Features

When will the game industry’s representation of women change?

Comments 23
at 09:26am July 10 2014
The-Last-of-Us-Left-Behind

It’s curious what can happen when you don’t write something. There are obvious things, like you don’t get paid, and nobody reads it, but sometimes, as in the case I’m about to describe, the thing you didn’t write gets more interesting for not having been written; as though it’s silently accruing wisdom while shuffling through…

Develop 2014: recommended sessions

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at 01:00pm July 2 2014
Develop

One week from today developers from across the world will gather in Brighton for the UK’s biggest gaming conference, Develop. Ahead of the show, we present the must-see sessions and definitive presentations, from some of the industry’s luminaries. 20 Years of PlayStation, 40 Years of Console Games, and 100 Years to Come Wednesday, 9:30 Mark…

The Making Of: Tearaway

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at 12:00pm July 2 2014
tearaway

Tearaway didn’t begin with a piece of paper, as you might suspect, but with a strange slate-like device surrounded by a terrifying tangle of wires. As a Sony-owned studio, Media Molecule was among the first to get an opportunity to play around with this early Vita prototype. Yet despite its unfriendly appearance, this slab sparked the imagination of…

A history of videogame hardware: Sony PSP

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at 03:30pm July 1 2014
PSP

Much of the PlayStation 2’s ubiquitous success could be attributed, not to its games or graphics, but to the fact that the machine doubled as an inexpensive and stylish DVD player. In 2004 convergence was the new slogan in video game hardware manufacturing and marketing. Games? Games were no longer enough, so the story went.…

Trading blows with Suda51 and Grasshopper Manufacture’s team of grindhouse action heroes

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at 12:00pm July 1 2014
SUDA51

Grasshopper is a developer whose philosophy bleeds through in every one of its games. Its punk spirit oozes from No More Heroes’ layabout-turned-assassin Travis Touchdown, whose room full of memorabilia looks suspiciously similar to studio head Goichi ‘Suda51’ Suda’s meeting room in Tokyo. Its B-movie quirk is there in every pom-pom thrust of Lollipop Chainsaw’s…

A history of videogame hardware: Nintendo DS

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at 03:30pm June 30 2014
Nintendo DS

For a while it appeared as though Japan’s booming video game business was immune to the country’s drawn-out economic bust. As Japan slumped into a deep recession, the industry flew an inverse trajectory, reaching a dizzying peak in 1997 thanks to the invigorating success of Sony’s PlayStation. But soon enough the long winding lines of…

Mikami returns to the action-horror genre with The Evil Within

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at 10:00am June 30 2014
The Evil Within

An exploding head is just about the last thing you’d expect to feel comforting, but somehow The Evil Within manages to convey a deeply nostalgic assurance with every skull you burst. Plant a shell or two in an enemy’s face and a warm, frothy spray of gore bubbles forth like the lemonade of childhood, coupled…

Retrospective: Virtua Tennis 3

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at 12:00pm June 28 2014
Virtua Tennis 3art

The last few years have seen developers of sports games become increasingly obsessed with the notion of realism. Despite the annual FIFA game outselling nearest rival Pro Evolution Soccer every year, licence-guzzling giant EA talks openly about trying to emulate the realism that its closest rival offers. So it’s ironic that Virtua Tennis 3 –…

A history of videogame hardware: Xbox

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at 03:30pm June 27 2014
Xbox

When Bill Gates, founder of Microsoft, took to the main stage at the Game Developers Conference in San Jose, California on 10 March 2000 to announce the company’s long-rumoured entry to the home video game console market, he was full of hyperbolic promise. The X-box (as it was written at the time) was to be…

A history of videogame hardware: Nintendo GameCube

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at 03:30pm June 26 2014
GameCube

The mighty had fallen. Nintendo, the saviour of the video game in the mid-1980s and its definer for the next decade had, by the time of Nintendo 64’s decline, lost its place at the heart of the industry it had established and sustained. While Super Mario 64 and The Legend of Zelda: Ocarina of Time…

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