Peter Molyneux on Kinect

"We've lost that joy, the joy of discovery, of not knowing how something works."
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"We've lost that joy, the joy of discovery, of not knowing how something works."
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Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
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XBLIG developers on the effects of 360's new dashboard on the future of the Indie Game scene.
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360 has finally become a media box as well as a games console - a full report on Microsoft's third dashboard refresh.
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The article we published in our November 2001 issue, as Xbox hit US stores and Microsoft held its X01 press junket.
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We speak to Microsoft's vice president of its interactive entertainment business in Europe about Xbox's birth, growth and future.
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The creator of The Adventures Of Shuggy reveals the lessons of a four year long dev disaster.
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Ahead of the event's kick off on Wednesday, we detail what to expect from the world's largest game industry event.

Microsoft's creative director talks control accuracy, learning real world skills and modding.

Here’s our round-up of the biggest announcements from E3 2011.
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An overwhelming amount of motion dominates Microsoft's E3, much of it going backwards.
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With the annual LA game expo starting next week, here's our guide to some of the highlights you can expect.
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We speak to Microsoft Game Studios to find out what its first major free-to-play game will bring to the table.

Why Microsoft Research has looked to the console world to explore AI that apes the human mind.

Why Xbox Live has the potential to help make Microsoft's Windows Phone 7 a worthy competitor to iPhone.

Mired in controversy, it's had to fight for existence. But now Ruffian Games is ready to show how it's kicking its Crackdown sequel into shape.

Xbox 360's recent resurgence in Japan has shown signs of slowing down. Was it a blip or a trend?