Scottish MPs gathered in Edinburgh this Wednesday to debate the issue of game taxation. Highlights can be found here. Below you can find a full transcript of the debate, taken verbatim from Hansard.
The Deputy Presiding Officer (Trish Godman):
The final item of business is a members' business debate on motion S3M-3311, in the name of Joe FitzPatrick, on support for computer games development.
Motion debated,That the Parliament notes with concern the comments of Colin Macdonald, Studio Manager for Dundee-based computer games developer Realtime Worlds, who recently expressed concern for the future of the industry; recognises that despite the current economic situation the computer games industry is continuing to grow, however that in terms of games development the United Kingdom is falling behind; notes that UK firms must pay tax on research and development, while in countries such as Canada and France rebates are given; further notes the importance to the economy of Dundee and Scotland of computer games developers who have produced award-winning titles such as Crackdown, which recently sold over 1.5 million units, and believes that games development in Scotland will suffer under the current tax regime.
Joe FitzPatrick (Dundee West) (SNP): I am pleased to introduce this debate on support for the computer games industry in Scotland. Members will be used to hearing me extol the virtues of Dundee whatever the topic of debate, and today will be no different. However, in the case of the computer games industry, there is no need for me to embellish Dundee's role at the centre of the United Kingdom market. Dundee is a world player when it comes to the computer games industry.
From the first days of computer game technology, Dundee has been at the forefront. In 1983, Timex produced the Sinclair ZX Spectrum home computer in Dundee, and a generation in the city grew up learning the skills that would make Dundee a global leader. One of the early successes of the Dundee computer game scene was the worldwide hit Lemmings. There were also million-plus selling titles such as Earthworm Jim and Rollercoaster Tycoon and, of course, the huge hit Grand Theft Auto, which was created in Dundee by Rockstar North. Unfortunately, the company is now based in Edinburgh, although it is still successfully working for the Scottish computer games industry.
Dundee still produces world-class games. Last year, we had the award-winning Crackdown, which was developed by Realtime Worlds and sold more than 1.5 million copies globally. The games industry in the UK employs 30,000 people and contributes £1 billion to gross domestic product. Dundee is home to 10 per cent of the UK's computer games companies. It is estimated that about 3,500 people are employed in computer games development and related industries in the Dundee area.
Dundee also leads the way on education and training. The University of Abertay Dundee has been instrumental in supporting the growth of computer games technology, and its graduates have set up companies in the city, throughout the UK and in other parts of the globe. Abertay had the UK's first undergraduate degree in computer games technology and Scotland has three quarters of the undergraduate courses that are currently available in the UK.
Despite the economic downturn, the worldwide industry is booming, with computer games sales last year overtaking DVD sales for the first time, with £22 billion of global sales. However, this is not a time to rest on our laurels. Yes, Dundee and Scotland are doing well in a booming computer games market, but we must ensure that, in the years to come, the companies still exist and that the news broadcasts stories about the latest great game launch and awards, rather than the latest company closures. Timex has long since closed its doors, and last week the loss of another 250 jobs at NCR in Dundee was a stark lesson that a once-successful business can quickly become less viable in changing market conditions.
We are seeing the first signs that problems might lie ahead for the computer games industry. The UK is falling behind on games development, and the countries that are overtaking us are those that have given tax breaks for games development. Scottish and UK firms must pay tax on research and development, whereas countries such as Canada and France give rebates, which gives their companies a competitive advantage over our companies. Although in some cases it might be possible to claim tax credits here, that applies only at the end of the development process. If our computer games industry is to compete on an equal footing with companies in other countries, it needs support during the development process, which can be lengthy.
Colin Macdonald, the studio manager for Dundee-based computer games developer Realtime Worlds, recently expressed concern that, unless the playing field is levelled and UK-based companies receive a similar tax break, such as a VAT exemption for games research and development, the industry will suffer. Realtime Worlds is not alone in that view. The University of Abertay Dundee, the Scottish Chambers of Commerce and the computer games trade body Tiga all say the same thing: unless the playing field is levelled, we could lose out in Scotland.
Top games such as Crackdown take about five years to develop. When tax breaks of up 25 per cent are available in other countries, Scotland and the UK are simply not as competitive, which is why the UK is falling behind in the development of new games. The industry is calling for a change to the tax regime, as there is firm evidence that easing the tax burden on games development creates jobs and grows the industry. In Canada, the introduction of a 25 per cent tax break on development has resulted in a flurry of development and increased the number of people who are employed in the games industry by 40 per cent. It has also led to extra investment of $1.5 billion in the Canadian economy. French companies were granted a 20 per cent tax break in 2007, which has proven an aggressive stimulant for the country's computer games industry. That competitive advantage has given new-found confidence to French game developers. The Scottish Chambers of Commerce and Tiga have stated that if we received a similar tax break to bring us back into line with our main competitors, it could create an extra 11,500 jobs throughout the UK and safeguard thousands more jobs in the industry.
At the end of the day, companies will go where prices are cheaper, even if development in the UK is of a higher quality. We are already hearing of Canadian headhunters targeting the wealth of talent in the Scottish computer games industry. Dundee generates 15 per cent of the UK's total computer games turnover—some £150 million annually—and would therefore feel more acutely any downturn caused by a loss of competitiveness.
Holyrood does not yet have tax powers to support the industry directly, but there is much that we can do in the chamber. I welcome the steps that the Scottish Government has taken to support the industry, most notably through the funding of the University of Abertay Dundee Skillset media academy, which will specialise in computer games education and expand the university's expertise. That new academy recognises Dundee's importance as a centre for computer games development and will provide a skilled workforce to ensure that Dundee continues to lead the field.
Dundee used to make Spectrum computers and NCR used to employ thousands in the city. With cross-party support in the chamber and at Westminster, we can ensure that it will never be the case that we have to say that we used to have a computer games industry.
"As a good Liberal Democrat, I concentrate more on games such as Railroad Tycoon than on Grand Theft Auto."
Classic quote.