Dark and Light might look like a quaint little independently produced
MMO, but there’s one catch - there is absolutely nothing little about
this game. Next Generation spoke to lead designer Stephane Quilichini.
Players will inhabit a world that is equivalent to over 15,000 square
miles of land, all on one server, that can have up to 500,000
inhabitants concurrently playing the game.
Let’s put that much space into perspective. The explorable area of
Morrowind, generally regarded to be an enormous game, is only about 10
square miles. The original Everquest, after nine expansion packs,
covers about 350 square miles, one fortieth (1/40) of the space in
Ganareth, the world of DnL which covers an area that's twice the size
of New Jersey.
But in the landscape of MMOs, bigger doesn’t always mean better. How
will DnL control the player population and prevent barren cities and
infrequent socialization? "The colonization of Ganareth will be
divided in several stages,” lead designer, Stephane Quilichini
explained. "Pioneers will discover the world of Ganareth slowly,
initially only occupying the first two kingdoms. Once this period is
over, all players will be free to go anywhere on Ganareth, but the
increasing difficulty of mobs encountered in each kingdom will lead to
a natural distribution of player population."
DnL would not be possible without the server innovations available from
Australian firms, BigWorld and its parent MicroForte. Acquiring the
BigWorld license allowed DnL to have a seamless world with no load
times. Farlan is adapting its own Mafate engine to the BigWorld server
scheme. "Our Mafate rendering engine brings many weather options
that have never been seen in a MMO before," said Quilichini, options
like roving storms and migrating herds of mobs.
Lore abundance
Quilichini and the rest of the company are currently honing the game in
beta and gearing up for the game's fast-approaching launch in November.
DnL showed well at E3 and the community is beginning to develop as
players are eager to explore. Potential players are already flooding
the DnL forums and reading the abundance of lore on the website
including a detailed timeline and profiles on each of the deities in
the Dark and Light pantheons.
While the size of the game world is receiving a lot of attention, DnL
offers some very innovative gameplay in other areas. Experience points
will be split between combat and social experience. Any player will be
able to gain levels without ever picking up a sword. Social
experience is given for being an excellent politician elected by other
players, a renowned crafter making rare and powerful items or an
explorer finding new and undiscovered lands. Quilichini knows
that delving into such a big world will set DnL apart from other
MMOs. "Without a doubt, I think that the exploration will be a
unique experience for our players," he says.
The player vs. player follows the standard two-team system but offers
the potential for unique socialization. For example, players will be
able to conquer fortresses but it will take a good politician to lead
and organize the defense of a castle. This can be done by hiring
mercenaries. "Every player who wants to be quickly involved in combat
may register on a mercenary list, and defenders or attackers may hire
them if they need more people," Quilichini said. The DnL team had
previously announced a bot mode where players would have been
conscripted to fight even when not online, but that idea has been
scrapped. "This allows us to keep human intelligence in our fights,
because no AI system to date is able to replace it."
Stefane Quilichini has been around games a long time, "I'm 40 years
old, and I can say I have been a hardcore pen & paper roleplayer
before switching over to videogames. I saw the first personal computers
when I was 15 years old, the first games with 16 kb RAM and just 1kb
video memory".
Dark and Light is certainly an ambitious project, attempting to excel
at several aspects of MMO gameplay. But if DnL does nothing else
but allow travelers and explorers a truly unique world in which to
adventure, it will be a success where many other games have failed.