Killzone 2
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Set for release in February, Killzone 2 is perhaps Sony’s biggest play for the first half of 2008; a big, beautiful, beefy shooter that will seek to place PS3 as the shooter-lover’s platform. After four years of development, expectations are very, very high. Failure will focus negative attention on big-budget productions.
Los Angeles

E3 is back; bigger than before but perhaps not quite as big as before-before. The recent history of E3 is a wonderful example of the inevitable mess that hard-faced cost-cutters create when they get their hands on something beautiful. Within two years of its launch, the budget-version of E3 was a forlorn, emaciated shadow. Ironically, the very companies that had pushed for an end to expensive old ways were the loudest to squawk at this entirely predictable turn of events. Let’s hope that the E3 renaissance finds a middle way that avoids the penny-pinching, Dickensian alleyways of '08, as well as the Vegas monstrosities of the fatter years. E3 is our friend. We should protect it.
Multiplayer

Games that tack on multiplayer modes as a gossamer-weight after-thought are doomed. Consumers today, spending $50 or more on a title, often view multiplayer as the real experience, and single-player as little more than a training mode. The most successful developers of the last few years have understood this change; a requirement to offer long-term value through multiplayer. Even previously bankable franchises are focusing much more energy and attention on multiplayer. We all recognize that hollow feeling when a game’s multiplayer capabilities turn out to be a disappointment. In 2009, that feeling will ring the death-knell for all guilty franchises, even the really big ones.
New IP
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When the third-party publisher CEOs spied a new console generation, stampeding across the frozen tundra of 2005, they made a decision – “We will create games based on IP that we own, thereby keeping more of the money we generate to ourselves.” It was a plan to create wealth by generating less waste; a good plan hatched by thrifty men. The plan has only been a partial success, as they understood at the time – new IP has a high mortality rate. It’s encouraging that, in 2008, more than 50 percent of games in Metacritic’s top 20 were based on IP that had been entirely invented or unexpectedly reintroduced (e.g. Fallout) during the current generation. However, sales are still dominated by long-established names. Only Nintendo has managed to consistently introduce truly mass-market new IP in the last few years, with mainstream titles closely tied to the success of Wii and DS (Wii Sports, Nintendogs etc.). The most successful new IP from third parties has been music-based games. Even really hot IP like Gears of War or Resistance have struggled to eclipse older IP like Call of Duty or Halo. The bad news is that mid-generation is a poor time to introduce new IP as a higher proportion of unadventurous consumers pour into the market, so games like Heavy Rain, Dante’s Inferno, White Knight Chronicles, MAG, Infamous and Mad World have much work to do, in order to compete against safer options.
Originality

