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<channel>
 <title>FEATURES</title>
 <link>http://www.edge-online.com/features</link>
 <description>Main features article index page</description>
 <language>en-us</language>
<item>
 <title>MIGS: Only Fun and Games?</title>
 <link>http://www.edge-online.com/features/migs-only-fun-and-games</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/migs_0_1.png" alt="MIGS: Only Fun and Games?" title="MIGS: Only Fun and Games?"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;At this year's Montreal International Game Summit the idea of whether games should only be seen as fun was challenged in more than one session. Commentators such as industry veteran &lt;strong&gt;Brenda Braithwaite&lt;/strong&gt; (designer of the &lt;em&gt;Wizardry&lt;/em&gt; and &lt;em&gt;Jagged Alliance&lt;/em&gt; series, among others) and Edge columnist &lt;a href="http://www.edge-online.com/users/randy-smith"&gt;&lt;strong&gt;Randy Smith&lt;/strong&gt;&lt;/a&gt; in particular poured over this thorny issue.&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/migs-only-fun-and-games"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/migs-only-fun-and-games#comments</comments>
 <category domain="http://www.edge-online.com/tags/game-design">Game Design</category>
 <category domain="http://www.edge-online.com/tags/migs">MIGS</category>
 <pubDate>Fri, 20 Nov 2009 17:44:07 +0000</pubDate>
 <dc:creator>Mathew Kumar</dc:creator>
 <guid isPermaLink="false">25299 at http://www.edge-online.com</guid>
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 <title>Mystery Play</title>
 <link>http://www.edge-online.com/features/mystery-play</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/exor3.jpg" alt="Mystery Play" title="Mystery Play"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;In the same way that firstperson shooters thrive in a military setting, alternate reality games (ARGs) are an apt home for conspiracy theories and long-lost secrets. So it&amp;rsquo;s no surprise that Smoking Gun Interactive has rolled out its mysterious new property in an ARG, before it brings it to consoles. The start-up developer, founded by a break-off team from Relic and featuring some of the talents behind &lt;em&gt;Company Of Heroes&lt;/em&gt;, has created an ambitious new world, and players have only just seen the beginning of it. &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/mystery-play"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/mystery-play#comments</comments>
 <category domain="http://www.edge-online.com/tags/arg">ARG</category>
 <category domain="http://www.edge-online.com/tags/comics">Comics</category>
 <category domain="http://www.edge-online.com/tags/smoking-gun">Smoking Gun</category>
 <pubDate>Thu, 19 Nov 2009 15:53:13 +0000</pubDate>
 <dc:creator>Chris Dahlen</dc:creator>
 <guid isPermaLink="false">25285 at http://www.edge-online.com</guid>
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 <title>Learning Vehicle</title>
 <link>http://www.edge-online.com/features/learning-vehicle</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/everand1.png" alt="Learning Vehicle" title="Learning Vehicle"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Today, the UK government's &lt;a href="http://www.edge-online.com/news/department-for-transport-launches-mmo"&gt;Department For Transport unveils a new browser-based MMOG&lt;/a&gt;, created by New York-based developer &lt;a href="http://www.edge-online.com/tags/area/code"&gt;Area/Code&lt;/a&gt;. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK.&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/learning-vehicle"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/learning-vehicle#comments</comments>
 <category domain="http://www.edge-online.com/tags/area/code">Area/Code</category>
 <category domain="http://www.edge-online.com/tags/government">Government</category>
 <category domain="http://www.edge-online.com/tags/serious-games">Serious Games</category>
 <pubDate>Thu, 19 Nov 2009 12:29:18 +0000</pubDate>
 <dc:creator>Alex Wiltshire</dc:creator>
 <guid isPermaLink="false">25281 at http://www.edge-online.com</guid>
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 <title>MIGS: Every Click Counts</title>
 <link>http://www.edge-online.com/features/migs-every-click-counts</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/sirlin_david_0.jpg" alt="MIGS: Every Click Counts" title="MIGS: Every Click Counts"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;David Sirlin is a familiar proponent of increased simplicity and usability in video game interfaces. It's a principle he put into practice rebalancing Street Fighter II for &lt;em&gt;Super Street Fighter II HD Remix&lt;/em&gt;. At Montreal International Game Summit, he continued the theme with a polemic that used the famous writing handbook &lt;a href="http://en.wikipedia.org/wiki/The_Elements_of_Style" rel="nofollow"&gt;The Elements Of Style&lt;/a&gt; by Strunk and White to argue that a design must do its best to avoid needless effort on the player&amp;rsquo;s part.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/migs-every-click-counts"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/migs-every-click-counts#comments</comments>
