FEATURE

Devs Leery of "Gamer’s Bill of Rights"

Kris Graft's picture

By Kris Graft

September 4, 2008

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"A couple of developers felt that the document limited their ability to protect their intellectual property in ways that may evolve in the future."

"The Gamer's Bill of Rights" was just introduced last week, but list co-creator Stardock tells Edge that big game companies like Microsoft and Take-Two have already shown interest in the 10-item roster, which aims to quell problems in the PC market.

"I’ve gotten a lot of good feedback from publishers though nothing too official yet," said Stardock CEO Brad Wardell, whose company recently published Sins of a Solar Empire for PC.

"Both Microsoft and Take-Two were interested in it and I’ve gotten calls from a few other publishers who are interested in putting something more formal together, as long as the items are clarified more specifically."

Among the items on the "Bill of Rights" are "Gamers shall have the right to demand that games be released in a finished state" and "Gamers shall have the right to not be treated as potential criminals by developers or publishers."

The list was a joint effort with Gas Powered Games head Chris Taylor, creator of Supreme Commander and the upcoming Demigod for PC.

While some game makers were openly interested in the bill, Edge contacted numerous high-profile PC game developers who were standoffish about commenting on the list of "rights."

A rep for one major developer said, "I think I/we will stay out of this," while another claimed not to have seen the list at all.

The Gamer's Bill of Rights has been an overwhelming hit with gamers across the Web, as the implementation of the items would give PC gaming a console-like accessibility.

But it can be a potentially controversial matter for developers, as the list makes rules related to copy protection and other big PC market issues.

Wardell gave his own theory as to why some companies are hesitant to talk about the suggestions. "Some were leery because some of the items were too vague (how do you define whether a game is 'done'; what does it mean to treat a customer like a ‘criminal’?). They could see themselves participating if we updated it to be more specific."

He continued, "A couple of others felt that the document limited their ability to protect their intellectual property in ways that may evolve in the future.

"The example one larger developer gave me is what if Microsoft develops a standardized library for handling IP protection, but it only works on Windows 7, and hence would need to be installed as part of the game’s installation a la DirectX on Windows Vista or XP? They wouldn’t want to be tied to not being able to do that."

Asked about his take on Stardock and Gas Powered Games' proposition, Microsoft Games for Windows global director Kevin Unangst (not wanting to take away too much from his company's own efforts in PC gaming) responded: "Microsoft certainly agrees with the importance of improving the quality and consistency of PC games. For two years now, Microsoft's Games for Windows program has worked to make great Windows games even better, and this is why Stardock and many other publishers are participating in the program."

Wardell had previously said he would be perfectly happy if Microsoft adopted the items on The Gamer’s Bill of Rights into its Games for Windows criteria.