Here we present leading developers' responses to the events of the past 24 hours through a combination of interviews and tweets.
Markus ‘Notch’ Persson
"Hopefully this will lead to a lowered need to use traditional publishers, meaning more of the power gets put back in the developers' hands. This will in turn lead to more creative games and less DRM nonsense.
"Double Fine wouldn’t have been able to do this game without crowd sourcing, so they had a real need of the service. As a player, it's exactly the type of game I want to help fund."
"did you hear? the death-rattle of a million middle men."
— Phil Fish (currently working on Fez) @PHIL_FISH
Positech Games (Gratuitous Space Battles)
"The optimist in me thinks this could apply some decent pressure to the big publishers to offer improved terms and autonomy for devs. At the back of their mind, they will know devs will be thinking, 'Well we could just crowdfund this, and get better terms…' That would be a nice change.
"But I’m a bit nervous of it becoming the norm. Really good game design and vision comes from the sort of single-minded arrogance where one person can 'see' how the final product will look. When you crowdfund, you suddenly get thousands of people who legitimately feel that they own part of the design of the game.
As a way of enabling indie games to get made that otherwise could not have been, it’s positive, but I suspect most indies who crowdfund a hit game would immediately move to self-financed when they have the means to do so."
"I like how apparently Double Fine has spent the last 10+ years working backwards from AAA to crowdfunded indie. The Benjamin Button of dev"
— Steve Gaynor (game writer and designer – worked on BioShock 2) @fullbright
Hand Circus (Rolando)
"I contributed $20 to the Double Fine project before I'd finished watching the promo video. Tim Schafer? Ron Gilbert? An old-school adventure game? Where do I sign? The amount of people who could invoke that kind of reaction from me could be counted on one hand.
"But for an unknown indie I would imagine raising Kickstarter funding would be about as hard as getting discovered on the App Store. I'm not discounting it, I'm just suggesting it would be difficult.
"Nonetheless, there's still a role for publishers, but some of the services they offer – such as manufacturing and distribution – are disappearing. They need to re-define what they offer the content creator."
"Double Fine managed to avoid about 57 meetings with publishing execs who would have told them that no one wants an adventure game anymore."
— Jeff Green (PopCap's director of editorial and social media) @greenspeak
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