 <category domain="http://www.edge-online.com/tags/david-sirlin">David Sirlin</category>
 <category domain="http://www.edge-online.com/tags/interface">Interface</category>
 <category domain="http://www.edge-online.com/tags/migs">MIGS</category>
 <pubDate>Wed, 18 Nov 2009 10:14:56 +0000</pubDate>
 <dc:creator>Mathew Kumar</dc:creator>
 <guid isPermaLink="false">25267 at http://www.edge-online.com</guid>
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<item>
 <title>Community Spotlight</title>
 <link>http://www.edge-online.com/features/community-spotlight-6</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/community_0_1_0.png" alt="Community Spotlight" title="Community Spotlight"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Highlights from our community-written blogs, featuring the emotional state of game characters and the rise and rise of the franchise.&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/blogs/keeping-a-straight-face" rel="nofollow"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/community-spotlight-6"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/community-spotlight-6#comments</comments>
 <category domain="http://www.edge-online.com/tags/community">Community</category>
 <category domain="http://www.edge-online.com/tags/edge">Edge</category>
 <pubDate>Tue, 17 Nov 2009 12:05:40 +0000</pubDate>
 <dc:creator>Alex Walker</dc:creator>
 <guid isPermaLink="false">25252 at http://www.edge-online.com</guid>
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<item>
 <title>Mind Games</title>
 <link>http://www.edge-online.com/features/mind-games</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mindgames1.jpg" alt="Mind Games" title="Mind Games"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;Dr Dan Pinchbeck of the University of Portsmouth's &lt;a href="http://www.port.ac.uk/departments/academic/ct/research/games/" rel="nofollow"&gt;Advanced Games Research Group&lt;/a&gt; had a rather ambitious goal when he made &lt;a href="http://www.thechineseroom.co.uk/esther.htm" rel="nofollow"&gt;&lt;em&gt;Dear Esther&lt;/em&gt;&lt;/a&gt;. He wanted to tell a powerful story in a game-like environment, but without using gameplay to tell it.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/mind-games"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/mind-games#comments</comments>
 <category domain="http://www.edge-online.com/tags/dan-pinchbeck">Dan Pinchbeck</category>
 <category domain="http://www.edge-online.com/tags/indies">Indies</category>
 <category domain="http://www.edge-online.com/tags/storytelling">Storytelling</category>
 <pubDate>Mon, 16 Nov 2009 16:21:41 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25238 at http://www.edge-online.com</guid>
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 <title>The Friday Game: Small Worlds</title>
 <link>http://www.edge-online.com/features/the-friday-game-small-worlds</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/small-worlds.jpg" alt="The Friday Game: Small Worlds" title="The Friday Game: Small Worlds"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Format: Flash&lt;br /&gt;Developer: David Shute&lt;br /&gt;&lt;a href="http://jayisgames.com/cgdc6/?gameID=9" rel="nofollow"&gt;jayisgames.com/cgdc6/?gameID=9&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/the-friday-game-small-worlds"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/the-friday-game-small-worlds#comments</comments>
 <category domain="http://www.edge-online.com/tags/flash">Flash</category>
 <category domain="http://www.edge-online.com/tags/friday-game">Friday Game</category>
 <pubDate>Fri, 13 Nov 2009 11:57:47 +0000</pubDate>
 <dc:creator>Chris Donlan</dc:creator>
 <guid isPermaLink="false">25218 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Where No Game Has Gone Before</title>
 <link>http://www.edge-online.com/features/where-no-game-has-gone-before</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/nasa1.jpg" alt="Where No Game Has Gone Before" title="Where No Game Has Gone Before"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Since embarking on building &lt;em&gt;Astronaut: Mars, Moon and Beyond&lt;/em&gt; for NASA, Daniel Laughlin has had many people ask him if videogames were just about blasting anything that moved. After all, how can something so banal and violent possibly teach us about the inner workings of the universe?&lt;p&gt;&lt;a href="http://www.edge-online.com/features/where-no-game-has-gone-before"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/where-no-game-has-gone-before#comments</comments>
 <category domain="http://www.edge-online.com/tags/mmo">MMO</category>
 <category domain="http://www.edge-online.com/tags/nasa">NASA</category>
