Microsoft likes to bring a message to its press conferences, and whatever happens over the coming days, few will argue that its strongest was pulled for this year’s E3.
At an event widely expected to resume the pre-2007 razzle dazzle, Xbox didn’t just come to steal the show; it stole the living room as well. Then, just for good measure, it stole Metal Gear Solid, Steven Spielberg, and gestural control along with it. There were so many broadsides that even the most innocuous image – an elephant in Africa, for instance (or should that be Afrika?) – seemed aimed at someone. The message, then: completeness – and then some.
Coming just weeks after his promotion of Wii’s Boom Blox Bash Party, Spielberg’s appearance was actually the most convincing. Indeed, the controller-free motion-capture of Project Natal, presented with customary chutzpah by ex-Fight Night producer Kudo Tsunoda, was enough to make anyone dance up on stage – even those in bed with the enemy. Tsunoda himself took an obvious shot at the “preset waggle commands” of the competition, but it was unnecessary. Natal, currently boxed in a familiar-looking strip that recognises full body motion, proximity and voice, has been on the cards since a Nunchuck was first thrown. But few could have predicted the extent or precision of its technology, or the parting promise of imminent hands-on time.
Next to this, the early appearance of two of the greatest living musicians – well, one and his drummer – of all time seemed a bit insignificant. Surviving Beatles Paul McCartney and Ringo Starr couldn’t have looked more bedazzled in an alien spacecraft, and much like the Close Encounters director to follow, they really just turned up to anoint rather than inform. But while it’s hard to get excited about a plastic guitar after seeing a family of four perform a complete pitstop, driver and all, with just their hands and feet, The Beatles: Rock Band was a charmer. So too the rest of the games, even if Epic’s demo of Contra/Metroid throwback Shadow Complex evoked an old response to technical hitches: “this is about showing, not telling.”
Many of the trailers and demos came with caveats. The seismic announcement of Crackdown 2 was weakened somewhat by an apparent zombie/mutant theme, while the Left 4 Dead 2 trailer was short but sweet. Does Forza 3 really offer much that’s meaningfully new? To some raceheads, maybe, but not to all. Typically meagre offerings from the visiting Japanese, namely Square Enix and Hideo Kojima, said little about Final Fantasy XIII and the newly announced, hardly surprising Raiden vehicle Metal Gear Solid Rising. But at least they turned up (take that, swine flu). Splinter Cell Conviction looked rejuvenated – even stunning - but questionably propulsive, while Halo 3 ODST really doesn’t seem the game to boast a “great story”, but boast it did, and the announcement of whole new Bungie space adventure, Halo Reach, did very little to explain exactly what it would consist of. Our cheer was saved for the arrival of Sam Lake, who introduced a technically stupendous, vocally hilarious (intentional, we hope) slab of ‘survival thriller’ Alan Wake. Modern Combat 2 made no excuses for dumping one of the most lucrative brand names in gaming, nor did it have to.
Whether the announced partnerships with Facebook, Twitter and Last.fm will set the world on fire does, of course, depend on the eventual users. Is Facebook really as much of a foreground task that it belongs on the NXE? Shouldn’t the content really be flowing more the other way, on to the net rather than from it? Perhaps. But of all the features crammed on to those sliding panes, the photo sharing seemed the best and most obvious fit. Interface-wise, much the same could be said of the Last.fm service, though its free delivery to Gold account holders was compensation enough. Sky’s contribution of a much-vaunted live TV service, meanwhile, was surprisingly polished, perhaps because it kept its trickier content to a separate, more established TV planner.
Longstanding questions about Xbox’s foray into home entertainment were met with strong words, though admittedly a few of the ‘buzz’ variety. But clunky as it sounds, “instant-on 1080p HD” should at least hush complaints about the subpar quality of previous content from Netflix and others, and we’ll just have to see if the on-demand streaming can keep up. The most important bit, as it has been through much of this hardware lifecycle, was that so much new was arriving on old hardware, fulfilling J. Allard’s vision of a software-driven generation. Natal, it was promised, will work without issue with every Xbox ever sold. That’s if the Xboxes themselves are working, of course – an issue the speakers wisely avoided.
They left out little else. The moment corporate VP John Schappert began throwing his hands about - the very image of Seinfeld’s George Constanza - to proclaim “the transformation of our console into a true entertainment device”, the tone was set for a show that delivered. “We can finally say our platform is complete,” grinned interactive entertainment boss Don Mattrick, who Spielberg blew off the stage in all but body. But while the building of Xbox into a truly formidable device was the best we may have expected, the evaporation of one particular piece of hardware – the controller – took things to another level. As he introduced the world to Milo, a little digital boy who took a giant chunk out of the man-machine divide, Peter Molyneux was in his element. This time, though, he really appeared to have something to talk about.
