This week, we've asked the speakers of some of the most promising sessions at next week's Game Developers Conference to write for us about their presentations. Today is the turn of Ron Carmel, who worked as a software engineer at several companies before joining EA in 2004, leaving the publisher two years later to co-found 2D Boy with fellow EA employee Kyle Gabler. The studio's first game, World Of Goo, won the 2008 Independent Games Festival, and last year 2D Boy joined forces with Critter Crunch developer Capybara Games and Flower creator thatgamecompany to start the Indie Fund. Carmel will be joined by Capybara Games' Nathan Vella, thatgamecompany's Kellee Santiago and three mystery developers.
Indie Fund's goal, ultimately, is to help indie developers get and stay financially independent, and in doing so we hope to radically change the way small developers get funded and increase transparency and openness in the funding process.
This panel supports our goal by bringing together three partners from the fund and three developers who represent each of the teams we're funding, and sharing some of the interesting things we've learned in the past year. What is it like for a developer to cross the line into being a funder? What is it like for a developer to be funded by a group of peers that are also deeply involved in creating their own games?
It's important to note that we do not expect this to be a mutual back patting love fest any more than we expect it to be a fist fight. We are interested in exploring both the benefits and challenges of this type of funding relationship.
The first half of the panel will be spent discussing our individual views of the first year of the fund's operation. The audience will get both the partners' perspectives and the developers'.
The second half of the panel will be a Q&A, and we would love nothing more than for the audience to bring their hardest hitting questions. There is no subject that is off limits, and no questions will be dodged.
Our hope is to make this session educational and enlightening for the audience by being completely transparent, and for ourselves by encouraging probing questions and feedback of all kinds from the audience.