 <pubDate>Thu, 12 Nov 2009 17:48:15 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25213 at http://www.edge-online.com</guid>
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<item>
 <title>Edge Games Index</title>
 <link>http://www.edge-online.com/features/edge-games-index-3</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/brandwatch_1_0.png" alt="Edge Games Index" title="Edge Games Index"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Every Thursday, the Edge Games Index, produced in association with Brandwatch, rates games according to the volume of positive and negative buzz they're inspiring on the web.&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/edge-games-index-3"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/edge-games-index-3#comments</comments>
 <category domain="http://www.edge-online.com/tags/brandwatch">Brandwatch</category>
 <category domain="http://www.edge-online.com/tags/charts-0">Charts</category>
 <pubDate>Thu, 12 Nov 2009 16:26:43 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25211 at http://www.edge-online.com</guid>
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 <title>Interview: Look Around You</title>
 <link>http://www.edge-online.com/features/interview-look-around-you</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Neil+MacDonald+photo.jpg" alt="Interview: Look Around You" title="Interview: Look Around You"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;18 months ago, Philips came to our offices to show us a new product, amBX. Comprising desk speakers, a sub-woofer, units which put out coloured light and a fan, it was designed to enhance PC games with effects that were intended to enhance the experience of playing, blowing air into your face as you sprinted in Crysis, flashing red and yellow as we died in an explosion.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/features/interview-look-around-you"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/interview-look-around-you#comments</comments>
 <category domain="http://www.edge-online.com/tags/ambx">amBX</category>
 <category domain="http://www.edge-online.com/tags/lighting">Lighting</category>
 <category domain="http://www.edge-online.com/tags/neil-macdonald">Neil MacDonald</category>
 <pubDate>Wed, 11 Nov 2009 15:19:13 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25207 at http://www.edge-online.com</guid>
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<item>
 <title>Review: Modern Warfare 2</title>
 <link>http://www.edge-online.com/features/review-modern-warfare-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mw21.jpg" alt="Review: Modern Warfare 2" title="Review: Modern Warfare 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360, PS3, PC&lt;br /&gt; Release: Out now&lt;br /&gt; Publisher: Activision&lt;br /&gt; Developer: Infinity Ward&lt;br /&gt; &lt;script type="text/javascript"&gt; 
  function cvg_screens(id) { 
    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');}&lt;/script&gt;   &lt;/em&gt;&lt;a href="javascript:cvg_screens(223419);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/review-modern-warfare-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/review-modern-warfare-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/infinity-ward">Infinity Ward</category>
 <category domain="http://www.edge-online.com/tags/modern-warfare-2">Modern Warfare 2</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Tue, 10 Nov 2009 15:12:53 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25197 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Community Spotlight</title>
 <link>http://www.edge-online.com/features/community-spotlight-5</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/community_0_1.png" alt="Community Spotlight" title="Community Spotlight"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;A highlight from our community-written blogs, featuring the big debate over the future of interactive storytelling.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/blogs/stories-games" rel="nofollow"&gt;Verbal _Oz responds&lt;/a&gt; to our &lt;a href="http://www.edge-online.com/magazine/death-of-the-author" rel="nofollow"&gt;Death Of The Author&lt;/a&gt; article and shows the incredible challenge that lies ahead for game makers. Like many, he pushes at the limits of a game, shooting NPCs and getting frustrated when they shrug away his bullets because the story can't take into account their deaths. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/community-spotlight-5"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/community-spotlight-5#comments</comments>
 <category domain="http://www.edge-online.com/tags/community">Community</category>
 <category domain="http://www.edge-online.com/tags/edge">Edge</category>
 <pubDate>Tue, 10 Nov 2009 10:54:07 +0000</pubDate>
 <dc:creator>Alex Walker</dc:creator>
 <guid isPermaLink="false">25192 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Edge Games Index</title>
