The power of crowd funding

The ins and outs of asking fans to foot development bills up front.

The ins and outs of asking fans to foot development bills up front.

Robin Hunicke, Jakub Dvorsky, Dino Patti and Brian Provinciano discuss the nature of indie games.
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From cellophane to opening cutscene, it's as if Kingdoms Of Amalur: Reckoning doesn't seem to care about you playing it.
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Chris Donlan picks over a dungeon-crawl that channels some unlikely influences.

Leading developers on what Double Fine Adventure means for the game industry's future.

We play PopCap's new dopamine-fuelled one-minute score challenge.

London's indie devs gather for Bit Of Alright, a chaotic celebration of the local scene.

Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.

The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
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Why US copyright law can give you a chance to take cloners to court.

We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.

We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
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Three years and hundreds of thousands of apps later, which are the games that deserve your attention?
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Grobitbox’s survival horror game explores the dark pleasures of the chase.

We examine the deceptively complex process of just standing around.

We chart Zynga's track record of copying the works of others.
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Hands-on with the games to look out for when Sony's handheld launches in Europe.
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Sony's European president Jim Ryan on the plans for launching its new handheld.
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Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
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Why does everything that Wanderlands touches turn to gold?

The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
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