For the game industry, January isn’t just an arbitrary point in the calendar, merely designated by tradition as a time for renewal. With the peak-selling Holidays at an end, it’s a time to literally take stock, and begin working towards hitting those targets for the next year, culminating in yet another frenzy of game releases in Q4.
In 2009, this business stands at the mid-point of the most extraordinary console generation ever; peering out over a Dantesque vista of rapid change in entertainment and communications technology and the near-certainty of a savage economic downturn.
Consumer behavior is in flux as never before, as new demographics warp our perceptions of killer genres and marketing becomes an infinitely complex relationship between supplier and consumer.
Certainly, we don’t claim to have all the answers here; but we have attempted to frame most of the big questions facing the game industry in 2009, in an A to Z format.
Avatars

Emerging, blinking weirdly, from the lofty halls of blue-sky conferences, 3D realistic-ish avatars have shambled into our living rooms, apparently requiring nothing more than to be dressed in horrid fashion items. In 2009, avatars need to wise up and smarten up. The theory is sound – we really do want virtual personalities that interact with other like-minds and hop from game to game, accruing skills and reputation along the way, like that Sylar fellow. But the practical reality is bordering on comedy. Avatars need to make us feel good about ourselves, and they must offer a practical, useful function above and beyond that of dress-up toys.
Blu-ray

This time last year, CES gave PlayStation 3 its ‘we-can-do-it’ moment of ersatz triumph, when that other format (whose name we choose to forget) was tipped down the chute, like Zurg. As Sony execs danced in the verdant forests of hope, 2008 was officially designated Year of Blu-ray. Twelve months on and the blue-suits are older and a little wiser. They have seen some steady progress as awareness has increased above the 50 percent mark; and average disk sales share (against DVD) above the 10 percent mark. Q4 hardware sales were driven by drastic retail price cuts and, according to Adams Media Research, the number of Blu-ray households in the U.S. is through the 3 million mark. Sony’s decision to bank on Blu-ray with PS3 still does not look especially prescient, especially given the price constraints it imposes on the hardware. High-definition digital downloads are now common and a serious threat to the last physical media format. Hollywood still wants to believe in Blu-ray – as does Sony. The public has yet to be convinced. It’s crunch-time.
Capcom

Arguably, Japan’s most advanced West-embracing third-party publisher, Capcom must deliver in 2009, with a roster of big brands. Street Fighter IV and Resident Evil 5 are two of the stand-out Q1 releases for the whole industry, and hold their own as the two of the most important games of the year. A new Bionic Commando is also expected as well as further forays into downloadable games, an area where Capcom has been especially active. Capcom is one of those companies that appears to operate in binary fashion; blinking on and off as one year of intense activity gives way to another of planning and preparation. This year, the lights are very much ablaze.
Digital Distribution

In the next few months, Xbox Live will pass the 200-games-launched mark. This extraordinary volume speaks of a healthy market for Microsoft and its partners, targeting a consumer-base made up of the estimated 70 percent of Xbox Live consumers who have downloaded a game. Many of the games are limited in scope and, for that matter, enjoyment. But this service is valid and is improving, as stringent game-size restrictions, for example, have been lifted. Steam on PC offers over 500 games and a registered-user base of over 15 million, and the downloadable PC games market remains a strong rebuff to those who believe PC gaming is dead. WiiWare and PlayStation Network have much catching up to do, and although they have offered some outstanding games, improving these services must remain high on Nintendo and Sony’s To-Do list. Likewise, publishers must continue to offer more value via game-update downloadable content that will sustain high game prices, rather than simply seeking to further monetize loyal consumers.
Evil Times