 <link>http://www.edge-online.com/features/edge-games-index-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/brandwatch_1.png" alt="Edge Games Index" title="Edge Games Index"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Every week, the Edge Games Index, produced in association with &lt;a href="http://www.brandwatch.net/"&gt;Brandwatch&lt;/a&gt;, rates games according to the volume of positive and negative buzz they're inspiring on the web.&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/edge-games-index-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/edge-games-index-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/brandwatch">Brandwatch</category>
 <category domain="http://www.edge-online.com/tags/charts-0">Charts</category>
 <pubDate>Fri, 06 Nov 2009 17:27:20 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25168 at http://www.edge-online.com</guid>
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 <title>Review: A Boy And His Blob</title>
 <link>http://www.edge-online.com/features/review-a-boy-and-his-blob</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/blob1.jpg" alt="Review: A Boy And His Blob" title="Review: A Boy And His Blob"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: Wii&lt;br /&gt; Release: Out now&lt;br /&gt; Publisher: Majesco&lt;br /&gt; Developer: WayForward&lt;/em&gt;&lt;br /&gt; &lt;script type="text/javascript"&gt; 
  function cvg_screens(id) { 
    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');}&lt;/script&gt;   &lt;a href="javascript:cvg_screens(223259);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/review-a-boy-and-his-blob"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/review-a-boy-and-his-blob#comments</comments>
 <category domain="http://www.edge-online.com/tags/a-boy-and-his-blob">A Boy And His Blob</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/wayforward">WayForward</category>
 <pubDate>Fri, 06 Nov 2009 16:36:28 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25161 at http://www.edge-online.com</guid>
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 <title>The Friday Game: Sneeze</title>
 <link>http://www.edge-online.com/features/the-friday-game-sneeze</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/sneeze1.jpg" alt="The Friday Game: Sneeze" title="The Friday Game: Sneeze"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Format: Flash&lt;br /&gt;Developer: Oil Productions and Playerthree&lt;br /&gt;&lt;a href="http://www.miniclip.com/games/sneeze/en/" rel="nofollow"&gt;http://www.miniclip.com/games/sneeze/en/&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/the-friday-game-sneeze"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/the-friday-game-sneeze#comments</comments>
 <category domain="http://www.edge-online.com/tags/channel-4">Channel 4</category>
 <category domain="http://www.edge-online.com/tags/flash">Flash</category>
 <category domain="http://www.edge-online.com/tags/friday-game">Friday Game</category>
 <pubDate>Fri, 06 Nov 2009 13:14:06 +0000</pubDate>
 <dc:creator>Chris Donlan</dc:creator>
 <guid isPermaLink="false">25165 at http://www.edge-online.com</guid>
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 <title>Interview: Insomniac Games</title>
 <link>http://www.edge-online.com/features/interview-insomniac-games</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ratchet1.jpg" alt="Interview: Insomniac Games" title="Interview: Insomniac Games"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;In the time it&amp;rsquo;s taken many to simply suss out the hardware, Burbank&amp;rsquo;s Insomniac Games has made more triple-A titles for PS3 than any other developer. Say what you like about the solemn and scrappy &lt;em&gt;Resistance series&lt;/em&gt;, but its ongoing work with Ratchet &amp;amp; Clank has been exemplary. The gambolling Future series &amp;ndash; which comes to a close with this month&amp;rsquo;s &lt;em&gt;Ratchet &amp;amp; Clank Future: A Crack In Time&lt;/em&gt; &amp;ndash; shows just what you can do when you know your market, nail down your philosophy and, above all, have just as much fun as you intend for your audience.&lt;p&gt;&lt;a href="http://www.edge-online.com/features/interview-insomniac-games"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/interview-insomniac-games#comments</comments>
 <category domain="http://www.edge-online.com/tags/insomniac">Insomniac</category>
 <category domain="http://www.edge-online.com/tags/ps3-0">PS3</category>
 <category domain="http://www.edge-online.com/tags/ratchet-clank">Ratchet &amp;amp; Clank</category>
 <pubDate>Wed, 04 Nov 2009 16:21:53 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25144 at http://www.edge-online.com</guid>
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 <title>Playful</title>