There’s been a childlike, frisky quality to every Microsoft conference – and we don’t just mean Peter Moore showing off his fake tattoos – which entirely befits the youngest of gaming’s big three. And in what promises to be the longest generation in hardware history, there can be few stronger qualities than youth. Microsoft is showing that Xbox 360, at three years old, still has its whole life ahead of it.
Although I hope it's true, I'll believe Natal has all that capability when I see it. Either way, it's all about application. It only means anything if developers use it.
Yay! I just heard that Perfect Dark is going to be released on xbla by the end of the year!
I would've liked to have seen a 360slim at the show. The reliability of the 360 is the only thing that's put me off getting the system, so far. Otherwise i would've probably had one by now, mainly for XBLA titles and the other titles that don't appear on the PC i.e. Crackdown, Bayonetta for example.
Is it me or did the splatty paint demo display a significant lag between the demonstrators actions and those of his virtual double?
The rest of those demo's were so hokey it was untrue, the tech may be very impressive, but the showcase stunk.
I did notice some delay.
Were there any other real-time demo's where a comparison can be made? It would be good to know if this is a feature of the software or of the hardware. One isn't a problem, the other's a huge problem.
Finally seen the Natal "controller". Wow, Microsoft have made an Eye-toy and claims to be revolutionary. I doubt Nintendo and Sony are shitting themselves. Launching a "social" controller on a console favoured by the hardcore anti-social gamers will just be a terrible exercise, I predict this will disappear very quickly. And also Edge, give up on the Xbox loving, I think we are all just tired of it now.
Wow, Microsoft have made an Eye-toy and claims to be revolutionary.
They haven't even made that! They've made a fancy "product vision" video and a jerry-rigged demo and are pretending it's an actual product. Oh, and that it's "revolutionary."
In other words, they've made a bunch of VAPOR. Don't believe the hype.
EDGE are a bunch of fangirls, confirmed.
Thanks Edge, Looking forward to your Nintendo and Sony write ups :D
Edge once again spoogeing prematurely just because it's Msoft.
Pathetic really. Wait until the other two conferences, before proclaiming the second coming.
^^Sums up their whole show for me.
Ha ha ha!!!!
How can anyone say this was a great show is beyond barking mad. It was awful.
No! Just, no!
//shakes head.
Whoa! Looks like the astroturf army is out in force on this one.
I thought it was an excellent conference and Natal looks set to be what the Wii should have been in the first place - proper 1:1 full-body motion control. I was very sceptical at first as it just sounded too sci-fi to be true but, when it was demonstrated live on stage, I was amazed at how well it worked. Similar reports of its brilliant execution are trickling in from outsiders who have tried it first-hand as well so it really does seem like it's the real deal.
As for the other games on display, there's certainly enough there to keep me happy over the next year and that's before you get to the third-party titles we already know about.
Needless to say, I'm really looking forward to seeing what Nintendo and Sony have on show later today because Microsoft really did lay down the gauntlet with that showing, even attracting a lot of interest from the mainstream press.
Natal is the big thing from MS but I'm afraid that some really innovative technology will be consigned to peripheral heaven because it's not bundled, from launch, with every system. That's the reason why the EyeToy (the last gen motion detecting camera) failed and the reason why waggle on the Wii was a success.
Seems a shame really.
Arron and Grognard I think you guys are right. Because games made for this device won't have the 360's entire installed base able to purchase it, each game's success will be limited. This could just be a test run for the next xbox (as custom soundtracks, xbla, media center connectivity, etc.) was for the first xbox. MS had all those features but they weren't fleshed out or they required actual disks to be in the xbox (xbla and media center extender) to utilize. Maybe it'll even be built into the next xbox.
True, ArronC07 - peripheral's historically have not enjoyed a strong attach rate (plastic guitar controllers being the notable exception). This one might stand a better chance at broad developer support though since MS announced they would bundle this in with all future system sales when it comes out.
Of course, there will be 30+ million 360 owners without one (unless they obviously purchase it separately) but most sales come in the later years of a consoles life, so eventually there should be a critical mass of 360 owners who do have this device. Should be interesting to see how it turns out...
Found this to be pretty run of a mill for a press conference. Nothing embarassing but nothing breathtaking either. My enthusiasm hasn't increased much for any specific games.
Except maybe the Beatles. Harmonix has me hook line and sinker -- I'm hardly a Beatles fan, but I'll buy into this. Harmonix loves music, and whenever someone(s) extremely skilled exerts an effort into somethign they love, good things come of it. The game is progressing wonderfully. But that has hardly anything to do with Microsoft.