From time to time you may have read about how the game industry is “recession proof”. This is, and always has been, an absurd and dangerous idea, down there with unsinkable ships and the donut diet. What we do know is that good-value-for-money home entertainment can hack and slash away the worse effects of an economic downturn better than, say, the market for jewel-encrusted eggs. But no business is immune to the fundamentals of economics, like the small matter of millions of people having much, much less money to spend on entertainment. The industry will continue to grow in 2009, but not as fast as we might have predicted prior to the credit crunch. Unemployed people rarely spend $60 on new games. Piracy and the used game market – those two apocalyptic horsemen of our business – will be in town and living it up at the swankiest hotels.
im suprised that 3 of the exclusive ps3 titles have been singled out as some of the potential key moments of 2009, but am also highly anticipating all of these titles (killzone2, God of War 3, and quantic dream) and many more for that matter. They will most likely boost ps3 sales, and along with the inevitable price cut, sony will probably pull back a fair amount of ground in the sales and respectable titles war.
anyway heres to a fruitful 2009, its looking good so far!
Retro remakes/sequels:
With the critical and commercial success of remakes and retro games like Bionic Commando: Rearmed, Mega Man 9, and Square/Enix's DS Dragon Quest and Final Fantasy JRPGs, and with the relative low cost of their development, studios will expand their libraries of retro remakes to complement their XBLA and Virtual Console offerings targeted toward nostalgic gamers.
Games are amazing value for money when you think about it.......
Average film 3 hours and about $7 or £7
Average game 15-30 hours about $30 or £30
Your value for money = purchase cost / time spend enjoying it
The cinema costs you about twice as much, if not more! You don’t get anywhere near as much value for money from any other entertainment. Game prices could go up really, we have it very good at the moment.
What, no the last month for the 360 to outsell the PS3 ever like last year? Boo hoo. With that said instead of that happening last year like you all called the opposite happened and the 360 lead went from 5 million to 8 million WW. Amazing, and yet you guys say that somehow this year it will lose share. Haha, awesome. The lead could very well be 9/10 million before a price cut even happens. As for SW the PS3 looks a little better at this point, but like last year that was everyones argument as well. That didn't turn out to well because MS like last year had plenty more to announce. Hmm, wonder if were in for repeat. Magic 8 ball says, likley. Don't ever doubt the price advantage that MS has put in place for the rest of this gen, and yea they still have plenty of wiggle room in that department.
*anxiously awaits the obvious PS3 price cut*
I have a question. If movies can coast millions upon millions to make yet a dvd is still usually under 20 or 25 dollars. Games generally coast less, but are 60 dollars. I think they just have to realize that these games are not worth what they are asking. If they had a cheaper price point then they would sell more and make used game less attractive.
I personally hate buying used games. I do everything I can to avoid it, but sometimes it is the only option.
Most big movies make the majority of their revenue at the cinema.
sorry i didn't meant or eply directly to you, but whatever.
Again with the hate on used games. They do serve a purpose and that's to keep game prices from reaching insane amounts and balance the market. And Gamestop is the last place I would buy a game used, or even new for that matter. They take advantage of the consumer in either situation, that much I completely agree with.
I think heroes is pretty good and family guy is hilarious... you just lost me.
I quite like the Heroes TV show. Shame on you, Good article otherwise though.
I have a good vibe about 2009. Once we have all the studio closures out of the way and the dust settles we'll begin to see a new industry grow, bigger and stronger. There are some great games on the horizon. I'm personally looking forward to Killzone 2, RE5, GoW 3 and am hugely excited about finding out more about Heavy Rain and Uncharted 2. So it's a good year for Sony at least. I'm sure MS and Nintendo will have some interesting things up their sleeves too... maybe
To state that cinema is in decline due to the quality of movies is nonsense. However, if you only have the fourth Indiana Jones flick to back you up, I can imagine you might think so. A lot of the higher quality movies do not make for very interesting games though - and since the marketing department of certain movies knows damn well that a game will sell on its license alone, crappy games continue to get made. But even with potentially interesting titles, the game industry didn't exactly maintain the quality of the movies. While Ironman, which in my opinion was very enjoyable, got a crappy game - (as a consequence) I was actually happy to see The Dark Knight not receiving a game make-over at all.
The quality of certain TV series is the one thing TV still has going for it as it's been actually gone up a lot, in my opinion. You might think a lot of these series are shit but compare them to their 80ies or 90ies equivalents and you'll see that they're attempting to deliver a little more than just 40 or 50 minute short stories - instead, they are extended movies in which characters are explored and story lines are spread out over entire seasons. I'll take the new Battlestar Galactica over the old one any time and both Californication and Dexter could not have been made 10 years ago... and although the truly great ones you mention are definitely good, they're not alone. It's just the fact of the matter that there's just a lot more of both shitty series and good ones.
God of War 3 and Killzone 2 are probably going to sell well but I'd preferrably put my money on Heavy Rain. I'm really curious if that title will live up to what its makers have been stating in press reports and interviews. If it does, it could be a very interesting title for the PS3 as well. With regards to originality and innovation, I don't think things will ever change though. I still remember Vagrant Story coming out - probably the best RPG next to Chronotrigger. It got great reviews yet sold poorly.
While its more clear what Sony has planned for this year, I also wonder what Microsoft and Nintendo have up their sleeves. Zelda would be nice - but it has to be very good to win back those who chose the 360 or PS3 as their new system of choice for RPGs. Since Microsoft is still dominating the online console market, I think they'll focus on that - and while they can't really cut the price of the machine anymore, they can cut the price of their online services.