A highlight from our community-written blogs, featuring the big debate over the future of interactive storytelling.
Verbal _Oz responds to our Death Of The Author article and shows the incredible challenge that lies ahead for game makers. Like many, he pushes at the limits of a game, shooting NPCs and getting frustrated when they shrug away his bullets because the story can't take into account their deaths.
"If you could combine choice with a genuinely interesting branching storyline then I believe games would become the ultimate medium for storytelling," he says, but can games really fulfil this dream? Can developers really plan scenarios that offer vast choice for action, with their stories ready to support every eventuality? Is that practical? Is it possible?
And do all gamers think alike? Is the power for each player to dictate freely the terms of every game story they play the true destiny of the videogame?
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