My interest has peaked on the Natal, could be interesting. Hope it gets the software it deserves. Pretty lite on games I have to agree, most of those were givens, but they will all be good games. Halo is a great series.
I just hope MGS: Rising comes out on the PS3, I will be fucking pissed if it doesn't. I would love MGS to go on the 360, it's a great series that every gamer should experience, but if they screw the loyal fan base that made MGS the juggernaut it is, it will feel like a kick in the nuts.
I haven't managed to watch the videos, but the natal thing sounds impressive. I wonder how well it will be able to understand regional accents and the like though (i have quite a strong geordie twinge), and wonder what kind of game it could really be used in. I am imagining 10,000,000 dancing games, but will talking to that random little kid really entertain anyone for long? I'd like to be able to play something like wipeout using a standard controller, but leaning to steer or something. That might be cool. Guess it depends on the price, the games, and how well it works then! (like everything, ever...)
W.r.t. MGS Rising, I'm waiting for the Konami announcement because;
a) we don't know if one company has timed exclusivity (we do know it's multiplat: http://kotaku.com/5274844/metal-gear-solid-rising-destined-for-xbox-360-... )
b) we don't actually know if it's still a stealth-action game. The interview with Kojima in Famitsu was talking about a totally new game style, or something)
c) I couldn't care less about konamis new castlevania, so I might as well listen carefully to the MGS bit, eh?
after seeing natal I was really impressed, however that tech was first seen on the pc. alot of pc gamers dismiss this tech as useless. However now seeing this tech in action I think a lot pc gamers are wrong.
Natal belongs on a much better system than an xbox. I would want to see this system on onlive.
http://news.cnet.com/8301-10797_3-10239304-235.html
MS had a solid presentation. It's funny that so many people have claimed 360 didn't have any good exclusives coming up over the coming year and yet there were so many exclusives to cover in this 2 hour press conference that MS didn't even have time to talk about Mass Effect 2. Alan Wake, Splinter Cell, Halo:ODST, Forza 3, Crackdown 2 and L4D2 (and Mass Effect 2!) are quite a line-up for the next 10 months (all coming by March 2010).
Hello everyone. Just got done watching IGN's choppy archived MS E3 press conference. I was impressed. Anyway...
Every year it looks like a slow year for the 360 yet they ultimately deliver at least a handful of exclusives and exclusive content for triple-A multi-system games. It looks like yet another year of MS delivering to its fans games they want.
We haven't seen Sony's show yet but I'm sure it'll be at least solid and they'll show impressive games (and hopefully some cool new stuff) that'll please their own fans.
I unfortunately couldn't get an idea of how some of the games really looked/ran because of the choppy nature of IGN's video. I was getting 720-1130kbps nearly the entire time but still would clip from time to time. It was a solid show but beside a few big announcements it was just ok.
Natal or however it's spelt was pretty impressive and the fact that they had some decent tech demos on display being demonstrated live after only being in devs hands for a couple months was impressive. I can't wait to see what developers can come up with (hopefully some really intuitive and creative stuff) and I also hope they have games that utilize both the standard pad and the motion stuff in the same game. And as far as the little boy demo, I was a bit skeptical when the video was over but Peter saying that the demo will be playable at the show erased that skepticism.
It’s an interesting time to be a gamer to say the least.
I was thinking the same thing - about using NATAL with a joypad based game to enhance the experience.
Imagine you're playing the latest FPS , your friend comes around and the console instantly recognizes + signs them in instantly for a co-op game - in which both of you can assign orders to NPCs by voice . Perhaps even basic controls could be offset to body movements , like you could peek around corners just by leaning your body side to side. There are so many possibilities.....
I also think it's good MS are still supporting the hardcore gamers as well as do stuff for the casual market... It's like they're giving us the choice - motion tech isn't being forced - it's just there if you want it.
The PR blurb released afterwards says that the tech is ready but not the software - which is why there's no release date yet, but , it is being shipped out to developers right now - so I imagine we'll see the first proper games by next year.
"...it stole Metal Gear Solid"
LOL! yeah, i guess turning a predominantly PS franchise multiplatform counts as stealing.
http://www.joystiq.com/2009/06/01/rumor-listing-reveals-metal-gear-solid...
as for the rest of the conference, i dunno. while it wasn't bad, there wasn't much for me to get excited about, save for Crackdown 2 and Splinter Cell's re-emergence. Project Natal certainly looks refreshing (in an EyeToy Advanced sort of way), but i personally couldn't care less about such things. i was more interested in game announcements; only three (Crackdown 2, Forza 3 and MGS) were new, only two of those were exclusive, and none of them were unexpected.
imo, as it stands, the PS3 is still looking to have the (slightly) better line-up this year, and that's only on the strength of what Sony has already announced.
