Game Of The Year 2012: developers’ choice

Journey

Ryan Payton, founder, Camouflaj

Journey

Journey was the game my cynical heart needed – a soulful reminder that clear vision, unified art direction, and quality-over-quantity can trump “AAA” console titles with literally 100 times its budget. As long as our industry continues to support indie teams like Thatgamecompany, I think we’ll all be OK.

To The Moon

Adrian Chimelarz, co-founder, The Astronauts

To The Moon

Choosing between To the Moon and The Walking Dead is like forcing a child to pick which parent he loves more. But fine, it’s To The Moon. It’s entertaining, it’s deep, and it’s magical. Don’t let the lofi manga staffage stop you from enjoying the best story ever told through a game. A friend joked that The Walking Dead flushed years of improvements in gameplay mechanics and game design down the pipes – it turned out that all we actually needed were stories that are not crap.

The Walking Dead

Andrew Smith, CEO, Spilt Milk Studios

The Walking Dead

Journey was an enlightened and enlightening experience, Waking Mars made me think, and New Super Mario Bros U manages to stick a grin on my face every time I play it. But Telltale’s The Walking Dead is the first game in a long time to do all of those things with ease, and then tear out my heart too. I was crying by the end of its emotionally draining story, and that’s never happened in a game before. Sublimely, cruelly immersive.

Journey

Jenova Chen, co-founder, Thatgamecompany

Journey

Can I vote for our own game, Journey? It’s the only game made my eyes wet when I played through. Though we made the game, it gets me still.

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