A recent US appeals court ruling, which highlighted the distinction between software ownership and licensing, could have a significant impact on the used software market and potentially restrict the resale of games - whether you've paid for them or not. But BlueSwirl argues that second hand sales, far from damaging the game industry, actually help it.
"I bought Gears of War and Halo: Combat Evolved second hand, because I wasn't sure if I would like them," he says. "I did like them, so much that I went on to buy the Limited Edition versions of the sequels. How have Epic Games and Bungie lost out from these second hand sales? Surely, in a sort of halo effect (pardon the pun) they've come out better because of it?"
Meanwhile, across three blog posts, Boto_de_Gatas explains why he thinks that developers - particularly those who create open worlds - should throw their weight behind procedurally generated content. de Gatas is certainly not alone, with Randy Smith extolling the virtues of procedural content on his blog back in May.
Finally, cockbeard invites you all to join him in Nottingham for GameCity, an independent videogame festival which takes place between October 26 and 30. OpenGameCity will provide a platform to anyone who wants to get on stage, the only proviso being that whatever you do is in some way linked to videogames, or videogame culture. Interested? Sign up here.
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