I agree with you there on the 360 game announcements being pretty sparse (with a few exceptions). I am a huge Halo fan though (more campaign than multiplayer though) and the prequel Reach was a huge announcement IMO and the fact that I don't have to wait the usual 2-3 years for it is also refreshing. I would like to see something totally new from Bungie though.
We'll see about Sony's lineup. I think some of their exclusives are still in the been-announced-but-nothing-really-shown-stage and can't really be judged just yet as big hitters (history has shown so far this Gen that Sony hasn't had the best success with some hyped titles so I'm on the wait-and-see fence right now). You're right though, Sony may have some tricks up its own sleeve tomorrow. It'll be interesting...
I don't know... Natal reeked of Intellivision Voice Module to me.
When will it come out? Roughly how much will it cost? How well does it work? It clearly didn't work as planned when he tried to show the audience the sole of his shoe.
The family playing a racing game together made me cringe... reminded me of something I would have seen on the 3DO sample disk. There was mention at some point that eventually the camera would be able to track more than one person. How that translates to four family members, sitting around, pressing virtual buzzers and speaking out their answers (suggesting it will be able to pick-up not only individual people but multiple voices) remains to be seen.
It's definitely ambitious and if Microsoft can make it work as well as they say they can, it could have the same kind of impact the Wii has had on gaming. But it could just as likely be a clever move from Microsoft to distract people from jumping ship to Wii or PS3 and an attempt at attracting some current, potential Wii buyers.
Lol, yeah that demonstration video with the family was cringe-worthy. It reeked of focus group meetings and marketing team brainstorming to really be taken seriously. I think they should have just stuck with the live demos since, well you could see it working pretty well (except for the funny shoe part, that had my wife laughing).
It does seem rather ambitious though. My wife said it best, “What if you don’t want your Xbox turning on every time you walk by?” That’s true, how will it know when you want it to turn on? And if MS is expecting this to appeal to the families as well, that camera thing will have to know how to ignore kids not shutting up…ever, or the dumb dog parking at every noise.
I hope it turns out to be more than just eye-toy on steroids or just a distraction for potential Wii buyers. I actually think this will turn out to be more of a hard core draw considering how much more is possible with this than a Wii-mote and nun chuck. Imagine sorting your inventory in an RPG via voice or using magic with voice commands? It might sound nerdy, but that’s one level of interaction we’re not used to (the DS has some voice stuff, but in my experience it’s limited and rather rudimentary). Getting my dog to listen in Nintendogs was a pain. My real-life dog understands me better than my DS one lol.
Superb analysis edge and one I found agreeing with on alot of points.
I came down pretty hard on MS during the presentation to my instant message brothers and claimed the only game I really wanted to play as a core gamer was ODST and I was told in no unceratin terms that I was old and jaded.
Modelled Dashboards are not enough to make me care about forza 3 and thats comming from a massive forza 2 fan (it out gt'd, gt1).
My trousers were almost literally blown off when hideo kojima performed the perfect sneaking mission on the MS speakers to reveal the existence of a 360 mgs game. To this 360 owning metal gear fanatic however, the actual news he delivered felt like the classic bait and switch because c'mon Hideo, no one cares about Raiden. We are to receive the franchises equivalent of metal gear 2?
Fine then I wish you to know Sir, that I will be giving you money in exchange for your game with a slight though far from deal breaking reluctance!
Splinter cell looked very polished and some of the gun fights reminded me of those slick bourne movies but that much different from past splinter cell games? not really to my eyes.
It felt to me like the projects first idea for whatever reason was dropped and they swiftly produced something they could churn out in their sleep.
I also agree that the classic control design of console games was unceremoniously snubbed by MS. As a core gamer I felt quite downbeat as peter molyneux seemed to almost rub his hands in glee while claiming classic control design had been holding him back.
Im personally quite sceptical of how impressive the milo demo actually was. Just how difficult is having a game object react to spoken keywords and have canned verbal responses?
I dont know maybe actually having a conversation with opionated futuristic film like AI is expecting too much especially if it started getting ideas of taking control of military warmachines. "No! Bad Milo!"
all in all moderate cynicism, but hey I'll either be right or pleasantly surprised.
I can only imagine the towering heaps of gimmick games with poor play control and horrible design. Here comes billions of dollars wasted trying to get ignorant old people to play video games. Fuck that shit.
But few could have predicted the extent or precision of its technology
You misspelled "vapor." ("Vapour," if you prefer.)
Wow, can't wait to watch the conference.