Again and again the media and vocal consumers demand something entirely new. And when we get it, consumers very often fail to respond; retailers cut prices; publishers become cynical, the media becomes tetchy. The fact remains that, in terms of cold, hard dollars, originality is much over-rated. Games like Madden and FIFA and Call of Duty, which by necessity innovate by degrees, remain the most successful sellers and the most profitable. Wonderfully original games like LittleBigPlanet struggle to find a place in the market. But if originality is an expensive virtue in the malls, it has something to offer online. Games like Braid, LostWinds and World of Goo demonstrate that financial risk and originality can be reconciled in the market. In 2009, beauty and originality will continue to find a home on PSN, XBL and WiiWare.
im suprised that 3 of the exclusive ps3 titles have been singled out as some of the potential key moments of 2009, but am also highly anticipating all of these titles (killzone2, God of War 3, and quantic dream) and many more for that matter. They will most likely boost ps3 sales, and along with the inevitable price cut, sony will probably pull back a fair amount of ground in the sales and respectable titles war.
anyway heres to a fruitful 2009, its looking good so far!
Retro remakes/sequels:
With the critical and commercial success of remakes and retro games like Bionic Commando: Rearmed, Mega Man 9, and Square/Enix's DS Dragon Quest and Final Fantasy JRPGs, and with the relative low cost of their development, studios will expand their libraries of retro remakes to complement their XBLA and Virtual Console offerings targeted toward nostalgic gamers.
Games are amazing value for money when you think about it.......
Average film 3 hours and about $7 or £7
Average game 15-30 hours about $30 or £30
Your value for money = purchase cost / time spend enjoying it
The cinema costs you about twice as much, if not more! You don’t get anywhere near as much value for money from any other entertainment. Game prices could go up really, we have it very good at the moment.
What, no the last month for the 360 to outsell the PS3 ever like last year? Boo hoo. With that said instead of that happening last year like you all called the opposite happened and the 360 lead went from 5 million to 8 million WW. Amazing, and yet you guys say that somehow this year it will lose share. Haha, awesome. The lead could very well be 9/10 million before a price cut even happens. As for SW the PS3 looks a little better at this point, but like last year that was everyones argument as well. That didn't turn out to well because MS like last year had plenty more to announce. Hmm, wonder if were in for repeat. Magic 8 ball says, likley. Don't ever doubt the price advantage that MS has put in place for the rest of this gen, and yea they still have plenty of wiggle room in that department.
*anxiously awaits the obvious PS3 price cut*
I have a question. If movies can coast millions upon millions to make yet a dvd is still usually under 20 or 25 dollars. Games generally coast less, but are 60 dollars. I think they just have to realize that these games are not worth what they are asking. If they had a cheaper price point then they would sell more and make used game less attractive.
I personally hate buying used games. I do everything I can to avoid it, but sometimes it is the only option.
Most big movies make the majority of their revenue at the cinema.
sorry i didn't meant or eply directly to you, but whatever.
Again with the hate on used games. They do serve a purpose and that's to keep game prices from reaching insane amounts and balance the market. And Gamestop is the last place I would buy a game used, or even new for that matter. They take advantage of the consumer in either situation, that much I completely agree with.
I think heroes is pretty good and family guy is hilarious... you just lost me.
I quite like the Heroes TV show. Shame on you, Good article otherwise though.
I have a good vibe about 2009. Once we have all the studio closures out of the way and the dust settles we'll begin to see a new industry grow, bigger and stronger. There are some great games on the horizon. I'm personally looking forward to Killzone 2, RE5, GoW 3 and am hugely excited about finding out more about Heavy Rain and Uncharted 2. So it's a good year for Sony at least. I'm sure MS and Nintendo will have some interesting things up their sleeves too... maybe
To state that cinema is in decline due to the quality of movies is nonsense. However, if you only have the fourth Indiana Jones flick to back you up, I can imagine you might think so. A lot of the higher quality movies do not make for very interesting games though - and since the marketing department of certain movies knows damn well that a game will sell on its license alone, crappy games continue to get made. But even with potentially interesting titles, the game industry didn't exactly maintain the quality of the movies. While Ironman, which in my opinion was very enjoyable, got a crappy game - (as a consequence) I was actually happy to see The Dark Knight not receiving a game make-over at all.
The quality of certain TV series is the one thing TV still has going for it as it's been actually gone up a lot, in my opinion. You might think a lot of these series are shit but compare them to their 80ies or 90ies equivalents and you'll see that they're attempting to deliver a little more than just 40 or 50 minute short stories - instead, they are extended movies in which characters are explored and story lines are spread out over entire seasons. I'll take the new Battlestar Galactica over the old one any time and both Californication and Dexter could not have been made 10 years ago... and although the truly great ones you mention are definitely good, they're not alone. It's just the fact of the matter that there's just a lot more of both shitty series and good ones.
God of War 3 and Killzone 2 are probably going to sell well but I'd preferrably put my money on Heavy Rain. I'm really curious if that title will live up to what its makers have been stating in press reports and interviews. If it does, it could be a very interesting title for the PS3 as well. With regards to originality and innovation, I don't think things will ever change though. I still remember Vagrant Story coming out - probably the best RPG next to Chronotrigger. It got great reviews yet sold poorly.
While its more clear what Sony has planned for this year, I also wonder what Microsoft and Nintendo have up their sleeves. Zelda would be nice - but it has to be very good to win back those who chose the 360 or PS3 as their new system of choice for RPGs. Since Microsoft is still dominating the online console market, I think they'll focus on that - and while they can't really cut the price of the machine anymore, they can cut the price of their online services.