 <link>http://www.edge-online.com/features/playful</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/playful.png" alt="Playful" title="Playful"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Playful was billed as a day of cross-disciplinary frolicking, and that description for this day of talks from various game designers, thinkers, drawers and makers was about right. Eclectic and all about videogames&amp;rsquo; fringes, Playful, organised by games consultancy &lt;a href="http://pixel-lab.co.uk/"&gt;Pixel-Lab&lt;/a&gt;, was held in Conway Hall, near Holborn, on the last day of the London Games Festival and had the air of the optimism of a bushy bearded gathering of philanthropists.&lt;p&gt;&lt;a href="http://www.edge-online.com/features/playful"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/playful#comments</comments>
 <category domain="http://www.edge-online.com/tags/conference">Conference</category>
 <category domain="http://www.edge-online.com/tags/london-games-festival">London Games Festival</category>
 <category domain="http://www.edge-online.com/tags/storytelling">Storytelling</category>
 <pubDate>Tue, 03 Nov 2009 16:29:42 +0000</pubDate>
 <dc:creator>Alex Wiltshire</dc:creator>
 <guid isPermaLink="false">25127 at http://www.edge-online.com</guid>
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 <title>Community Spotlight</title>
 <link>http://www.edge-online.com/features/community-spotlight-4</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/community_0_0.png" alt="Community Spotlight" title="Community Spotlight"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;The 8bit era is usually viewed with dewy-eyed affection, but as &lt;a href="http://www.edge-online.com/blogs/jump-and-manic-miner" rel="nofollow"&gt;EvilRedEye discusses&lt;/a&gt;, it also produced some games that are probably best left there. Reacting to Arkedo&amp;rsquo;s &lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855031e/" rel="nofollow"&gt;&lt;em&gt;Jump&lt;/em&gt;&lt;/a&gt;, made for Xbox Indie Games, he questions its lack of a save system &amp;ndash; for if you run out of lives, you have to start over from level one. Making a game hard as a nod to nostalgia doesn&amp;rsquo;t seem to be the right approach.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/community-spotlight-4"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/community-spotlight-4#comments</comments>
 <category domain="http://www.edge-online.com/tags/community">Community</category>
 <category domain="http://www.edge-online.com/tags/edge">Edge</category>
 <pubDate>Tue, 03 Nov 2009 12:15:03 +0000</pubDate>
 <dc:creator>Alex Walker</dc:creator>
 <guid isPermaLink="false">25122 at http://www.edge-online.com</guid>
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 <title>Review: Fatale - Exploring Salome</title>
 <link>http://www.edge-online.com/features/review-fatale-exploring-salome</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/fatale1.jpg" alt="Review: Fatale - Exploring Salome" title="Review: Fatale - Exploring Salome"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Format: PC&lt;br /&gt; Release: Out now&lt;br /&gt; Publisher: Tale Of Tales&lt;br /&gt; Developer: Tale Of Tales&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/features/review-fatale-exploring-salome"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/review-fatale-exploring-salome#comments</comments>
 <category domain="http://www.edge-online.com/tags/art">Art</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/tale-of-tales">Tale Of Tales</category>
 <pubDate>Tue, 03 Nov 2009 10:33:56 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25118 at http://www.edge-online.com</guid>
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 <title>Interview: Technology Strategy Board</title>
 <link>http://www.edge-online.com/features/interview-technology-strategy-board</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/techstraboar.jpg" alt="Interview: Technology Strategy Board" title="Interview: Technology Strategy Board"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;While the UK games industry trade body TIGA continues to lobby hard for videogame tax relief, a government-backed organisation is actively courting the development community. Originally established in 2004 and funded by the Department of Business Innovation and Skills, the &lt;a href="http://www.innovateuk.org"&gt;Technology Strategy Board&lt;/a&gt; (TSB) has a remit to promote innovation within UK industry.&lt;p&gt;&lt;a href="http://www.edge-online.com/features/interview-technology-strategy-board"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/interview-technology-strategy-board#comments</comments>
 <category domain="http://www.edge-online.com/tags/government">Government</category>
 <category domain="http://www.edge-online.com/tags/technology-strategy-board">Technology Strategy Board</category>
 <category domain="http://www.edge-online.com/tags/uk">UK</category>
 <pubDate>Mon, 02 Nov 2009 17:04:13 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25094 at http://www.edge-online.com</guid>
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