commit to a highly story based game can be quite a challenge. The idea of playing MGS all the way through like i did when as Uni is quite a daunting task. It is perhaps foolish of me that i recently bought TES: Oblivion for PC (damned £8 price tag reeled me in) whilst in the middle of trying to get 100% on GTA:SA before GTA:IV comes to PC. The plot of Crysis may be questionable, but i could dip in and out of it and is one of the few games (other than the HL series) that i have managed to play to completion. I have also returned to it to play particular levels again, which is something i have never done with HL for example.
"the older I get, the less willing I am to waste my time on an entertainment experience that isn’t of uniformly high quality"
Sorry, but as far as I sympathise with everything you mentioned, long and compelling narrative doesn't rule out the possibility of uniformly high quality entertainment. See Shadow of the Colossus as an example, even if "there are always exceptions". That game could manage to maintain some nice balance between the long narrative and the casual stuff and it did with its segmented structure, yadda yadda. And it provided uniformly and uniquely high quality.
Maybe the point is that we're getting older and older.
I think that our generation shares the same sentiments, because the earlier games that we grew up on Atari 2600, NES, Master System all had games which are considered "downloadable" quick fix games. Games like Contra and Super Mario Bros that seemed like took forever to beat way back when can actually be completed in Minutes. As games got more sophisticated and thus longer, we got swept up in these new experiences and relished the challenge.
At the same time, everything was also NEW. We played 3D games for the first times, scared by Survival Horror for the first time, experienced Arcade quality graphics at home, heard movie quality scores echo out of our systems. We literally experienced the evolution of gaming.
Nowadays we are tasked with fighting the same bad guys, the same huge bosses, and traversing yet another distant land for that ever so precious item. Maybe we're just tapped out. Maybe these "bite sized" games are what video games have always been to us. A past time to partake in before our parents told us to turn off the TV and do homework, or we could only play on weekends. Most of all they made us think. Remember when games required cognitive skills and hand eye co-ordination? I do. Now a days with linear gameplay and shiny crates and "hint boxes" most games can be completed by randomly pressing buttons.
I feel you man. I feel you.
I once read that a greek playright said that there are some people that must watch a play from begining to end. these people can not leave in the middle of it. Many gamers are the same. It is a kind of compulsion to feel you MUST FINISH the game. Well, I am kinda like that. The way i remedy it is by playing long epic games in bite sized portions. I get to one or two check points, make sure my progress is saved, and turn off the console. I can spend months playing one game, and i'm okay with that. I think people in the industry have no way to do that. metal gear and GTA were made to be lived with for a while. not finished in a couple days. N'gai may be getting more casual in his approach to gaming, and thats fine.
I think you just nailed it ;)
I couldn't sympathize more. I've felt this evolution in myself too. It has to do with getting older indeed... It also had to do with working within the industry, which leads to games reminding you of work... But I finally think it also has to do with having a creative/analytic, brain-draining day job that makes you less receptive and less forgiving with entertainment at night. For example, this phenomenon peaked for me during my hectic Lik Sang days, I never played so little as when I was 100% engaged in the video game industry, weirdly. Now that I'm doing other more relaxing jobs, I'm more open to feature films and new HBO series again. BUT narrative-filled immersive games like MGS4 and GTA4 (that I would have loved 10 years ago) still don't attract me anymore... so it's not like I'm completely back to teenager mode, now that I'm out the industry and less stressed: when it comes to gaming, I turned exactly in the same mindset like the one you describe, even though it's a different set of titles that give me my fix.