Sony Xross-Media Bar
Year: 2003
Features: Memory Management, Multimedia Playback, Online Settings, Basic Options, A/V Settings, Internet, etc. (features depend on where it appears)
Originally conceived on Sony’s ill-fated PSX, the XMB has since become an interface standard that Sony uses across a variety of product lines including televisions and cameras. Of course, it’s most famous for its presence on modern Sony PlayStation products. It’s strong points are many—it’s intuitive to use with a d-pad, sleek and responsive, and although it throws an intimidating number of icons on screen most of the time each one is well-designed, making its purpose easy to discern. For people who can’t stand to look at it, it’s fairly customizable. It was a good enough interface to win a technical Emmy. It was also appealing enough that PS3 owners spent months inexplicably screaming about having an in-game version.
Microsoft Xbox 360 (Blades)
Year: 2005
Features: Memory Management, Multimedia Playback, Online Settings, Online Marketplace, Basic Options, A/V Settings, Community Features, Parental Controls, etc.
Yesterday, the old 360 dashboard felt slow, cluttered, and in desperate need of the overhaul it now has. So it’s easy to forget that, back in 2005, the blade-based design was hailed as an ingenious bit of interface work. The horizontal format made good use of space and color, while the layout of the blades made it surprisingly easy to find almost all of the system’s vast options. That this dashboard wasn’t designed to hold thousands upon thousands of shopping options proved to be its fatal flaw, but that doesn’t change the fact that the original 360 dash was the first console interface to be both a tool for getting to content and a destination in itself.
Nintendo Wii
Year: 2006
Features: Memory Management, Online Settings, Internet, Online Marketplace, A/V Settings, Parental Controls, etc.
Always the rebel, the Wii bucks traditionalism every time it starts up—instead of playing some fanfare like every other console on this list, it boots to a plain, paternal safety warning. The console’s interface itself is about as simply designed as it gets—although presented as “channels,” it’s really just a square grid of huge, colorful buttons. These buttons remain unorganized, leaving their placement to the user. Any and all basic settings settings are hidden deep in a colorless labyrinth of options. It’s a bit of a Fisher-Price approach to the menu problem, which is probably appropriate for a target demographic that just celebrated 30 years of not knowing how to set the VCR clock. Perhaps its best to focus instead on the Wii’s impeccable use of audio—the ambient sound and channel themes of the system will be remembered fondly for decades.
Oh Dreamcast. I think of that start-up wistfully even now.
Has anyone else noticed the lack of the DS or other portable interfaces? the satisfyingly clicky and very tactile menus of the DS are one of my favourites, the wii is satisfying but not quite so physical. Thinking about it, even the Gamecube offered a very tactile menu system, due to its use of sound, and a wonderful drum intro if you could be bothered to press four seperate z buttons exactly as the catchy intro ditty began...
to be far though, the PSP interface is really similiar to the PS3. but those are handhelds, not consoles.
"how many other companies could hope to make boxes even remotely adorable?"
Valve...
Touche, Tormeh. That is the right answer.
Nice article. An enjoyable read.
To be honest, I only bought an Xbox 360 in March/April this year, and prior to that the only console I'd ever owned was a Sega Mega Drive II, which didn't have a dashboard of any kind - I didn't even know consoles had such a function until this year! So when I got the 360, I was very pleasantly surprised by how easy it was to move through the interface and how slick everything was. The only thing I ever bought from the Marketplace was DLC for games I already had, which was easy enough to find, so I've never really experienced that particular failing of the dashboard.
So when I heard about them replacing it with something apparently intended to appeal to ten-year-olds I was rather concerned - was my first console experience since my childhood going to be ruined by gimmicks? It's been a long wait, but from what I've heard, aside from the avatars, I expect to be pleasantly surprised yet again. I'll have to wait and see though, as the pub beckons today...
Of the current systems I prefer the XMB. It is sleek, responsive, and unobtrusive. The start up sequence is very nice as well but I prefer the PSOne bass tone.
Nintendo also needs to tone down the start up sound for the Wii. It is 10 times louder than anything else. I also find their UI lacking in usability.