Solitaire Blitz preview

We play PopCap's new dopamine-fuelled one-minute score challenge.

We play PopCap's new dopamine-fuelled one-minute score challenge.

Why US copyright law can give you a chance to take cloners to court.

Four leading developers share their views on avant-garde game design.

London's indie devs gather for Bit Of Alright, a chaotic celebration of the local scene.

Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.

The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
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We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.

We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
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Three years and hundreds of thousands of apps later, which are the games that deserve your attention?
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Grobitbox’s survival horror game explores the dark pleasures of the chase.

We examine the deceptively complex process of just standing around.

We chart Zynga's track record of copying the works of others.
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Hands-on with the games to look out for when Sony's handheld launches in Europe.
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Sony's European president Jim Ryan on the plans for launching its new handheld.
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Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
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Why does everything that Wanderlands touches turn to gold?

The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
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How a tiny box of tricks is helping David Braben in his mission to foster a new generation of game makers.
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How will changes to US patent law affect the videogame industry? Patent lawyers Greg Boyd and Andrew Keisner explain.
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The conceptual artist tells us what he's learnt from a life spent in games.